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Old 07-12-08, 07:56 AM   #601
SquareSteelBar
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Isn't there a 'No Parking' for airplanes? :hmm:
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Old 07-12-08, 11:14 AM   #602
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Ah--thank you jimbuna. First time through them I was using the free-cam to check out the soldiers, trucks, & flag pennants staged on the locks location file so passed by without seeing it. Went back through & there it was as you shown Now to sink a large ship to experience the debris effects.
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Old 07-12-08, 11:33 AM   #603
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Quote:
Originally Posted by jimbuna
Nope....no wreckage from downed aircraft.

When you reach the first set of locks (travelling east to west) in the Kiel Canal, you should spot a floating/parked Arado in the water.
I see you Brits are still driving on the wrong side of the Canal!:rotfl:

(and it looks like you're speeding, too!)
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Old 07-12-08, 12:05 PM   #604
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by jimbuna
Nope....no wreckage from downed aircraft.

When you reach the first set of locks (travelling east to west) in the Kiel Canal, you should spot a floating/parked Arado in the water.
I see you Brits are still driving on the wrong side of the Canal!:rotfl:

(and it looks like you're speeding, too!)
LOL

@U-snafu....yer welcome Kaleun
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Old 07-12-08, 10:40 PM   #605
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This is concerning my other post 'bout this mod screwing up my torpedo screen.

After uninstalling this mod the game worked for a short time, but went back to screwing up on the torpedo loading screen. So I DISABLED all my mods an ran the game, after backing up my saved games, the torpedo screen still screwed up. I went back in saved game to the sub I had B4 the IXD2 an all worked fine. It seems the added 2 torps on the torpedo screen for the IXD2 doesn't like my setup.
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Old 07-20-08, 07:47 AM   #606
A6Intruder
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Barrels with crates and without texture

Hi rubini or anyone else who could help. In last version of WAC, your lifeboat/debris-mod Version 2 is included. I found this:


Could you please tell me how to get it "normal"
Thanks in forward.
Kind regards
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Old 07-21-08, 08:42 AM   #607
SquareSteelBar
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Paint restrictions for barrels due to war time...
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Old 07-21-08, 04:55 PM   #608
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The barrels are not finding thier texture for one thing.
Most importantly though,
they are spawning on top of other objects.
That's why the wooden barrel and what appears to be part of
a boat look strange.

You are running the version 2 only?
You did not add version 3 on top?
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Old 07-21-08, 11:34 PM   #609
A6Intruder
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Quote:
Originally Posted by privateer
The barrels are not finding thier texture for one thing.
Most importantly though,
they are spawning on top of other objects.
That's why the wooden barrel and what appears to be part of
a boat look strange.

You are running the version 2 only?
You did not add version 3 on top?
That was my thought at first. But Version three did not solve the problem. It is still the same. This problem only appear in campain. In trainingsmission it works well and it appears only in WAC 3.0. Any further ideas? Thanks for spending some thoughts on it!
Kind regards

Last edited by A6Intruder; 07-22-08 at 12:21 PM.
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Old 07-22-08, 04:06 AM   #610
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I seem to get simular issues with wooden boats spawning within the Life rafts....
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Old 07-22-08, 05:03 AM   #611
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I have had the boats spawn too close to the sinking ship and drift through the hull, doesn't look that flash but just a small querk, I can live with it, I do love this mod!
I wonder if the boats can spawn further away from the ship, and further apart, might help?
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Old 08-14-08, 09:53 PM   #612
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An update from me. I've been using an earlier version, and never got around to updating since I've been fiddling with how I want my mods and was looking at other parts first.

The point is this: Nobody told me the version with rowers actually MOVES! This is too cool, watching them row by the debris and try to catch ships passing by! This picture doesn't really show them, but there are plenty of screenshots that do. I just like the feel of a long, lonely shot.

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Old 08-15-08, 12:36 AM   #613
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Is anyone working on updating this mod? Is it compatible with GWX 2.1 or still 2.0?
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Old 08-15-08, 03:44 AM   #614
Jimbuna
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Quote:
Originally Posted by Wolfehunter
Is anyone working on updating this mod? Is it compatible with GWX 2.1 or still 2.0?
I've been using it in my 2.1 install without any problems for quite some time now.

@Steve

I honestly thought you realised they were animated....I posted pictures a while back:

June 6th http://www.subsim.com/radioroom/show...&postcount=536

and yes I know pictures are stills
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Old 08-15-08, 04:00 AM   #615
Von Manteuffel
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This is an absolutely "Must Have" mod. The last I heard I think Rubini was working on making the liferafts destructible. I believe there was also some talk a while back of including lifeboats as well as liferafts.
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