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#616 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Slowdowns on the nav map usually means traffic nearby.
As for knowing what we are doing, there is zero documentation of the way the game works. The game clearly had little testing, and little time applied to the campaign in the first place. The only way to know where the envelope is is to push the limits of what we can do, then back off if we bring it to its knees. As for groups, it shouldn't matter. There are stock groups that steam all around the map taking many weeks to do so. Also, the amount of traffic generated by those groups is far higher in stock. I have a similar number of groups to the stock game, for example. The difference is that mine typically spawn a new instance every week to 10 days 35-65% of the time (some much less). The stock game spawns new groups 70% every 24 hours (sometimes every 2-3 days, never longer). So I have a tiny fraction of the traffic. The biggest loading issue is likely the zig-zags since typical groups went from dozens of waypoints to thousands of waypoints. Not much we can do, the traffic is either zig-zagging and realistic, or straight, and unrealistic. I'm gonna push it til I break something, then decide what to do, that's why this is beta ![]() tater |
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#617 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 394
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Besides, doesn't everyone read patrol reports? Question: Are the large ships locations based on where the Japanese said they were, or where the sub captains reported them? |
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#618 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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The locations in game?
If I make a TROM based layer, it's where they were according to the japanese in RL. Again, my plan is only to include major warships in this. Also, I can have multiple paths for them to take. The TROMs aren't more specific than (made up): Sept 27: Yamato leaves Truk for Yokosuka with Nagato, Takao, Atago, and 6 destoyers. Oct 4, Arrives Yokosuka. So I can have pretty wide latitude and still be "TROM-based." tater |
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#619 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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EDIT: This seems to occur after mid-42 - either that or I didn't notice it before. EDIT #2: In case it wasn't clear in my previous post (I'm rather notorious for ommitting key details ![]() |
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#620 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Ah, well, there are US airbases, it would be easy enough to mess with them. I could also shorten the range of US CV based planes like I did for the IJN to more properly represent CAP aircraft staying close to their charges. CV air groups could also be reduced.
Regarding TROM groups: The initial Yamato test is in there now, but I can easily alter them. By adding a couple alternate routes, the chances you would see them anyplace but the endpoints would be reduced. I'll mess with that moving forward to add some variability while staying withn the historical context. I defaulted to my usual way of using random groups as scripted groups, I made them spawn 100% every hour, with only 1 instance allowed. I can also make the 100% every X hours, or even 50% every X hours and create a fairly wide time interval when they might be seen. I think I will tweak those for the next version to make sure they aren't always putting in at the Bungo Suido at dawn every time. I can also mss with the number of skipped zig-zags, add some straight dashes with radiused endpoints, etc. tater |
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#621 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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I like firendly planes :P I just don't want to be dropped out of TC when I'm home free with no threats ever from 41 to 45.
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#622 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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My current career is USS Triton out of Pearl, mid 42 (well more towards late 42 now) and I havent seen hide nor hair of any allied air traffic between Pearl and Midway. Either on the way out or back. I'm using Taters latest campaign layers version 0.78.
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#623 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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You know, it could very well be a CV TF. There are some that putter around out there, and they have large, radiused waypoints, and a random % of spawning. It might be you got a game where they are out there making planes. I have messed with US traffic (hugely reducing it to places like midway, through japanese held islands, etc). It could be that.
It could also be phantom traffic from the Battle of Midway. It was discovered that scripted groups spawn their aircraft even before they appear on the map, and a US CV force spawns in just NW of Hawaii, I think. You'd see that starting patrols after Feb 1st. (odd, since I've NEVER see randomly generated allied aircraft in game, not one). tater |
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#624 |
Seaman
![]() Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 350
Uploads: 0
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Hello Tater. Sorry for my bad english.
I have an "issue" with your last work: the campaign layers version 0.78 The problem is the repeat patrol zone. Five patrols and always the patrol zone is Caroline Islands. I use the TM 1.6, but your work is enabled the last in order to update the apropiate files. Some idea? Thanks in advance. |
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#625 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Doh!
I think I might know what is going on. I was actually testing those missions and I might have zipped up my test version of the patrol objectives that forces that. I have been having soem JSGME issues, uninstalled some stuff by accident with the game running (it dropped itself to the task bar when I left it cruising in real time one night, and I simply didn;t notice it was running!). I might need to reinstall SH4 to clean it out :/ I'll see about fixing that ASAP! tater |
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#626 |
Seaman
![]() Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 350
Uploads: 0
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No problem.
I will wait your update. Very, very thanks. ![]() Regards. Omega out. |
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#627 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
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tater, thanks for all of your work on this.
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#628 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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I will run no campaign before its time (Revised Campaign Layers, ver. 1.0)
JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#629 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I checked, and the flotillas file looks fine. Perhaps you have the repaeting mission bug---is it always the same patrol, or different patrols in the Carolines?
What port (PH, I assume), what date, what type of boat was it? tater |
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#630 |
Seaman
![]() Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 350
Uploads: 0
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Well, this is the problem:
I start a career in Pearl in January 24th 1942. I choose a Gar class. Patrol #1= Patrol Honshu. Patrol #2= Patrol Honshu (but different zone) Patrol #3= Patrol Truk When I return to Pearl, approximately June 25th 1942, the command offers to me a new Sub: a Gato class. I say yes and choose the new command. Patrol #4= Deploy to Carolines Is. (All patrol objectives OK) Patrol #5= Deploy to Carolines Is. (All patrol objectives OK) Patrol #6= Deploy to Carolines Is. (All patrol objectives OK) Patrol #7= Deploy to Carolines Is. (Return to base without obtaining patrol objetives. Patrol abort) Patrol #8= Deploy to Carolines Is. (Same result that Patrol #7) End of play. The problem begins in June 1942 until October 1942, when I choose the Gato class. I do not know that happens. Help, please. ![]() |
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