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Old 04-27-11, 01:27 AM   #616
von faust
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Originally Posted by reaper7 View Post
Coming along nicely now
..
Perfect !!!
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Old 04-27-11, 05:19 AM   #617
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Originally Posted by TheDarkWraith View Post
What do you mean by snapping back? If you mean how it 'zooms in and out' when you enter/leave it that's how it is. You are entering a station and leaving a station when this happens. If you don't enter the station then you never see the periscope view. Same goes for if you don't leave the station you never leave the periscope view.
No, the zooming is perfectly fine. What I am saying is annoying is how if you are standing off angle from the lens of either scope, the scope will turn towards you very quickly before you actually zoom into the lens. That makes you lose your target momentarily every time you leave and enter the scope.
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Old 04-27-11, 12:23 PM   #618
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Just wondering should I put the Fat/Lut dials on the TDC or leave authentic.
There is real-estate on the top and bottom right of the TDC.



What do you think???


I could do something like this: (When dials are not in use - No fat/lut torps carried) and then dials would be visible when Fat/Lut are carried on board)


Last edited by reaper7; 04-27-11 at 01:21 PM.
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Old 04-27-11, 01:58 PM   #619
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Originally Posted by reaper7 View Post

I could do something like this: (When dials are not in use - No fat/lut torps carried) and then dials would be visible when Fat/Lut are carried on board)

I vote fdefinitely for this great idea
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Old 04-27-11, 02:01 PM   #620
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Yeah Reaper, I think that could be a good solution for that. How is this TDC going to be used in relation to the torpedo selector switches? As in will you have to look away from the TDC, will the selector switch panel overlay the TDC?
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Old 04-27-11, 02:28 PM   #621
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Ok this is pretty much it with Fat/Lut section incorporated ready for Import into SH5.




Quote:
Originally Posted by SteelViking View Post
Yeah Reaper, I think that could be a good solution for that. How is this TDC going to be used in relation to the torpedo selector switches? As in will you have to look away from the TDC, will the selector switch panel overlay the TDC?
It can be used as normal at the scope stations (giving a choice between full TDC or current Split Panel TDC).
But this one I will also make available anywhere if possible so it can be used at the Nav map etc. (Haven't tested that this is possible yet - but I'm sure it is). Will look into the Torpedo selection options also.
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Old 04-27-11, 05:20 PM   #622
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Hi reaper!
Yesterday I checked all the *.cfg files in the folder sea. In addition to the errors in NKSCS_N3SA1, found in NBC_Scharnhorst and NPL_ConteVerde. The rest is all right.
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Old 04-27-11, 05:33 PM   #623
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Originally Posted by Obelix View Post
Hi reaper!
Yesterday I checked all the *.cfg files in the folder sea. In addition to the errors in NKSCS_N3SA1, found in NBC_Scharnhorst and NPL_ConteVerde. The rest is all right.
Thank you Mate, really appreciate that, Will get them fixed up for next release
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Old 04-28-11, 04:59 PM   #624
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Latest : May create new dial face for the TDC Dials rather than scaling the current ones

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Old 04-28-11, 05:08 PM   #625
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Quote:
Originally Posted by reaper7 View Post
Latest : May create new dial face for the TDC Dials rather than scaling the current ones

Wow that's looking good....

Keep on
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Old 04-28-11, 05:08 PM   #626
Sepp von Ch.
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Splendid job reaper7!

These new dials would be great!

The english name "Fire" below the red buttom will be not in the update?
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Old 04-28-11, 05:12 PM   #627
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Originally Posted by reaper7 View Post
Latest : May create new dial face for the TDC Dials rather than scaling the current ones
Hi reaper
Better to make new, otherwise the scaling deteriorates the quality. IMHO
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Old 04-28-11, 05:36 PM   #628
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Originally Posted by Josef von Posorschitz View Post
Splendid job reaper7!

These new dials would be great!

The english name "Fire" below the red buttom will be not in the update?
No thats the stock SH4 panel. Will be removed soon

Quote:
Originally Posted by Obelix View Post
Hi reaper
Better to make new, otherwise the scaling deteriorates the quality. IMHO
My thinking also. Once I have it working correctly will redo those dials

Here it is in-game as of now (WIP) No fat/lut Torps on board hence those dials not visible.

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Old 04-29-11, 02:58 AM   #629
Sepp von Ch.
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Simply perfect reaper7!
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Old 04-29-11, 04:25 PM   #630
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Redone Dials to correct size - much better now that there not scaling.

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