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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=1112 I'm not sure exactly what versions of the GUI the videos cover, but I think the AOB finder works pretty much the same in all versions. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#617 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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The same basic approach does indeed work on all the attack disc gui's from olc's through to h.sie 1.5 tweak
I must say the speed calc is pretty cool on the ACM h.sie + having the olc type stop watch enables one to get a good speed calc with bit of guesstamation left in All in all these olc type gui's have been a game/sim maker! Magui, ACM and h.sie also have some good docs on manual targeting and attck disc use.
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http://www.gamefront.com/files/user/BadgerFinn |
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#618 |
Stowaway
Posts: n/a
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How do I get the icons in the bottom left for the different stations?
For myself, it's currently only showing the officers faces for the different stations. I prefer the icons that are in the picture on the first post. Thanks, great mod. |
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#619 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Why I can not download the mod?
![]() ![]() ![]() not only sways the link Last edited by SashaKA001; 10-17-10 at 09:58 PM. |
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#620 | |
Seasoned Skipper
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Download it here ftp://maikhaas.dyndns.org/Volume_1/S...ONELIFECRISIS/ So Long Maik |
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#621 | |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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![]() ![]() ![]() Спасибо ![]() ![]() ![]() |
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#622 |
Seasoned Skipper
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#623 |
Mate
![]() Join Date: Jun 2005
Location: Ireland
Posts: 53
Downloads: 370
Uploads: 0
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I am using a widescreen fix to enable 1680x 1050 on my monitor. I'm currently downloading this mod but am now wondering if the widescreen fix would affect any of my plotting measurements ingame (Range, Angles)?
Also, would it affect any stadiometer readings? |
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#624 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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I'm a little bit confused about the correct configuration of OLC?Gold' with GWX + FM_Interior + DD_OH
In order I have activate: - GWX (without 16K Ahmosphere, EDE, ALternative Fl, Integrated Orders) - OLC 'GOLD' MKII ~ OPTION 4 - FM_Interior - FM_INterior fix for OLC_GUI_001 It's correct ? ![]() To have the magnification on periscope is indispensable the version 1.2.7 + GWX 16k ? Thanks |
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#625 |
Swabbie
![]() Join Date: Mar 2011
Posts: 6
Downloads: 8
Uploads: 0
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the linkds do not seem to work for the olc 'gold' mkIId update. plz help links are not working!
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#626 | |
Seasoned Skipper
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ftp://hartmuthaas.no-ip.org/Volume_1...ONELIFECRISIS/ Username & Password in my Signature!!! So Long Maik |
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#627 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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![]() Quote:
I am trying unsuccessfully to download your MkIIc version through this link: http://www.subsim.com/radioroom/down...do=file&id=997 and I only get a bunch of characters such as these: *s0]{dð¤úæR¿ÑlÈe>T Ȩ¿‘ë«ïÿi|g¶‘ÑÔ÷‹O+ƒ×ô™C]Ú“Œìžrާ¦Ð o êncòžÌÛ’”ÐÐ\_Bg µ<óbÉ_þx™ÿ{KhÔÓ±1§ék'3’#TÐx·ýM9¸h ![]() ![]() ![]() EDIT: Ok I got it through the ftp on my other comp. Thanks ![]() Last edited by Victor Schutze; 03-24-11 at 12:29 PM. |
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#628 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Hi to all.
I have a little problem with periscope (obs and attack) vision. It seems that there is a filter (red and green), the day is clear ![]() The Obs scope tending to green ![]() The attack scope tending to red ![]() ![]() This is not a great problem with a clear day but near evening and night it's very hard to see something. Thanks |
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#629 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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BTW...Has anyone modified OLC Gold yet for widescreen?
I know that makman has his version of MaGUI in widescreen (derived from OLC), but I have the hardest damn time getting accurate solutions with Makman's mod. I average only 50-60% accuracy under 3000m compared to OLC Gold at 80-90% accuracy on average. ![]() Someone out there must have a widescreen version. |
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#630 |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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Maybe I missed something.
I installed SH3 from Steam. I installed GWX3. I installed OLC MkIIc. I opened JSGME and activated Option 4. I copied the files from MkIId into my SH3 directory and told it to overwrite the existing files. I selected full realism and then un-ticked "no map contact update". I fired up the navigation training mission and I don't have any contacts on my map. Did I do something wrong? I tested at each step to see where the contacts stopped appearing. It always happens after I activate the mod in JSGME. I have no other JSGME options enabled. In the OLC videos, he clearly un-ticks the option, same as me, and he has icons on his map. EDIT -- Disregard. I guess there was an update between the video and the OLC that I'm running that removes contacts no matter what you have checked. |
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Tags |
gold, gui, olc, olce2, ubermod |
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