SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-14-11, 03:41 PM | #601 | |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
Quote:
|
|
02-14-11, 08:37 PM | #602 | |
Eternal Patrol
|
Quote:
On the other hand, when you get credit it shouldn't give a type at all, just a name and tonnage. I'm sure the game can't do both. I would go for a name, and someday probably will.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
02-16-11, 10:06 PM | #603 | |
Rear Admiral
|
Quote:
[C2] CargoTyp=1,2,3,3,3,4,5,6,6,7,9,10,11,12,12,13,13,1 4,14,15,15,16,16,16,17,18,19,19,20,21,22,22,23,23, 24,25 does the repetition of certain numbers mean there will be a greater probability of Commander listing the associated cargo types for a sunk ship of that class? So for the above, C2, there would be a greater likelihood of a C2 ship showing up in the logs with "General Cargo" listed #3), as opposed to Coal or Timber (#1 & #2)? |
|
02-17-11, 01:09 AM | #604 |
Eternal Patrol
|
Yes, exactly. It's balanced toward what that ship actually carried. C2s and other large freighters often carried mixed cargoes, and the game won't allow for more than one type, so 'General' is the only way to indicate that likelyhood.
__________________
“Never do anything you can't take back.” —Rocky Russo |
02-17-11, 01:33 AM | #605 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
Uploads: 0
|
Hi Kaleuns,
where can this Mod be downloaded? The filefront links at the beginning of this thread are dead... Thanks for your help! Kurfürst
__________________
|
02-17-11, 09:07 AM | #606 | |
Seasoned Skipper
|
Quote:
Download it here ftp://hartmuthaas.no-ip.org/Volume_1...IAMBECOMELIFE/ Username & Password in my Signature!!! So Long Maik |
|
02-17-11, 01:12 PM | #607 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
Uploads: 0
|
Perfect!
Thank You!
__________________
|
02-17-11, 03:29 PM | #608 | |
Engineer
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
|
It's a Human Rights Issue!
OK. I give up. After wrestling with now eight abandoned carreers over the last month, I'm calling for help.
I'm running Windows XP Pro (32 Bit, I guess) on a core 2 duo with 2.95GB of RAM, a new mid-range GeForce graphics card & a new sound card. SHIII+GWX3.0+SHIII Commander+SJGME+some modest sound mods + (initially) MFM3.2 + 1 skins patch. CTD's on loading resolved up until tried to commence patrol in Oct 39 (Patrol 3). Deleted Skins, 16k atmosphere etc etc. Game played fine, with resume after save no probs, but always refuses to put to sea for 3rd patrol. Deleted skins (Sept). No go. Now deleted MFM & loads & plays fine. BUT THIS IS NOT FINE! THIS IS UNACCEPTABLE!! HOW DOES SAILOR STEVE STAND THIS!! (I think he is in the same 'boat'.) THIS IS A VIOLATION OF MY HUMAN RIGHTS!! Wahhhhh!!!! I am going to suggest something, which I will copy across from a SHI thread (because I don't know if enough people will ever see it otherwise - sorry if its not the done thing). Here goes: Quote:
Regardless of the advice to me and the outcome, I think for other noobs less patient than I, some Hardware/Firmware tweak step-through that is esily available would get players hooked into this great SH Modding world with a whole lot less trauma. I'll be more than grateful for anything you guys have to offer, even if its only sympathy. |
|
02-17-11, 09:27 PM | #609 |
Eternal Patrol
|
My boat is much smaller. I have a six-year-old single-core system, maxed out at 4 Gigs of RAM, of which it can only use two. My video card is an ATI 4650 1 GB, which is the absolute best I can mount in an AGP slot. How do I stand it? I don't. I can't run FlakMonkey's new interiors, MFM, GWX Advanced Damage or LSH3 until I can afford a whole new system. I just live with it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
02-17-11, 10:19 PM | #610 | |
Rear Admiral
|
Quote:
Another question, though, regarding the Used Ship Names list or whatever it's called - when it looks at names that have been used, does it only look at whether a name has already been used for a ship of the same class, or does the use of a name mean it never gets used again in your career even for ships of a different class? What I mean is, suppose there are two ships called the SS Whatever, and one is listed under [CLASS1] and the other is listed under [CLASS2]. I sink a [CLASS1] ship and Commander pulls the name SS Whatever from the list and puts that in my log, and the name 'SS Whatever' goes in the list of names that have been used. Does that mean it will never get used again, even for a ship of [CLASS2], or will Commander 'know' somehow that when it was used the first time it was pulled from the list for a different class? I don't see how it could know, since the names in the Used Names file aren't sorted by class at all, but I'm not sure. |
|
02-18-11, 12:24 AM | #611 | |
Silent Hunter
|
Quote:
Also, I got GWX to work with the MFM on my install by manually deleting a number of units that GWX added that were redundant (for example, the Prince of Wales, Rodney, etc - one model per class is enough). Not sure if you feel comfortable going into the data\sea and roster folders & doing that - if you mess up you can ruin your install - but that's another way to improve stability. Links to the "light" beta versions are below: http://www.gamefront.com/files/13794...M_Beta_4_1_rar http://www.gamefront.com/files/16730...nterim_Beta_7z
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
|
02-18-11, 12:47 AM | #612 | |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
Quote:
http://www.lsh3.com/dl/v5/LSH3_V5.1_Installation_EN.pdf This is the installation manual of LSH3 There is everything it is needed for every OS You can apply it to SH3-GWX See sections SH3-Installation 4GB-PATCH - Installation for all Windows versions And remember that in one of my previous posts I already suggested to use MFMInterimBeta (see post#611 of iambecomelife) Last edited by Robin40; 02-18-11 at 01:03 AM. |
|
02-18-11, 01:52 PM | #613 |
Engineer
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
|
Many thanks
iabl - I think I would like to give the full MFM version a go. Happy to prowl about in the sea & roster folders to delete redundancies. (I'm a bit of a plodder, but as you recommend a clean install for the lite version anyway: not much to lose.)
Anything in particular to look out for, or is it just a matter of common sense in eliminating 'obvious' duplications (a bit like with the additional class names lists)? Robin40 - yes, mate that's EXACTLY what I had in mind. That manual is a very fine peice of work, and a tranlation to boot! Fantastic. I will give all that a go. Thanks. (Still think we need something like that resident in these threads .) One final thing though: I am turning off Firewall & Anti-virus; & running End-it-all & GamePro to close down unnecessary background apps prior to launching the game. In the same vein, does anyone use and/or recommend a registry cleaner, like CCleaner 3? Been toying with the idea - seems a good program may help squeeze a bit more juice out of the thing. SS - "God grant me the courage to change the things I can; the serenity to accept the things I cannot; and the wisdom to know the difference." |
02-18-11, 02:24 PM | #614 | ||
Rear Admiral
|
Quote:
Quote:
Again I don't know if it's an issue, but I'd make sure that it isn't one before I started deleting ships' folders from data\Sea and their .cfg files from various rosters. |
||
02-19-11, 06:30 PM | #615 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
Yaaah finally after months of many failed attempts to get the Merchant ships Mod working I finally have it.
Had to move from Windows 32bit to Windows 64bit but it works perfectly including the museum. Now time to put out to sea and get me some new merchants . |
|
|