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Old 02-08-11, 01:01 PM   #6211
lesec74
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hello the darkwaith,

I've disabled all others mods and I've changed some options in tdwusersoptions.py and enable with jsme.All others mods like real navigation etc... are not enbled.

thanks for all;good job
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Old 02-08-11, 01:24 PM   #6212
lesec74
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hello,

I've enable tdw's ui 6.3.7 without changing anything and now in the start menu ,the submarine school is diseappeared and the saving screen of ship's journal , supermarks too.

thanks for answering
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Old 02-08-11, 01:28 PM   #6213
TheDarkWraith
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Quote:
Originally Posted by lesec74 View Post
hello,

I've enable tdw's ui 6.3.7 without changing anything and now in the start menu ,the submarine school is diseappeared and the saving screen of ship's journal , supermarks too.

thanks for answering
Try to figure out what you changed in the options file that was incorrect. Usually that's where all the problems occur. I'd like to know what you changed that caused the error in the first place.
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Old 02-08-11, 01:45 PM   #6214
lesec74
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Quote:
Originally Posted by TheDarkWraith View Post
Try to figure out what you changed in the options file that was incorrect. Usually that's where all the problems occur. I'd like to know what you changed that caused the error in the first place.
hello,

I've install only the TDW ui's 6.3.7 alone without the others mods with jsme.But when I 've unzipped, there are 3 files:MODS, dials,text.I've only extract tdw 6.3.7 of mods ,copying in mods folder and enabling with jsme.no changes in options and when I start the game,no more school submarine and etc... No more mods in jsme.

I've made an error but where?

Thanks
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Old 02-08-11, 01:49 PM   #6215
TheDarkWraith
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Quote:
Originally Posted by lesec74 View Post
hello,

I've install only the TDW ui's 6.3.7 alone without the others mods with jsme.But when I 've unzipped, there are 3 files:MODS, dials,text.I've only extract tdw 6.3.7 of mods ,copying in mods folder and enabling with jsme.no changes in options and when I start the game,no more school submarine and etc... No more mods in jsme.

I've made an error but where?

Thanks
text and dials are there in case you want to use optional dials or a different language. They are not to be enabled via JSGME.
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Old 02-08-11, 02:18 PM   #6216
lesec74
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hello,

I will re-install all .the menu with subshool and etcc... is in what file?

thanks
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Old 02-08-11, 03:48 PM   #6217
TheDarkWraith
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Makman94 has asked that I remove the RAOBF from the UZO since I'm now using his scopes as default for the UIs mod. As soon as I get back home I'll be releasing another version with this change and some other changes.

Since there is time before that happens, any problems or recommendations that I need to be aware of? I'm looking into adding the option of the heading bar being able to start in it's other mode (button pushed at game start on the far right of the SH5 heading bar)
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Old 02-08-11, 06:12 PM   #6218
THE_MASK
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Old 02-08-11, 08:14 PM   #6219
Drewcifer
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Is there a way to put a button with the '1 tc on message' buttons something like '1 tc on contact' and have it be a toggled on and off type thing...

I've played around with my settings and found a semi bareable middle ground, but it would be neat to have it as a toggle in game, contact that you don't plan to attack, disable, tc away.

A small thing, but would be handy.
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Old 02-08-11, 10:17 PM   #6220
TheDarkWraith
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@ Trevally: figured out how to change text color in a sentence

Currently I've defined the following:
{{b}} and {{/b}} - used to make bold text
{{green}} and {{/green}} - used to make green text
{{blue}} and {{/blue}} - used to make blue text
{{red}} and {{/red}} - used to make red text
{{yellow}} and {{/yellow}} - used to make yellow text

you surround the text you want displayed with any of the above commands to make it appear that way. i.e:

DisplayText|This is normal text. {{b}}This is bold text. {{/b}}{{green}}This is green text. {{/green}}{{blue}}This is blue text. {{/blue}}{{red}}This is red text.
{{/red}}{{yellow}}This is yellow text.{{/yellow}}|0|0|0|0|<waittime>


Any other colors I need to define? I'm thinking about removing blue as it's hard to see.

Will be available in next version of the mod

EDIT:

I removed blue.

Last edited by TheDarkWraith; 02-08-11 at 10:40 PM.
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Old 02-08-11, 10:39 PM   #6221
Akula4745
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TDW - I must be the only one using them because no one else has ever mentioned it near as I can tell... but the rudder angle indicator (American version) is upside down (inverted). I swapped the German rudder angle indicator onto my American dials to fix my own... but you might want to change it in your files.

American dials:




German dials:


Thanks for all you do, TDW!
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Old 02-08-11, 10:42 PM   #6222
TheDarkWraith
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Quote:
Originally Posted by Akula4745 View Post
TDW - I must be the only one using them because no one else has ever mentioned it near as I can tell... but the rudder angle indicator (American version) is upside down (inverted). I swapped the German rudder angle indicator onto my American dials to fix my own... but you might want to change it in your files.

American dials:
can you send me the revised files and I'll update the mod
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Old 02-08-11, 11:32 PM   #6223
TheDarkWraith
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Quote:
Originally Posted by Drewcifer View Post
Is there a way to put a button with the '1 tc on message' buttons something like '1 tc on contact' and have it be a toggled on and off type thing...

I've played around with my settings and found a semi bareable middle ground, but it would be neat to have it as a toggle in game, contact that you don't plan to attack, disable, tc away.

A small thing, but would be handy.
it's already there. See here: http://www.subsim.com/radioroom/show...postcount=6056

In that options 'page' you have the ability to select/deselect TC1 on new radio message.\

Or are you talking about something else
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Old 02-09-11, 01:55 AM   #6224
Drewcifer
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I was talking about enemy contacts getting near the boat. I'm having a difficult time getting the game set up so that I can get into tc 1, and then tcX whatever. Its seems its in all or nothing deal.

If I change the settings in the user options I get dropped into tc 1, but then must remain there until a contact leaves the 8000 meter radius of my boat... useless if it was a task force of destroyers and I just wanted to tuck my tail and slip out slowly... this means I have to wait until they are actually gone, instead of TC out.

OR I can have the freedom to TC, but then its a no promises you'll drop into tc 1 when you want type gamble. which is what I'm doing now..

Somtimes I drop into 1, somtimes I drop into 8, sometimes I drop into 32.

I've changed the games actual CFG file to mimic Sobers own settings but its not working as I had desired.

I want an all in one toggle switch. A pretty much, ok, captain is going to his bunk NOTIFY ME OF EMERGENCY!!! button.. that I can switch on or off.

If it can't be done it can't be done, or if there is some setting that you can tell me to change an 8 into a 1 and i'm golden then show me...

but until that happens thats on my wish list.
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Old 02-09-11, 02:07 AM   #6225
THE_MASK
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Use my settings + TC1OnAnyMessageBoxText = True(you can turn this off and on on the hud)
Use the travel mode button to Travel at up to 32X when near a convoy.
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