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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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I'm working currently on a modified one-click installer for the DWX Mod. Just have to get the last bugs out of the .bat file which is used for installing and then make the actual installer which just takes a bit of time because my laptop isnt the fastest.
Once I'm done, that installer will be released at the CADC for download. Oh, btw. the installer ships with the latest JSGME Tool and of course DWX is fully JSGME compliant then. Cheers OS |
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#617 | |
Watch
![]() Join Date: Aug 2008
Posts: 23
Downloads: 2
Uploads: 0
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#618 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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It is certainly possible, but since I dont have the german version I have no way of bugtesting as well as making sure to get all the files in the first place. So I leave this task to someone else.
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#619 | |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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![]() Please include the most recent patches/doctrine updates and the english voice pack as well.
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#620 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Where do I get the Voice Pack and whats the latest Patch?
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#621 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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![]() Here : http://www.redrodgers.com/forums/sho...=4912&langid=1 and follow the links. ![]() Voice packs in the number of 2 : English and Russian The latest patch supersedes all other patches, it includes all the doctrine patches + patch that fixes the sonar freezing on the Harushio, Type 212 and Collins. |
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#622 | |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#623 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Well I have no problem with the voice pack and patch. Perhpas your installation or download was corrupted?
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#624 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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No probs here either.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#625 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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I've got an error in the Weaponsloadout screen for both the KA27 and the 212A Class sub (haven't tried any other platforms yet). It says "Failed to load Bitmap" On my netbook DW continued to work and I could go on into the mission and on my other laptop DW crashed after displaying the error.
Any ideas ? |
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#626 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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#627 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#628 | |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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#629 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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hey there,
Just finished initial testing and I'm starting MP objective based mission planning very soon. I'm a bit out of touch but will attempt an idea; input is welcome from any and all. This is what I have in mind so far: * open ended scenario(s) and complete freedom of movement of all sides. * up to 5 hours run-time. Actual run-time is dependent on actions of the players involved. * MP scenario will involve transiting of a platform and the requirement of reaching it's destination alive by any means necessary, or total elimination of opposing forces, whichever 1st. * in some instances, scenarios will include stealth as mission tasking (remain covert, avoid contact) * 'linked' MP scenarios where each map of a series will represent a part of a larger scenario. Of course I can't link the actual outcome of one of the series; wish i could. * ROE in effect, yet subject to change based on possible escalation of events. When I say 'possible' I do mean possible, it will really depend on the actions of players involved. * mission tasking and any / all intel updates will be sent via radio comms. * custom audios of XO to help keep the commander(player) abreast of the situation / change of events. that's all for now.. ![]() |
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#630 |
Watch
![]() Join Date: Dec 2006
Posts: 17
Downloads: 7
Uploads: 0
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I think I may have lost the plot here.
Many RA subs have no AI. They just plod along at he initial spped and ignore everything around them, including torpedoes. For example, one of my tests is a Skipjack and I am an Alfa. I can go around him in circles at ranges of 5000m down to 300m with no reaction, fire torpedoes and don't get a response, etc. I was planning on doing some structured testing and formally report results but I needed to check in to see if I am doing something stupid, have missed something in the docs... or are big parts of this mod MP only? Tx K |
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