![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#601 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
|
![]()
I want to reiterate the message-log bug. That is the most serious bug in the game and should be absolute top priority for patch 1.2. A 1.11 patch should be made available to fix this specific issue as soon as possible. If this was an RPG, that bug would be defined as a "path-critical bug" -- a bug which makes the game unplayable, unwinnable.
I've come across a crash-to-desktop upon sinking a boat. I had crippled several ships in a convoy, which eventually proceeded without them. I had expended every torpedo and was using the deck gun. There was one ship which would result in a CTD when I sunk it fully. I eventually left the area without sinking it and completed my patrol. I have also come across a bug that seems to be some kind of interaction between smoke and the external camera. I had severely damaged one ship and was just giving it a close look with the camera. If the camera passed through the smoke column (which was generated by the damaged ship), the game would crash out. I could look at the ship from other angles but if I moved downwind into the smoke column, regardless of the camera facing direction, it crashed out. After sinking it, the crash went away when I put the camera in the same spot. |
![]() |
![]() |
#602 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
Quote:
I didn't even realize there were 20mm AA guns on US subs until late last night. Shows you how much I know about this theater! ![]() |
|
![]() |
![]() |
#603 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
In general they have to look a lot of graphical bugs , clipping, no collition,traslucent crew and perhaps try to optimize the game engine.
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
![]() |
![]() |
#604 |
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
Uploads: 0
|
![]()
engaged a task force, many destroyers, 3 heavy cruisers, and several transports.
phone home and let them know what i had found. awaited orders.. this is a vital part of the enemy invasion force they told me, i must sink a capital ship!! erm capital ship ? does a heavy cruiser count as one ? apparantly not ![]() what next, airplane sighted control. *controll* you are ordered to sink that yamoto immediatly! im off to join the germans controll bye..... ![]() |
![]() |
![]() |
#605 | |
The Old Man
![]() Join Date: Nov 2005
Posts: 1,376
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#606 | |||||||
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
2.4 Ghz Pentium IV 1 Gig RAM, 768 meg of RAM available BEFORE loading the game. BARE bones auto starts on the taskbar when Windows starts. I run a tight ship using MSCONFIG. ATI Raeon x1600 Pro Video w/512 meg of video RAM - DDR2 or 3 I can't remember. Driver is current. All my video settins are max''d out and the game does not have ANY distortions or video display glitches, nor have I seen any that other people have mentioned here. 80 Gig hard drive - only using 35 of the 80 gig of space. Entire PC has grand total of two games on it - Battlefield 2 - vanilla [no mods] and of course SH-IV patched to 1.1. - no mods, nor no add-on toys. BTW, Thanks for your help thus far.
__________________
![]() Sink them all! |
|||||||
![]() |
![]() |
#607 |
Swabbie
![]() Join Date: May 2005
Location: Denmark
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
News on the ATI sunglare BUG:
It seems that you can get the glare for a few seconds if you go to the navigation screen, switch out of SHIV by pressing the "windows" key, switch back and go to the bridge. The glare will stay for a few seconds and then dissapear. This is confirmed by 4 members in the Sunrise/sunset thread and should be listed as a confirmed bug. |
![]() |
![]() |
#608 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
|
![]()
Here's another annoying wee bug when i launch my fish instead of being able to see where they have gone on the appropriate map nada so the prob is i have no idea by how much my fish have missed unless i am watchign thru the scope or externally kinda annoying and minor but still damm annoying non the less you only know when they hit when you here a kaboom or torpedoe impact any ideas?:hmm:
__________________
![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
![]() |
![]() |
#609 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
|
![]()
Sorry if some of this text was posted before as I did not see any but this type situation really ticks me off.
How about doing us all a favor UBI/SH4 Devs and fix this rag, please. No excuse for these type of bugs, this was a loaded save and there were no ships anywhere near nor had there been a reason to take on damage ( which by the way there was NO damage shown when Y key pressed. ). When I saved it was just like it is now quiet. No "All stop" was ordered. ![]() |
![]() |
![]() |
#610 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]()
My latest random CTD while playing the campaign (just watching my boat transit at the time):
Quote:
SAVE OFTEN! edit: and another crash when in the campaign map. This one also happened not long after saving.
__________________
-AKD Last edited by akdavis; 03-29-07 at 09:30 PM. |
|
![]() |
![]() |
#611 | |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
|
![]()
[quote=Monica Lewinsky]
Quote:
Quick Missions show accurate Depth Under Keel for that mode. War Patrol and the Career mode, everywhere I go show 3.281 ft. for depth under keel except in a friendly harbor. I gave up. Makes no sense whatsoever. Totally baffled.
__________________
![]() Sink them all! |
|
![]() |
![]() |
#612 | |
Born to Run Silent
|
![]() Quote:
![]() This is a thread for bugs, not minor annoyances. |
|
![]() |
![]() |
#613 | |
Sailor man
![]() Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=594 |
|
![]() |
![]() |
#614 |
Watch
![]() Join Date: Jan 2007
Posts: 26
Downloads: 4
Uploads: 0
|
![]()
First i noticed the bow planes were not folding down all the time, then I noticed there was no one at that station, empty seat.
I think hes there when leaving port but then disappears.I go to battle station and he shows up but bow planes still dont deploy when diving. Should'nt there be one more guy in the command room? Bow and stern plane operators, helmsman,ballast tank operator and officer on deck? I dont know if anyone has addressed this or not, I tried to search but couldnt find anything. Thanks, Condor |
![]() |
![]() |
#615 |
Machinist's Mate
![]() Join Date: Sep 2005
Location: UK
Posts: 121
Downloads: 20
Uploads: 0
|
![]()
I cannot get past the 3rd patrol.
I finish all objectives, I had sunk 30000 tonnes and on returning to base I get moth balled along with my sub for poor performance WTF. ![]() ![]() I have tried 3 times now with the same result, anyone having the same problem. Other things I have noticed - Receiving damage for no reason Ships reported as airplanes CTD on pressing A key Out of Air when surfacing Lag when viewing from 10 o clock position in 3D Hitting a lifeboat causes critical sub damage AA gunner ignoring attacking planes Gunnery positions blanked out after upgrading cannon Dive planes getting stuck causing a dive to the death Crewman repeating commands twice Radio messages taking 5 minutes to load I could go on, I have never ever seen such a buggy game on release, did no one at Ubisoft actually playtest the game before release. COME ON UBISOFT PULL YOUR FINGER OUT AND GET THIS SORTED ![]() |
![]() |
![]() |
|
|