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Old 06-15-08, 06:24 AM   #616
VonDos
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Hi!
Aquila is compatible with SH3, every version, but for see her in campaign you must script her (using mission editor on campaign script file, or editing the same file with notepad, if you are able to do this, please backup original files before!)
21mb because there are 3 version into the archive ^_^

She'll be friendly with you until september 43, like all others italian units; after the armistice... enemy!

About armed liners, the problem is related to historical accuracy for wapons: is very difficult konw how they was armed, and were guns was placed!
If someone would try to put guns on my vessels, all OK! just contact me for let me know!
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Old 06-15-08, 09:58 AM   #617
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Hi VonDos,

thanks for responding and i hope you don't think of my comments as a complaint, cos one can't complain about such excellent additions to the game.

I'm gonna have real fun with these

I can imagine that finding accurate data on armaments is difficult (to say the least, especially in terms of positional accuracy, because for that only photos will provide it).

The historical accurists may hang me for saying this, but it seems to me that ships this size, despite their speed, would have been increasingly well armed due to their vulnerability from attackas a result of their sheer size. Either that, or surrounded by a dozen escorts whenever they sailed.

In fact i can't imagine any enemy aircraft being able to miss one of these super liners if it was targeting it. And with the wolfpacks in the Atlantic in 42 and early 43 devastating shipping a sub could hardly miss either if it got within range.

Personally, although doubtless some will disagree, i'd say that ships this size should be well armed simply for the sake of game play, so that surfacing and cruising up to one would be a suitable form of suicide lol.

Perhaps, though i would hate to detract from any other projects you have in the pipeline, you could, like you have with the Aquila, do alternate versions of these awesome liners that are armed to the teeth

I confess i have no idea of the difficulty or ease with which armed versions could be done, so i can only pray that for some one who obviously knows his stuff it's no more than a "quickie" to accomplish.
As for the Aquila then, i'll try to script her in to campaigns from 43 onwards, then i can have a go at sinking her

I just found out yesterday i can open the Campaign.Mis file in word pad, and am comparing it as i write with the edited Task Force 1.0 in the gameplay mods section, to see how to customise it to my preference.

I've got at least six of your creations to add to it. They're all that good.

Well done m8

P.S. sorry about the length of this post.
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Old 06-15-08, 12:17 PM   #618
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Hehe, no problem, mate!
This isn't a conplain, this is a good suggestion!

The "armed version" can be an idea ^_^
After finish current models, i can try to make

For the full list of my ships read my signature
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Old 06-15-08, 03:47 PM   #619
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I've been in and out of your shipyard already like a ferret on steroids

Added to my SH3 so far, ( ie: viewable in my museum when i load it) are:

The Warspite (i've sunk it already while using the Task Force 1.0 Campaign RND file)
The Queen Mary, The Aquitania, The Empress of Britain, The Old Hospital Ship and The Aquila.

I've also added five of Gerome73's

The Lutzow, HMS Norfolk, HMS Suffolk, HMS Cumberland and HMS Devonshire

Plus U234's HMS Hood

The Graf Spee - the readme's in German so can't think who by without searching again.

And the BC Repulse- who's readme is not signed so it's either by Warhunter, or perhaps Gerome73 again.

Still looking for the Tirpitz (got the multiskin but not the ship)
Scharnhorst- links dead
Admiral Scheer- links dead - and
The Graf Zeppelin - links dead

Talking of which:

You already know one prop is static on the Aquila (says further up the thread).
The black paint job on the hull is only on one side ( could well be intentional).
The rear gun emplacements are empty (as per the pic on thread)
Same with the forward lower deck emplacement.
And i selected the yesgunsyesplanes folder for JSGME but theres no planes on deck in the museum.
Any idea what i did wrong?
I don't know which file adds the planes
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Old 06-15-08, 05:28 PM   #620
VonDos
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Aquila :hmm:
now, the empty gun emplacement are caused by the number of nodes: Aquila was based on Graf Zeppelin's model -> same number of guns!

For having planes try this:

go into yesgunsyesplanes folder, copy "with your hands" the .dat file, and past him into your data\sea\NCV_Aquila folder: planes are into dat file, like guns nodes!
Let mi know if this work ^_^

Aquila was one of my "test ships" when i start to model... not a great unit, but... i've learn how to model on her
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Old 06-15-08, 05:34 PM   #621
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Just wondering:

how many of you ship builders will be try to convert or rework your units for SH4? :hmm:

Some models have been done allready, but I suppose the original modder should always have first right to do it themselves, so how many of you will be doing it?

Sorry, if this has been asked before somewhere...
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Old 06-15-08, 05:37 PM   #622
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Touchè!
Work in progress on conversion, but i'm not the "converter"
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Old 06-15-08, 06:17 PM   #623
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Quote:
Originally Posted by Carotio
Just wondering:

how many of you ship builders will be try to convert or rework your units for SH4? :hmm:

Some models have been done allready, but I suppose the original modder should always have first right to do it themselves, so how many of you will be doing it?

Sorry, if this has been asked before somewhere...
I will be converting my units for SH4 as soon as I finish them - especially the modern tankers & freighters.

