SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-16-12, 07:33 PM | #616 |
Bilge Rat
Join Date: Sep 2012
Posts: 1
Downloads: 0
Uploads: 0
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awesome mod!!
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09-17-12, 08:13 AM | #617 | |
Swabbie
Join Date: Sep 2012
Location: Salisbury, NC
Posts: 10
Downloads: 47
Uploads: 0
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Quote:
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09-17-12, 10:23 AM | #618 |
Bosun
Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Im trying to use TDW mod that enables the snorkel but havent been able to do it right yet
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09-17-12, 11:32 AM | #619 |
Swabbie
Join Date: Sep 2012
Location: Salisbury, NC
Posts: 10
Downloads: 47
Uploads: 0
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Oh, okay. I'm not that far in Sober's list yet. I don't think I'm gonna use ALL the mods on his list, but most of them. I think I'm gonna like the game as soon as I'm done.
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09-18-12, 06:36 PM | #620 |
Watch
Join Date: Sep 2012
Location: Canada
Posts: 15
Downloads: 66
Uploads: 0
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Incredible work
Very useful for new members.
It's so complicated. Too much. It helps us a lot. Many thanks. |
09-18-12, 07:05 PM | #621 |
Ace of the deep .
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09-18-12, 08:03 PM | #622 |
Seaman
Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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Hey sober have you tried working in the DBSM sound mods into your megalist?
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It's all in the reflexes... |
09-19-12, 02:36 AM | #623 |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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My Modlist |
09-19-12, 02:42 AM | #624 |
Ace of the Deep
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09-19-12, 02:59 AM | #625 | |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Quote:
But for everything it would become easier the more often you do it.
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My Modlist |
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09-19-12, 10:00 PM | #626 |
Bilge Rat
Join Date: Sep 2012
Posts: 1
Downloads: 59
Uploads: 0
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Great compilation. Thanks.
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09-20-12, 01:32 AM | #627 |
Ace of the Deep
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09-20-12, 07:58 PM | #628 |
Ace of the deep .
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I changed the important contacts from 500 to 1000 klms
................................................... ........................................... I changed the contacts cfg so the game doesnt drop to 1TC everytime i get a contact report from far away . The last mod in the list that uses the contact cfg should be NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Cfg\Contacts Chnge to [ContactSettings] ; Contact settings Display Range To Opportunity Radio Contacts=250;1000 ;[>0] kilometers Display Range To Important Radio Contacts=1000;3500 ;[>0] kilometers Make sure the mod is not enabled with the mod enabler before making these changes |
09-21-12, 01:57 AM | #629 |
Bilge Rat
Join Date: Mar 2010
Location: Germany
Posts: 1
Downloads: 68
Uploads: 0
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Thanks a lot for this extremley useful modlist. I'm going through it, hoping to get the best out of SH5.
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09-21-12, 12:03 PM | #630 |
Ensign
Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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And chance these 3 (edit) files are hosted somewhere else than subsim, Ive hit my limit today and only need these last 3 to complete the collection.. .whaaaaa
sobers no footstep sound mod http://www.subsim.com/radioroom/down...o=file&id=1865 EQuaTool 01.01 by AvM - Large Style http://www.subsim.com/radioroom/down...o=file&id=2819 Shadow Improvement ModLR http://www.subsim.com/radioroom/showthread.php?t=171982 Last edited by Piggy; 09-21-12 at 01:31 PM. |
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