![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
|
![]() Quote:
just start with a stock AI_sensors.dat and make two alterations-- one- REDUCE all the hydrophones max distances by 4000 metres--so if it's 6500 as stock reduce it to 2500 metres--do this for all the hydrophones-- two- INCREASE the minimum distances for all the hydrophones to 1000 metres-- three- use these sim.cfg entrys [Mech] Waves amplitude=0.4 ;[0,1] Waves attenuation=0.02 ;>=0 [AI Cannons] Max error angle=20 ;[deg] Max fire range=5000 ;[m] Max fire wait=22 ;[s] [AI AA guns] Max error angle=5 ;[deg] Max fire range=1000 ;[m] Max fire wait=7 ;[s] [AI detection] Lost contact time=6 ;[min] [Visual] Detection time=0.5 ;[s] min detection time. Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=0.3 ;[>=0] Light factor=1.0 ;[>=0] Waves factor=1.0 ;[>=0] Enemy surface factor=400 ;[m2] Enemy speed factor=15 ;[kt] [Radar] Detection time=1 ;[s] Sensitivity=0.03 ;(0..1) Height factor=0 ;[m] Waves factor=1.0 ;[>=0] Enemy surface factor=3.0 ;[m2] [Hydrophone] range factor=1 ;[>=0] fog factor=0 ;[>=0] light factor=0 ;[>=0] waves factor=0.2 ;[>=0] speed factor=0.5 ;[>=0] enemy speed=0 ;[>=0] aspect=0 ;[>=0] noise factor=1.0 ;[>=0] sensor height factor=0 ;[>=0] already tracking modifier=20 ;[detection probability modifier] decay time=150 ;[>0] already tracking bonus decay, in seconds uses crew efficiency=true ;[true or false] [Sonar] Detection time=5 ;[s] Sensitivity=0.03 ;(0..1) Waves factor=0.50 ;[>=0] Speed factor=10 ;[kt] Enemy surface factor=200 ;[m2] Lose time=2 four-- reduce the maximum revs for the electric engines using the mini tweaker by 30 to 50 revs per minutes--i reduced mine to 250 rpm max-- and that's it--
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
|
![]() |
![]() |
![]() |
#2 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() my next patrol should be in 1943 so i will be keeping an eye out for any problems-- this is another reason why testing in single missions is a complete waste of time-- ![]()
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
|
![]() |
![]() |
![]() |
#3 | ||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
|
![]() Quote:
TT |
||
![]() |
![]() |
![]() |
#4 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
|
![]() |
![]() |
![]() |
#5 | ||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
|
![]() Quote:
TT |
||
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
|
![]()
hopefully TT that would be a nice touch---
![]() tell you what tho i decided to keep the all stop rpm setting in the subs cfg but i reduced it to AllStop=0.01 this keeps the props turning over very slowly with minimal forward motion---it just feels better than sitting completely still with no propulsion at all-- it's a tricky one to lose depth tho--setting the dive plane zero angles to a slight allmost imperceptible dive (any more and the sub would keep diving when surfaced etc?) might be one way?
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
![]() |
![]() |
![]() |
#7 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
|
![]() Quote:
Gotta run off for awhile. I shall return.... TT |
|
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() |
![]()
Just wondering, would AllStop=0.01 apply to both engines or just electrics?
Anyway, I guess that's fine. If we wanted to shut the engines, we could just get the crew out of the compartment. Sounds like a very good idea, anyway. Much more realistic than a hoverboat ![]() |
![]() |
![]() |
![]() |
#9 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() TT ![]() on the resting on the sea bed thing is the crash speed significant for adjusting the ability to "soft land" on the sea bed without taking any damage? gotta crank that up a bit if thats' what it does? what do you think?
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
|
![]() |
![]() |
![]() |
#10 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
|
![]() Quote:
TT |
|
![]() |
![]() |
![]() |
#11 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
|
![]()
from the .act file, it seems crash speed is how quickly damage accumulates when you're below crush depth.
anyway... any idea why sensors turn uber when they're deleted from the sim.cfg file, yet no values you input into sim.cfg can end up having the same effect? |
![]() |
![]() |
![]() |
#12 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
|
![]()
from the .act file, it seems crash speed is how quickly damage accumulates when you're below crush depth.
anyway... any idea why sensors turn uber when they're deleted from the sim.cfg file, yet no values you input into sim.cfg can end up having the same effect? |
![]() |
![]() |
![]() |
#13 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
|
![]() Quote:
![]() Don't know about the uber sensors. Interesting. It would be interesting to check some of those values in the .sim files. TT |
|
![]() |
![]() |
![]() |
#14 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#15 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() my theory on why the sensor goes uber when the appropiate section is removed from the sim.cfg is that it then defaults to some setting some where--kinda the reverse of setting the sensitivity to zero in the AI_sensors.dat to reference the sensitivity entry in the sim.cfg my guess is that the default setting is not the setting stored in the AI_sensors.dat-- tell you what tho we did notice that if you edited the A_sensors.dat and left the back up copy of the file in the folder the game didn't read the altered entrys==may be that ther's some sort of connection--?
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
|
![]() |
![]() |
![]() |
|
|