SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-20-12, 08:32 PM | #601 |
Nub
Join Date: Jul 2012
Location: Phoenix AZ
Posts: 2
Downloads: 26
Uploads: 0
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[QUOTE=Trevally.;1911470]If you goto your nav map - you can set TC higher than 32.
32 is the limit when in 3d mode Welcome to subsim btw Gotcha!! Thx for the help |
07-22-12, 04:03 AM | #602 |
Sparky
Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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Well I guess practice makes perfect then, thanks for the tip
Another "How do I" How do I make a signature for my posts?? |
07-22-12, 05:21 AM | #603 |
Navy Seal
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Goto - "User CP" (top left of page)
pick "Edit Signature" Add just like any post |
07-25-12, 11:31 PM | #604 |
Watch
Join Date: Jul 2012
Posts: 18
Downloads: 31
Uploads: 0
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Hi all,
I have the MightyFine Crew Mod 1.2.1. installed. I mention this because I do not know what causes the problem. Sometimes, when I'm on the bridge and one man stands too close to the hatch, I cannot open to dive. The situation then do not change for the better afterwards. Am I missing something or is it a glitch with this mod. Kind regards, HennivR |
07-26-12, 09:34 AM | #605 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
I dunno about this glitch, if it is related to MightyFine Crew Mod and how to solve it. But as a workaround, have you tried teleporting under deck when you are stuck on the conning tower? Most custom UIs do feature teleporting. |
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07-30-12, 11:51 PM | #606 |
Watch
Join Date: Jul 2012
Posts: 18
Downloads: 31
Uploads: 0
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Tx mate,
I've not yet played with the custom ui's. I like like my original map view a lot (yes I know it's for the non brave-hearted) as I always know exactly what's going on around me. I'll try these various ui mods as I really hate the fact that I have to crawl through the hatch first before I can dive. Sometimes when things get hot, my laptop slows down quite a bit and then it's even more awkward to get inside. Regards, HennivR |
07-31-12, 12:39 AM | #607 | |
Black Magic
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07-31-12, 06:22 AM | #608 |
Watch
Join Date: Jul 2012
Posts: 18
Downloads: 31
Uploads: 0
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Thank you so much my friend,
I've just installed MMM which uses most of your mods & ui interfaces and I find it awesome to say the least. And I still have my map update with what's going on around me. The only thing I don't like are the German voices - I'm not to keen on that. Tx for all the hard work & long hours you put in to make this sim more enjoyable. Also tx for the advice to getWindows running better with this sim - it REALLY but REALLY works!!! As for me, I like all the eye candy and intelligent ai, but I do not like to be totally in the dark as to what's happening around me like in the real world - I'm just not that much of a hard core sub simmer. Kind regards, HennivR |
08-01-12, 06:12 AM | #609 |
Captain
Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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Hi all just bought the game last week. Trying to get used to it.
How do I turn the boat?, when I hit the right arrow key it just gives me a 5 degree turn. Also, at 13 metres depth, my scope hardly breaks the surface, and I cant get it to go up any further. What's wrong? Thanks. |
08-02-12, 12:02 AM | #610 |
Watch
Join Date: Jul 2012
Posts: 18
Downloads: 31
Uploads: 0
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Hi,
I'll try to answer til someone else give a better answer. On my mod setup, "[" or "]" gives you full rudder deflection. "'" resets it to midway again. As for the periscope, in rough seas, click the small button to the right of your speed setting (at the left bottom of your screen). It will open a more detailed speed & depth setting menu. Now click on "10" for your new depth and your scope will rise above the water. Please note that you will be easier to be detected. Keep well my friend, HennivR |
08-02-12, 05:11 AM | #611 |
Captain
Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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Thanks mate
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08-04-12, 08:42 PM | #612 |
Bilge Rat
Join Date: Aug 2012
Posts: 1
Downloads: 3
Uploads: 0
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thnx!
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08-10-12, 08:24 PM | #613 |
Bilge Rat
Join Date: Aug 2012
Posts: 1
Downloads: 7
Uploads: 0
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Just wanted to say thanks to the people who posted tips, a lot of these were useful in figuring out how to actually kill things with torpedoes!
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08-17-12, 01:17 AM | #614 |
Captain
Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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Some new Q's,
In my current campain I used up all my torps so headed home, took on a convoy on the way home. Got no hits from the deck gun, but took hits from a DD. Anyway hull integrity is 14%, I got back to Kiel, and hit refit wich refilled my tubes but did nothing to repair the sub. How do I get repairs done, and how do I continue the current mission. |
08-17-12, 01:29 AM | #615 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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