SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-21-18, 12:01 PM | #6196 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
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Hey nik112. I'm with you on an add-on to have this removed. It isn't historically accurate and I personally don't care for it. It takes the emersion right out of the game for me.
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06-21-18, 12:49 PM | #6197 | |||||
Admiral
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A reported "work around" has been to "save" your game, then restart the "save" point. This reportedly resets the Co2 to normal levels. ========== Quote:
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-21-18, 01:01 PM | #6198 | |
Seaman
Join Date: Oct 2014
Posts: 35
Downloads: 18
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I agree that it is cool that you guys have managed to allow ai units to fire torpedoes but no amount of cool will make it historically correct. It’s your mod, so obviously do with it as you wish. But insisting that everyone just accept something which is clearly ficticious is kind of off-putting. |
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06-21-18, 01:28 PM | #6199 | |
I break things
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Nor have I insisted that anyone must accept anything... Please don't put words in my mouth. I'm only replying to the post from nik112 regarding his quote "no such technology" at that time. As the page I linked to clearly states that both Axis & Allied forces had surface vessels with torpedo capabilities which were used and researched during WW2.
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06-21-18, 03:30 PM | #6200 |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
Downloads: 375
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ok guys
solution? cheers |
06-21-18, 03:48 PM | #6201 |
CTD - it's not just a job
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Guys... the torpedoes are in the beta for testing purposes. It's a "beta" version. When the mod is "set", there will be user configurable options, which would include torpedoes yes/no. There are several ways to defeat their activation, but we are wanting players to try them, and let us know if there are too many of them, or not enough. It's like the airplanes. We just have to know the players' experiences, and we can adjust them for the future.
As for the US boats not getting sunk by torpedoes, there are quite a few US subs that the cause of their loss is unknown. There is one known sinking from a Japanese submarine, and I'll see if I can find that reference later. The only issue I can "see" with the torpedoes is that the ships are rather indiscriminate about which direction they are shooting them, unlike with a gun, where they won't hit their brethren. It does not look like this will be very adjustable... Another thing to remember about them is that they are shot from in-close, which helps with their accuracy. If you want to, turn the little "External View" viewer box back on for a while, and you'll get used to when they shoot... |
06-21-18, 03:50 PM | #6202 | |
Watch
Join Date: Oct 2011
Location: Bristol, UK
Posts: 22
Downloads: 45
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The bow planes have worked on my Gar as normal whilst playing v0.71 in the past, then I happened to notice that this last time they weren't. I think it's intermittent, or might be to do with me alt tabbing out of the game. Maybe I need to do a bit more testing to try and work out what's causing it.
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Hardware: Asus TUF X299 Mark 2, Intel Core i7 7820X with custom watercooling loop, 32GB RAM, nVidia GTX 1060 6GB, Samsung 960 Pro 512GB, Dell 2408WFP Software: Windows 10 64 bit, Large Address Aware, SH4 CMS (D:\SH4\...), FotRSU Public Beta v0.71 @ 1920x1200x60Hz Last edited by RampantParanoia; 06-21-18 at 03:52 PM. Reason: Correcting autocorrect |
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06-21-18, 05:01 PM | #6203 |
Seaman
Join Date: Oct 2014
Posts: 35
Downloads: 18
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I’m not trying to put words in your mouth s7rikeback. Of course the Japanese had torpedo capabilities. The only reason people are bringing this issue up is because theyre being sunk by torpedoes while submerged. So it is logical to assume your post was saying that the Japanese had some capability to use their torpedoes in an ASW role. If that isnt what you’re saying, then disregard what I posted in response to your reference. I am not trying to step on toes here. I’m just adding my aupport to the camp of those who believe this ASW torpedo threat is ahistorical and who don’t want it.
