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Old 10-10-10, 01:27 AM   #601
Capt Jack Harkness
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Yeah, I know what you mean. Even YouTube videos of external valve train engines are hard to find, let alone the right model. Needless to say, ripping audio from any such video is pointless from a sound quality standpoint.

It seems that remastering the Das Boot sounds is about as good as we can get, preferably a good rip from a digital audio version such as DTS or Dolby Digital.

On a seperate note, we also need to find a way to get the engine speed and pitch to change with telegraphs, as yet they only change in volume. Same with the motors when driving the boat (oddly enough, they go up and down in speed/pitch when charging batteries).
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Old 10-10-10, 07:46 PM   #602
BerntBalchen
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Sorry but ive been searching my but off and cant find it. How to remove the yellow halo around weapons and caracter. Some smart guy in here new witch file to edit. Please help before i loose it. In advance Thanks from a real Viking.
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Old 10-10-10, 07:52 PM   #603
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I believe 'dialogue indicator' is part of the file name.
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Old 10-10-10, 07:55 PM   #604
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Hey Jack, thanks. You think its in SteelVikings Interior mode?
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Old 10-10-10, 07:58 PM   #605
SteelViking
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Quote:
Originally Posted by BerntBalchen View Post
Hey Jack, thanks. You think its in SteelVikings Interior mode?
The dialog indicator file is in fact in my interior mod. However, that file does not control the halos around things. That is controlled by Lights.cfg in the Cfg folder.

My recommendation would be to just use my interior mod as it takes care of it.
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Old 10-10-10, 07:58 PM   #606
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I think it was here or something, but should be changed?

[InteractiveObjectsHighlight]
Spread=0
Blend=0
ColorR=0.58
ColorG=0.47
ColorB=0.23

edit: ok i get it, your lights.file got overwritten Steel. thanks anyway for a very nice mod.
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Old 10-11-10, 08:41 AM   #607
SteelViking
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Quote:
Originally Posted by BerntBalchen View Post
I think it was here or something, but should be changed?

[InteractiveObjectsHighlight]
Spread=0
Blend=0
ColorR=0.58
ColorG=0.47
ColorB=0.23

edit: ok i get it, your lights.file got overwritten Steel. thanks anyway for a very nice mod.
Good to hear you got it working
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Old 10-11-10, 02:35 PM   #608
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Speaking of work SteelViking in future be possible to give animation to this? ...

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Old 10-12-10, 07:17 PM   #609
SteelViking
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Quote:
Originally Posted by nozaurio View Post
Speaking of work SteelViking in future be possible to give animation to this? ...

Sorry, but I and others have tried extensively to get that to work. However, there are several things stopping us from getting it to function.

The crew animations are controlled by GR2 files, and there is not one for the crew men in which that lever moves.

And, even worse the same weirdness that stops me from putting a proper reflection controller on metal objects that need them, stops me from putting a dial controller on that lever that would make it move.
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Old 10-12-10, 07:32 PM   #610
nozaurio
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SteelViking No problem, I know someday find a way to manipulate these files.
We can expect, we are not in a hurry...
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Old 10-14-10, 12:22 PM   #611
divittor
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@ SV

hi thank you for your mod and your suggestions for the other mods in thread 1.

I have running:-

Capthelms Audio + SV Touch Ups
Compatible Conus00's Graphic Mod + SV's Work
HiDef Realistic Interface V2.1
Steel Vikings Interior Mod V2.1
(loaded in that order)

Can u suggest other mods to interface with these to make game play as realistic as possible. These 4 run like a dream together but i'm guessing u have more loaded than these .

Hope i posted in the right place.
AnD a big ty to the other modder's whose mods were listed above.
Again hope posting here is ok Ty.

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Old 10-14-10, 04:16 PM   #612
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Quote:
Originally Posted by SteelViking View Post
The crew animations are controlled by GR2 files, and there is not one for the crew men in which that lever moves.
It is possible to create new animations and export them into a GR2 file.
Expotron can be used.


Quote:
Originally Posted by SteelViking View Post
And, even worse the same weirdness that stops me from putting a proper reflection controller on metal objects that need them, stops me from putting a dial controller on that lever that would make it move.
The levers you refer to can not be rotated because thier pivot point is nowhere
near where it needs to be positioned.
(It is possible to correct this by Hexing, but I can't do that at this time)
If it moved at all as it is?
It would vanish out of visual range with any change of position
would be my guess by looking at the 3D model.
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Old 10-15-10, 02:47 PM   #613
nozaurio
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Hey, I know it hurts to ask again about this, but in future it will be possible to add this small and important detail?.

It is encouraging to read what I say privateer and I hope we will soon see these additions, to provide much more realism to the simulator ...



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Old 10-15-10, 04:58 PM   #614
nozaurio
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SteelViking see that the generator panel, missing names on this board and would be good to place them under names such as you place it in the gauges.

I found a picture where you can detail some of these indicators, but others do not look good, I appreciate if anyone has information about these names.





- HOCH (HIGH)

- ???????????

- NIEDRIG (LOW)

- (+)

- ???????????

- (-)



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Old 10-15-10, 05:23 PM   #615
Madox58
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@ nazaurio,

Many things can be added or adjusted sooner or later.
Part of the new code I have addresses the 'Bones' needed for animations
of Crew.
Once I can export those?
It's a simple matter to then import new animations to a new GR2 file
using Expotron.

I'm doing all I can to get my grubby little hands on a new system to
be able to run SH5.
Without a newer system?
I can not complete much of what I plan to.
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