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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
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It's better to avoid enemy subs completely, I always have to go back to a savegame before this happens. |
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#617 |
Nub
![]() Join Date: Mar 2010
Location: Essex, England
Posts: 4
Downloads: 31
Uploads: 0
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Hi, I seem to be missing a flack gun when I upgrade the conning tower,
http://img251.imageshack.us/img251/9...2109265178.jpg anyone else have this problem? anyone know a reason? Thanks in advance. |
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#618 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Yes I was missing mine for quite a while. I recieved the type C very very early, and went for about five patrols before I got an extra flak gun. Don't worry, you don't need it. I have not been attacked yet, and yes I have all the current mods enableing planes to attack. Besides from what I hear your guys can't hit aanything with them anyway. So save that renown for something.....be it what ...I don't know....maybe a new fancy life perserver ?
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#619 | |
Nub
![]() Join Date: Mar 2010
Location: Essex, England
Posts: 4
Downloads: 31
Uploads: 0
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#620 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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#621 | |
Nub
![]() Join Date: Mar 2010
Location: Essex, England
Posts: 4
Downloads: 31
Uploads: 0
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#622 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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This can't be right?
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#623 |
Commodore
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Crash_dive command isn't triggering Crash_dive AI script.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#624 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I've seen when an escort runs aground, they don't explode, they just shoot backwards at -33kts! No damage, just keep bouncing backwards.
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#625 |
Sailor man
![]() Join Date: Mar 2007
Posts: 50
Downloads: 8
Uploads: 0
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Don't know if this has been discussed before but today I was running 200m deep for about 2-3 minutes when the boat suddenly got crushed by water pressure. Sure there were lots of creaks but didn't expect it to fall apart so suddenly. 200 meters is the point where the crew should still be yawning. The actual crush depths of the subs were way more than 200 meters, some sources claim it to be close 300 meters.
Maybe it's a mistake or maybe they thought that early war subs weren't actually in their first youth and in rather bad nick. While writing this happened again while I was 180 meters deep. Thats not normal. Oh and as far as blitches are concerned does anyone else have this one that splasing water and explosions appear like as a slideshow? Really hard to describe and never seen any bug like that before. Water splashes from the propellers and fire from explosions appear very weirdly. They move for 1 sec then remain still for 2 or 3 seconds and so over and over again. Last edited by martin1004; 03-22-10 at 11:47 AM. |
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#626 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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The main problem is you take LOTS of hull damage before you get ANY indication that damage is happening. I did a test and there was no audio, visual, text or crew warnings till my hull integrity was 0% at which everything went wild.
We need to know when damage is happening AS it's happening, not once it's too late. |
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#627 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Translation from non english language SH5 forum:
I also sank cruiser Kent in Scapa Flow. Caught fire and sunk, and after some 45 minutes without a save / load... came back safe on the "sunked" stamp on map and in the 3D view too (was visible by periscope and external camera). Respawn or what? Can anyone knows how to fix it because in this situation Prien and Kretschmer together have less tonnage than I do.
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#628 |
Stowaway
Posts: n/a
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#629 |
Sailor man
![]() Join Date: Mar 2007
Posts: 50
Downloads: 8
Uploads: 0
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Forgot to add to my previous post that my depth issues occured on a type VIIA boat. Well yes, it's prewar but it still has a crush depth of well over 200 meters.
To cpt.spalding. I too was first shocked by the bugs and difficulties to understand whats what in SHV but then again I get so much eye-candy when playing it so I'm not going to trash it. I've already found some mods against some of the bugs that bothered me. I'm positive about SHV and quite sure that modders will make this game fantastic. |
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#630 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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Missing ships from other countries than UK, Germany, see here:
http://www.subsim.com/radioroom/showthread.php?t=165722 Not to mention that all encountered ships are made up of basicly two ship types? Seriously, how stoned where the devs? And how hard boiled is a publisher to release such a software? I'm not a hardcore subsimmer, so I can get my fun with other games from other companies than UBI, but omg I was really looking forward to this game. Everything mentioned in this thread (and much more on other websites) is topped by a company which seems to sit everything out. This example is the perfect example for guys pirating software. At least you can try before you buy. Don't get me wrong - I do not condone piracy and theft of software, but that game really is a shot in any serious software developer's foot. ![]() Chris |
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