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09-17-08, 11:10 AM | #616 | |||||
Commodore
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
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Re-started a new career/campaign in a IX (U-38) out of Lorient in Sep '40. Hoping this time I will be able to continue on thru '45...at least if I don't get sunk/killed. Thanks in advance for any clarification of what I should expect in '43.
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09-17-08, 05:20 PM | #617 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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THIS IS A MANDATORY PATCH for ALL OM V400 USERS
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THIS IS A MANDATORY PATCH FOR ALL OM V400 Users This patch corrects the above reported CTD Operation Monsun V400 Patch 3 readme 1. Corrected CTD when RAF Figthers with Rockets attacked a ship/sub 2. Added latest version of the OM v400 Uboat Damage Models see first post for download link |
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09-17-08, 05:58 PM | #618 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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09-18-08, 06:03 AM | #619 | ||
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I run OM, TM and PE4. All works like a dream. |
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09-18-08, 06:37 AM | #620 | |||
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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install order¿¿¿
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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09-18-08, 07:00 AM | #621 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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My set up is as follows:
TMO 152 TMO_sboat_engine_Patch SH4- U-boat Missions Speech FIX v1.0 PE4 (full version) OM V400 OM V400 Patch 3 TMO_Enable_Uboat_V4 |
09-20-08, 03:56 AM | #622 |
Watch Officer
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Hardcore OM_400
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod? Maybe you can make another AI_Visual_Mod for the early_Wartime and change the units_sns like this: (DD_Clemson_sns) [Sensor 1] NodeName=O01 LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat StartDate=19380101 EndDate=19421231 [Sensor 2] NodeName=O01 LinkName=Escort_Visual (Maxrange = 50000 that is unreal) StartDate=19430101 EndDate=19451231 and for Airplanes: [Sensor 1] NodeName=O01 LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat StartDate=19380101 EndDate=19421231 [Sensor 2] NodeName=O01 LinkName=AirS_Visual ;AirB_Visual StartDate=19430101 EndDate=19451231 greetings nautilus42 |
09-20-08, 08:30 AM | #623 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Your comment has been noted |
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09-20-08, 04:54 PM | #624 | |
Grey Wolf
Join Date: Sep 2007
Posts: 921
Downloads: 75
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Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned? There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates. Sorry, but the AI mod is very realistic for the Pacific
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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09-20-08, 11:45 PM | #625 | ||
Watch Officer
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations. for the Atlantic_War. As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units. |
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09-21-08, 02:52 AM | #626 | |||
A-ganger
Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
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09-21-08, 08:35 AM | #627 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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For nautilus42 and csengoi The author of the AI_visual mod "Teddy Bär" passes the following message: If you wish to talk about how and why the values are set the way they are you can go to http://forum.kickinbak.com/ and talk to him about it there. As for me, I have no plans to make any changes to the AI_Visual setting in OM. FYI. The capability for "visual" detection of a submerged submarine has been in OM since "day one". nautilus42, I guess you have a short memory since we went over this before http://www.subsim.com/radioroom/show...&postcount=242 |
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09-21-08, 09:01 AM | #628 | ||||
Watch Officer
Join Date: Apr 2007
Posts: 333
Downloads: 225
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No more discussions from me about this. But I have only one Question about Reality: It is real that most german Uboats in OM_400 has no deckguns in the early Wartime? Look at all subs. |
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09-21-08, 09:34 AM | #629 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Last edited by lurker_hlb3; 09-21-08 at 02:03 PM. |
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09-22-08, 02:07 PM | #630 |
Soundman
Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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Hello, compliments for this long awaited mod. I was ordered to go in the Caribbean sea with my type VIIC, march 1942, I don't see any milk cow or other ports to refuel. Can you help me?
Thank you. |
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