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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Isn't there a 'No Parking' for airplanes? :hmm:
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#602 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Ah--thank you jimbuna. First time through them I was using the free-cam to check out the soldiers, trucks, & flag pennants staged on the locks location file so passed by without seeing it. Went back through & there it was as you shown
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#603 | |
Eternal Patrol
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![]() (and it looks like you're speeding, too!)
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“Never do anything you can't take back.” —Rocky Russo |
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#604 | ||
Chief of the Boat
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![]() @U-snafu....yer welcome Kaleun ![]() |
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#605 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
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This is concerning my other post 'bout this mod screwing up my torpedo screen.
After uninstalling this mod the game worked for a short time, but went back to screwing up on the torpedo loading screen. So I DISABLED all my mods an ran the game, after backing up my saved games, the torpedo screen still screwed up. I went back in saved game to the sub I had B4 the IXD2 an all worked fine. It seems the added 2 torps on the torpedo screen for the IXD2 doesn't like my setup. |
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#606 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Barrels with crates and without texture
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#607 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Paint restrictions for barrels due to war time...
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#608 |
Stowaway
Posts: n/a
Downloads:
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The barrels are not finding thier texture for one thing.
Most importantly though, they are spawning on top of other objects. That's why the wooden barrel and what appears to be part of a boat look strange. You are running the version 2 only? You did not add version 3 on top? |
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#609 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
Kind regards ![]() Last edited by A6Intruder; 07-22-08 at 12:21 PM. |
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#610 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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I seem to get simular issues with wooden boats spawning within the Life rafts....
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#611 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,764
Downloads: 171
Uploads: 0
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I have had the boats spawn too close to the sinking ship and drift through the hull, doesn't look that flash but just a small querk, I can live with it, I do love this mod!
![]() I wonder if the boats can spawn further away from the ship, and further apart, might help? ![]()
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Sub captains go down with their ship! |
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#612 |
Eternal Patrol
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An update from me. I've been using an earlier version, and never got around to updating since I've been fiddling with how I want my mods and was looking at other parts first.
The point is this: Nobody told me the version with rowers actually MOVES! This is too cool, watching them row by the debris and try to catch ships passing by! This picture doesn't really show them, but there are plenty of screenshots that do. I just like the feel of a long, lonely shot. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#613 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Is anyone working on updating this mod? Is it compatible with GWX 2.1 or still 2.0?
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#614 | |
Chief of the Boat
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@Steve I honestly thought you realised they were animated....I posted pictures a while back: June 6th http://www.subsim.com/radioroom/show...&postcount=536 and yes I know pictures are stills ![]() |
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#615 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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This is an absolutely "Must Have" mod. The last I heard I think Rubini was working on making the liferafts destructible. I believe there was also some talk a while back of including lifeboats as well as liferafts.
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