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09-04-17, 01:34 PM | #616 | |
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there are UnitType settings in three different files: - LLH_LaPlate.cfg in Land/LLH_LaPlate folder - LHLaPlate.cfg in Roster/France/Land - Lighthouses.mis in SingleMissions/English/Lighthouses The three of them need to be matched, or the game will CTD on mission loading. Tourelle de la Plate alpha v12 contains its own testing mission. If you run that mission, everything should work just fine with no tweaks required. The mod should already be compatible with most megamods / mod loadouts, since we have made our best not to include in it stock files which are also modified by other mods (two important exceptions to this rule being Zones.cfg and Sh3.sdl though). Of course you can still customize the mod, or test it with your own test mission, but then don't complain with me or Kendras if your game happens to crash. All in all, my suggestion is to consult us before you make any modifications, specifying what is your purpose and what mod soup you are using; I am pretty sure that in most cases we will spare you a good dose of brain racking... Thank you for taking your time and test our work BTW. Your help is very much appreciated, but let's coordinate our relative efforts |
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09-04-17, 02:34 PM | #617 | |
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I am afraid the yellow/black cardinal mark system has been introduced after WWII. In any case, the historical picture you have posted here a few days ago seems to discard it. Pity, because it looked very cool
Plain (dark) green, plain red and red with a central black band, all are likely alternatives with their own pro's and con's. Unless we find information on the paint scheme actually used at the time, I have no real preference for one or the other. Most of my remarks on the subject are more me thinking out loud, than actually suggesting/discarding any of the aforementioned options I am impressed by your work More than looking for an average shape, I would rather choose a lighthouse for each category which fits better the caracteristics of the group. I would then model it as accurately as possible, but stripping it down as much as possible of any non-shared feature. Any accessory/specific parts can be stored in the library file, and set as configurable equipments that we can switch on and off at wish. The advantage of this work-flow is that, within one model, we get an accurate representaation of at least one of the lighthouses in the group, and a generic representation of all the others No long trips on the horizon, for now Quote:
That said, I hope to use stripped-down versions of specific lighthouse models as generic models, setting them as "proxy clones" (a "proxy clone" is an unit pointing to the dat file of another unit). This is a method used in SHIV and 5 for representing some sibling aircraft/ship classes, but it should work in SHIII too. Using this method, unit type, equipments and textures can be easily customized for each copy of the main unit, but unfortunately there is not way to customize its height, unless we divided the main model in slices, the lower ones being set as configurable library equipments (but that would be a very unhortodox approach lol ) No problem for textures, but remember that not always modern paint schemes are indicative of the historical ones |
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09-04-17, 03:14 PM | #618 | ||
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09-04-17, 03:37 PM | #619 | ||
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I hope you have also taken into account the availability of models in 3DWarehouse, as they somehow ease my work... |
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09-04-17, 04:42 PM | #620 |
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09-04-17, 04:56 PM | #621 |
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09-05-17, 02:29 AM | #622 | |
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I think no one better than him can provide us with the information we are looking for, or point us to the appropriate sources, and being an enthusiat himself, he could take an interest in our little project. What do you think? His email address is: JCF@phares-de-france.com. My written French sucks, could you drop him a line explaining to him what we are doing and the information we are looking for? |
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09-05-17, 04:10 AM | #623 | |
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09-05-17, 10:37 AM | #624 |
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We have no choice. The very same future of SH games modding, is in your and Jean-Christophe Fichou's hands
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09-05-17, 12:11 PM | #625 |
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09-05-17, 12:38 PM | #626 |
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If you use the mission included in the mod, you don't need to do any correction, unless for some reason you want to change unit type from 407 (as currently used by our lighthouse) to something else.
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09-11-17, 09:50 AM | #627 |
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Yesterday I found on Pinterest this beautiful construction plan of the 1839 Sein lighthouse, the one destroyed by the Germans in 1944 (click to enlarge):
This lighthouse was not among our top priorities, but I couldn't help but model it: The model includes fully modelled lantern house interior, with a realistic representation of a Frensnel lens visible through the glasses. Everything is in scale*, including the Fresnel lens** I will admit that model's poly count is a bit too high, so some downsampling might be required, especially for the gallery railing and for lantern room's framework. Other than that, some optional 3d jobs that I might decide to do on the model are:
Those are all the original pictures I have found so far: Let me know if you find any other photographs/drawings |
09-11-17, 11:54 AM | #628 |
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Really great work, gap !
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09-22-17, 03:18 AM | #629 |
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Any news about La Vieille ?
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09-22-17, 04:35 AM | #630 |
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Working on it right now.
While we wait for it to be ready, here are two simple beacons I have modelled during the last few days: la pyramide des Chaumes - Saint-Clément-des-Baleines, Île de Ré ( 46°14'36.67"N 1°33'12.32"W) ...et l' amer de Plas ar Scoul - Île de Sein (48° 2'27.45"N 4°52'8.91"W) They are daymarks (no lights). See if you can spot them with your binoculars |
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