Propbeanie, yes, a surfaced sub would definitely be a target for a submerged enemy sub. You could possibly argue that even a submerged sub battle may be possible with torpedoes, but that isn’t what seems to be happening here. If my opinion is unwelcome, just say the word and I’ll keep it to myself. I already said that its your mod and you guys are clearly free to make it whatever you want. I was just under the impression you wanted our feedback, so I gave it. For what its worth, I havent encountered the bad planes or the torpedoes at this point. All I am commenting on is the historical accuracy of torpedoes being implemented in this fashion. It just didnt happen. Not saying it isnt cool. I’m super impressed you have done it. |
06-21-18, 10:34 PM | #6204 | |
Admiral
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Historically, were torpedoes on surfaced warships?
If yes, why wouldn't they be used?? You're telling us that a weapon isn't going to be used because it's "inappropriate" in any situation?? I'm telling you in real life warfare, any and all weapons WILL be used at the discretion of the combatants.....this wasn't a "game"! No more than thinking in hand-to-hand combat you wouldn't bite a man's ear off if that helped in dispatching him! The ability to fire ANY weapon at your disposal is not only appropriate in battle, but essential to the outcome. The idea was not to die for your country, but to make the other guy die for his. Having another type of weapon in-game should not cause concern, except for those that are unprepared to face it. In real life, you faced the possibility of being torpedoed from the enemy or from your own misdirected torpedo.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-21-18, 11:23 PM | #6205 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
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From what I read, it seems to rain torperdo from the sky, and sea is full of torpedoes / piranhas..hmmm :smile:
Just keep open"event camera" .. it will simulate your sonarman say"Incoming Torpedo sir" you must be quick to call Dive! Dive! Propbeanie writed post #6118 " As a basic necessity, CapnScurvy brought the torpedo firing range in to 1500 yards or less, else the ships / subs ran themselves out of torpedoes, so there's really not a lot of reaction time to them" You need to pay attention, or keep yourself further away of 1500 yards when you see Heavy Cruisers, Light Cruisers, Destroyers enemy.
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 06-22-18 at 12:12 AM. |
06-22-18, 12:38 AM | #6206 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
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Truer words were never spoken.
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06-22-18, 04:41 AM | #6207 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
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To repeat from an earlier post, and not to antagonize anyone, I like the addition of the torpedoes and the added tension it brings to an engagement. No more of this feeling of invulnerability one can get from easily avoiding or sinking escorts more or less at will. I guess it depends on what you are looking for in a sub sim. I like having to use my little brain to set up an attack with another element of danger to worry about. The satisfaction of carrying it out and living to tell about it is enhanced by the addition of added danger. But that's just me, I guess. By the way, I think the torpedo factor will essentially eliminate shallow water attacks on any warship! No room to dive under the torps, y'know?
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Run Silent, Run Deep, and Sink 'em All |
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06-22-18, 06:19 AM | #6208 | |
Seaman
Join Date: Oct 2014
Posts: 35
Downloads: 18
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06-22-18, 11:06 AM | #6209 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
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Realism?... no soldier had a "reset" button.
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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06-22-18, 12:07 PM | #6210 | |
I break things
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The German submarine U-864 was a Type IXD2 U-boat of Nazi Germany's Kriegsmarine in World War II. She departed from Kiel on 5 December 1944 on her last mission, to transport to Japan a large quantity of mercury and parts and engineering drawings for German jet fighters. While returning to Bergen, Norway to repair a misfiring engine, the U-864 was detected and sunk on 9 February 1945 by the British submarine HMS Venturer, killing all 73 on board. It is the only instance in the history of naval warfare where one submarine intentionally sank another while both were submerged. The shipwreck was located in March 2003 by the Royal Norwegian Navy 2 nmi (3.7 km; 2.3 mi) west of the island of Fedje in the North Sea, at 150 metres (490 ft).[1] The mercury had been seeping out of rusted containers, contaminating the region and sea life.[2] One study recommended entombing the wreck under a layer of sand as well as gravel and concrete. The Norwegian government instead awarded a contract to a salvage company to raise the wreck; however, the proposed operation was put on hold pending additional studies.
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