I don't mind other people doing the conversions, as long as they don't try and release them as payware (which HAS happened in the past).
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Old 06-15-08, 10:51 PM   #624
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No, it hasn't worked , so i tried replacing the DAT and EQP files in the NCV_Aquila folder with the ones from the yesgunsyesplanes folder, then deleting the yesgunsyesplanes folder, and the other folders too ie: yesgunsnoplanes and nogunsnoplanes.
I did this with the idea that with no other files or folders in the NCV_Aquila folder it couldn't read the wrong ones, just the general files and the the DAT and EQP for the planes and guns.
BUt no joy unfortunately.
Which program do you use to open the DAT files?
Maybe if i can find the DAT with the planes and guns in it i can at least assure myself i'm loading the right files into the NCV folder.
I feel a bit guilty about asking these questions because answering them may take time away from more important things for you, like getting on with other projects.

This is fact the only thing that i've not been able to get round myself though - every other ship has loaded successfully - and if i can get whatever program opens the DAT file, i'll try to figure out whats going on without bugging you any more once i know i'm loading the right one, so hopefully no more questions.
Thanks for your patience so far m8
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Old 06-16-08, 12:05 AM   #625
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No Problem!
Now, for open dat files you need 3Ditor (Skywasjer's program)

In "no planes" versions, if you click on node 22 (NCV_Illustrious_ATBSwordfish01), or 32 or 40 or 48, you'll see those coordinates X:0 Y:0 Z:0
With plane version had different coordinates here
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Old 06-17-08, 12:40 AM   #626
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Thanks VonDos, i'll give it a go

Was reading the history of the Graf Zeppelin earlier.

What a waste for the Germans.

I'm even starting to consider the idea, at a later stage, of perhaps copying her into a Graf Zep folder with a German skin, and creating a single mission where i have to help her defend herself from British attack, Bismarck style.
If i can get the guns and planes to work, i could have her planes bombing and torpedoing the British ships, dogfights over the shipping engagement, it would make a great single mission i think.
Though i think the Graf Zep model is on site somewhere, if the links not dead.
One idea always has a habit of leading to another one lol.
I'td be nice to see that style of carrier in service though, whatever nationality it was.
I'm gonna make it so lol.

Last edited by roadhogg; 06-17-08 at 12:56 AM.
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Old 06-17-08, 05:57 AM   #627
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Quote:
Originally Posted by roadhogg
Thanks VonDos, i'll give it a go

Was reading the history of the Graf Zeppelin earlier.

What a waste for the Germans.

I'm even starting to consider the idea, at a later stage, of perhaps copying her into a Graf Zep folder with a German skin, and creating a single mission where i have to help her defend herself from British attack, Bismarck style.
If i can get the guns and planes to work, i could have her planes bombing and torpedoing the British ships, dogfights over the shipping engagement, it would make a great single mission i think.
Though i think the Graf Zep model is on site somewhere, if the links not dead.
One idea always has a habit of leading to another one lol.
I'td be nice to see that style of carrier in service though, whatever nationality it was.
I'm gonna make it so lol.
Shouldn't be too problematic...in fact, I'm suprised a single mission has never been built <makes a mental note>

The GZ is already included in GWX2.1, in fact I have used her already in a small test mission for a Q Ship mod I'm currently working on.

The hardest part is limiting the number of planes she can fly off.

In my test she flew off all of her 24 aircraft in one sortie to sink a 2000 ton Q Ship
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Old 06-17-08, 06:01 AM   #628
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Quote:
Originally Posted by jimbuna

The hardest part is limiting the number of planes she can fly off.

In my test she flew off all of her 24 aircraft in one sortie to sink a 2000 ton Q Ship
Ahoi

Go
E:\Program Files\Ubisoft\SilentHunterIII\data\Sea\NCV_GrafZep pelin

Open cfg und change Squadron1No=50 to Squadron1No=5 or you choose number
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Old 06-17-08, 06:24 AM   #629
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Quote:
Originally Posted by zerstören
Quote:
Originally Posted by jimbuna

The hardest part is limiting the number of planes she can fly off.

In my test she flew off all of her 24 aircraft in one sortie to sink a 2000 ton Q Ship
Ahoi

Go
E:\Program Files\Ubisoft\SilentHunterIII\data\Sea\NCV_GrafZep pelin

Open cfg und change Squadron1No=50 to Squadron1No=5 or you choose number
Yep......I hadn't gotten around to that in my haste to conduct the test
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Old 06-18-08, 05:14 AM   #630
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No need to ask if the Q ship was sunk then .

I got the Graf Zep and i've added that too now, which is handy cos for the last couple of days i've been trying to find out how to customise the Campaign.RND file, and a German task force is already scripted in it with a carrier.
Don't know what it would have put in there since theres no German carriers listed as stock, unless theres a German skin for a Bogue or Casablanca lurking in the files somewhere.
Hopefully now it'll use the Graf Zep

I have of course still got the Aquila in the game too, but haven't peeked at the DAT file yet, cos the Campaign.RND is a BIG file to view and edit and i've been a bit pre-occupied with it.
It'll be done soon though, i can't start a career until all mods are up and running properly the way i want them.
Thanks for the advice and keep up the good work with the ship building
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