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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Yeah, I know what you mean. Even YouTube videos of external valve train engines are hard to find, let alone the right model. Needless to say, ripping audio from any such video is pointless from a sound quality standpoint.
It seems that remastering the Das Boot sounds is about as good as we can get, preferably a good rip from a digital audio version such as DTS or Dolby Digital. On a seperate note, we also need to find a way to get the engine speed and pitch to change with telegraphs, as yet they only change in volume. Same with the motors when driving the boat (oddly enough, they go up and down in speed/pitch when charging batteries). |
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#602 |
IntOpsVet
Join Date: Jul 2007
Location: Norway
Posts: 87
Downloads: 68
Uploads: 0
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Sorry but ive been searching my but off and cant find it. How to remove the yellow halo around weapons and caracter. Some smart guy in here new witch file to edit. Please help before i loose it.
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--CURRENT BUILD-- CPU: Intel Core i9-13900KF 5.8GHz GPU: ASUS TUF Gaming GeForce RTX 4090 OC Edition RAM: Kingston FURY Beast RGB DDR5 5600MHz 64GB SSD: Kingston FURY Renegade PCIe M.2 NVME SSD 2TB CASE: Phanteks Eclipse G500A DRGB Mid Tower MoBo: ASUS ROG STRIX Z790-F GAMING PSU: Corsair HX1200, 1200W PSU Screen: ASUS 27" gamingskjerm ROG Strix XG27AQ x 2 |
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#603 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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I believe 'dialogue indicator' is part of the file name.
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#604 |
IntOpsVet
Join Date: Jul 2007
Location: Norway
Posts: 87
Downloads: 68
Uploads: 0
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Hey Jack, thanks. You think its in SteelVikings Interior mode?
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--CURRENT BUILD-- CPU: Intel Core i9-13900KF 5.8GHz GPU: ASUS TUF Gaming GeForce RTX 4090 OC Edition RAM: Kingston FURY Beast RGB DDR5 5600MHz 64GB SSD: Kingston FURY Renegade PCIe M.2 NVME SSD 2TB CASE: Phanteks Eclipse G500A DRGB Mid Tower MoBo: ASUS ROG STRIX Z790-F GAMING PSU: Corsair HX1200, 1200W PSU Screen: ASUS 27" gamingskjerm ROG Strix XG27AQ x 2 |
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#605 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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My recommendation would be to just use my interior mod as it takes care of it. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#606 |
IntOpsVet
Join Date: Jul 2007
Location: Norway
Posts: 87
Downloads: 68
Uploads: 0
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I think it was here or something, but should be changed?
[InteractiveObjectsHighlight] Spread=0 Blend=0 ColorR=0.58 ColorG=0.47 ColorB=0.23 edit: ok i get it, your lights.file got overwritten Steel. ![]()
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--CURRENT BUILD-- CPU: Intel Core i9-13900KF 5.8GHz GPU: ASUS TUF Gaming GeForce RTX 4090 OC Edition RAM: Kingston FURY Beast RGB DDR5 5600MHz 64GB SSD: Kingston FURY Renegade PCIe M.2 NVME SSD 2TB CASE: Phanteks Eclipse G500A DRGB Mid Tower MoBo: ASUS ROG STRIX Z790-F GAMING PSU: Corsair HX1200, 1200W PSU Screen: ASUS 27" gamingskjerm ROG Strix XG27AQ x 2 |
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#607 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#608 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#609 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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The crew animations are controlled by GR2 files, and there is not one for the crew men in which that lever moves. And, even worse the same weirdness that stops me from putting a proper reflection controller on metal objects that need them, stops me from putting a dial controller on that lever that would make it move. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#610 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#611 |
Bosun
![]() Join Date: Oct 2010
Location: UK
Posts: 65
Downloads: 56
Uploads: 0
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@ SV
hi thank you for your mod and your suggestions for the other mods in thread 1. I have running:- Capthelms Audio + SV Touch Ups Compatible Conus00's Graphic Mod + SV's Work HiDef Realistic Interface V2.1 Steel Vikings Interior Mod V2.1 (loaded in that order) Can u suggest other mods to interface with these to make game play as realistic as possible. These 4 run like a dream together but i'm guessing u have more loaded than these ![]() Hope i posted in the right place. AnD a big ty to the other modder's whose mods were listed above. Again hope posting here is ok Ty. Div.
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Don't dive, ram . |
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#612 | ||
Stowaway
Posts: n/a
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Expotron can be used. ![]() Quote:
near where it needs to be positioned. (It is possible to correct this by Hexing, but I can't do that at this time) If it moved at all as it is? It would vanish out of visual range with any change of position would be my guess by looking at the 3D model. |
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#613 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#614 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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SteelViking see that the generator panel, missing names on this board and would be good to place them under names such as you place it in the gauges.
![]() ![]() ![]() - HOCH (HIGH) - ??????????? - NIEDRIG (LOW) - (+) - ??????????? - (-) |
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#615 |
Stowaway
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@ nazaurio,
Many things can be added or adjusted sooner or later. Part of the new code I have addresses the 'Bones' needed for animations of Crew. Once I can export those? It's a simple matter to then import new animations to a new GR2 file using Expotron. I'm doing all I can to get my grubby little hands on a new system to be able to run SH5. Without a newer system? I can not complete much of what I plan to. ![]() |
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