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Old 07-05-11, 04:01 PM   #616
Targor Avelany
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I don't see anything surprising tbh: big project, lots of work, glitchy and unfriendly system and huge amount of ideas and will to improve...

Frustration in such cases is very common. I'm glad to see that the guys are not giving up!
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Old 07-08-11, 06:30 AM   #617
Stew U-582
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Hi Guys,

Ive been following this thread for some time now with great interest.
I realise you have undertaken a massive task and whish you success.
I know you have much to do and I have no right to make requests , but
Im going to have a try anyway.

I would like to convey a recent experience in the hope that it may
be possible to create a MOD to cure this situation , I believe it
would go perfectly with your mod. Unfortunatly I do not posess the
skills to create as you guys do but I have plenty of ideas.

Anyway to the point , here is my story.

I have been playing SH5 for a long time now but due to updating mods
, starting new carears and the like I have never actually finished
a completed campain. I eventually decided to knuckle down , resist
the urge to update or try new mods and actually play a
campain all through. I was at the climax of total germany with only
the battleship left as a mission objective. I sighted it in the outer
area of Narvik late arfternoon. I stalked at distance waiting for dark.
I decided to take out the destroyer flanking left of the battleship as to
leave a gap in the escort ring for a later attack on the battleship.
I succeded with my attack made my escape and waited for things to
calm down for my battleship run. By this time it was verry dark ,my sub
allmost invisible to visual detection. I positioned my sub ahead of the
force ,on the Surface at all stop about 1500m abeam of the battleships
projected course. When the time came I let go with a 4 torp 2deg Salvo
at keel depth depth. KaBOOM , 3 of my torps hit their mark. By this time
I had allready turned around and was bolting for dear life in the oposite
direction my mouse poised over crash dive expecting at any moment
a searchlight might come my way. I had pulled out all the stops , engines
redlined , the bosun whipping the torpedo loaders and then.............

U Play Award you have earned 20 points for redemtion , Campain Ends

What the $%#& is this. My master plan , executed with precision and I
didnt get the chance to enjoy the best part. 4 remaining escorts at
close range wanting revenge for one of the Queens prided Battleships
, but no , it was not to be , for I had the Instant Success Telleport to
Donitz's cocktail party reward for all my hard work.


Seriously I couldnt believe how the campain ended. I had been wondering
how the transition from one campain to the next worked and wow was
I disapointed. Is there any way of making the campain not finish until
you have docked your boat back at port ?

If its possible to create a mod to acomplish this I verry much hope
you guys agree with my point of view
and would include it with your campain upgrade.
It wouldnt suprise me in the least if this idea has allready been
considered but just in case its been overlooked I thought I would
get in a say.



Thanks

Stewy
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Old 07-08-11, 07:32 AM   #618
Trevally.
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Hi Stew,

Good story

This is also a concern of mine.
It had happened to me many times as I have finished the whole campaign 3 times. You may also note that when this happens, you do not get any renown points for the whole patrol either.

This happens when you achieve enough points to gain a decisive victory.
To stop this happening we need to re-work the conditions for this victory.

@Zedi - thoughts?
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Old 07-08-11, 01:50 PM   #619
Rongel
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Stew,

this has happened to me also, and I had similiar feelings! I sunk a capital ship in Norway and I was sure I was doomed, when the escorts turned on their search lights but then Boom! and congrats, mission accomplished!

No idea though how we could fix this... Unless we make the objectives too hard to accomplish. Very good point still!
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Old 07-08-11, 02:39 PM   #620
Trevally.
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Quote:
Originally Posted by Rongel View Post
Stew,

this has happened to me also, and I had similiar feelings! I sunk a capital ship in Norway and I was sure I was doomed, when the escorts turned on their search lights but then Boom! and congrats, mission accomplished!

No idea though how we could fix this... Unless we make the objectives too hard to accomplish. Very good point still!
A fix could be - make decisive victory require, say 11 points.
Then make total points available 10.

This would mean you could never get a decisive victory and the campaign would then always end by date
Further - this would allow a player freedom to go anywhere and sink ships while they are waiting for the campaign date to end.

How would everyone feel about this
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Old 07-09-11, 04:29 AM   #621
BigBANGtheory
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Could you notify the player then make victory a condition of being docked?
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Old 07-09-11, 08:20 AM   #622
Zedi
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The campaign has no such an objective. Only tonnage, ships or escort.

Only solution is what Trevally said, to make a extra objective that will never get complete and then the campaign end by date. But then we need to rework the campaign system so there will be no conditions to start a campaign. For example now you cant start Op Drumbeat if Distant Waters is not victorious.
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Old 07-09-11, 06:46 PM   #623
Stew U-582
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Quote:
Originally Posted by Trevally. View Post
Hi Stew,

Good story

This is also a concern of mine.
It had happened to me many times as I have finished the whole campaign 3 times. You may also note that when this happens, you do not get any renown points for the whole patrol either.

This happens when you achieve enough points to gain a decisive victory.
To stop this happening we need to re-work the conditions for this victory.

@Zedi - thoughts?
Thanks ,

Im glad you enjoyed the story , I was worried it was a bit long winded
but its good to hear Im not alone and it sounds like you guys have
some good ideas to fix the problem.

Stewy
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Old 07-10-11, 08:43 AM   #624
Zedi
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Finally its done and we released a public test version of the new campaign mod, check post no. 1. Trevally was so kind and packed up a light version where ONLY the campaign objectives are changed and also added the last 2 campaign. The light version is intended for those who find hard to play the main mod because of the fps loss caused by the new units and traffic.

Have fun, report bugs and errors.
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Old 07-10-11, 11:39 AM   #625
Sodbrenner
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found a bug

cant chat with the radio guy in "the final years"

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Old 07-10-11, 12:03 PM   #626
Jester_UK
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If I install this mod do I have to start over from the start of the war?

I'd love to try it out but I'm only a couple of weeks short of finishing the first campaign. Can I finish that and then install this mod, then carry on with the 2nd campaign?

Other questions:

Apart from TDW's UI mod, is it also compatible with IRAI and Magnum Opus?

Did I read the first post right in that this mod includes the imported ships mod?

Are there any mods this one is specifically incompatible with?

Thanks
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Old 07-10-11, 12:10 PM   #627
Trevally.
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I have just fired 4 torps at a pod of dolphins
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Old 07-10-11, 02:01 PM   #628
Kumando
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Heading out of kiel for my first mission and the ships are all grey, they all loke the same colorless, is this normal?
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Old 07-10-11, 02:12 PM   #629
Sbygneus
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Do we need Lite Campaign LC 1.2 mod after installing Open Horizons II?
I mean does Open Horizon reduce required tonage itself?
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Old 07-10-11, 02:17 PM   #630
Magic1111
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Quote:
Originally Posted by Sbygneus View Post
Do we need Lite Campaign LC 1.2 mod after installing Open Horizons II?
I mean does Open Horizon reduce required tonage itself?
Yes, good question ! I want to know this too !

Best regards,
Magic
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