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01-21-11, 07:18 AM | #6091 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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Quote:
Hi Dakuth I really can't understand why ZipGenius should not unzip the files. It is a mystery to me. To me it sounds like a corrupt file somewhere. - (Your point 1) you say ZipGenius works but the mod doesn't. Do you mean that the mod doesn't extracts? Or that the extracted mod (Base mod) doesn't work after you have exstracted it? - (Your point 1a) If there is an OK" it should be OK, or? - (Your point 1b) You say "moving the whole lot into the SH5 MODS directory". I suppose you mean the " NewUIs_TDC_6_3_0_ByTheDarkWraith\MODS" folder (with all the included mods) into "C:\Ubisoft\Silent Hunter 5\MODS", right? - (Your point 2) You say "TDW has designed it so I enable "NewUIs_TDC_6_3_0 by TheDarkWraith" and this in turn extracts all the optional mods". You don't have to! After you have opened the .7z file extract only the "NewUIs_TDC_6_3_0_ByTheDarkWraith\MODS\NewUIs_TDC_ 6_3_0_ByTheDarkWraith" folder with ZipGenius to a place if your choice e.g. the desktop. Choose only this one! Nothing else. (If you later after this want one or more of the optional mods included you can unzip them one by one afterwards). Then you say "it doesn't work". Don't you find the "Base mod"in JSGME (that it isn't there)? Or do you mean that not any of the mods work when you enable them? Since you also say "I was kind of hoping version 7 would come out" I suppose you are talking about the Patch, right? What you say about 'because "NewUIs_TDC_6_3_0 by TheDarkWraith" is already listed as an activated mod, but if I start SH5, its just the stock game' makes me curious. I believe what makes you believe it's the stock is that the Patch overwrites the old mod thus resetting the UserOptions.py to what all the options in the UserOptions.py file were before you did your settings in the base mod". Don't do this. Do the following. When you unzip the new Patch if you look closely among all the mods included in the new "NewUIs_TDC_6_3_0_ByTheDarkWraith\MODS" folder there is the Patch you want. It's called exactly the same as the "Base mod" (NewUIs_TDC_6_3_0_ByTheDarkWraith). This means the Patch will paste into the "Base mod" (that you already have in your JSGME) when you paste the Patch into "C:\Ubisoft\Silent Hunter 5\MODS". Before copying the Patch into into "C:\Ubisoft\Silent Hunter 5\MODS" you should use the MigrationTool that you find in: New UIs 6.3.0\NewUIs_TDC_6_3_0_TheDarkWraith\NewUIs_TDC_6_ 3_0_ByTheDarkWraith\data\Applications. (In the OptionsMigrater "Old options" = the UserOptions.py" in your "Base mod", "New Options"= the UserOptions.py in your Patch. This will copy the settings in your "Base mod's" UserOptions.py file to the Patch's UserOptions.py. If you after this copy your Patch into "C:\Ubisoft\Silent Hunter 5\MODS" the Patch will overwrite the "Base mod" but since it already has all your settings you've done in the "Base mod's" UserOptions.py file it will not change these settings. Only add the new options that come with this new Patch. Now if you look through the UserOptions.py file in your "Base mod" you'll find your old settings + these added options that you can set after your taste. Remember - always deactivate all mods in the JSGME before updating. Then enable the "NewUIs_TDC_6_3_0_TheDarkWraith\NewUIs_TDC_6_3_0_B yTheDarkWraith" first. That's it. You should be ready to enable the "Base mod" in JSGME. Off you go! Hope this helps to solve your problem. // |
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01-21-11, 08:03 AM | #6092 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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I'm in trouble !! lol
Short of it, i forgot to save all my mods for all my silent hunters when setting a raid setup up Lost all screenies of installed mod layouts and small mods i did for 4 and 5 so i'm having to sort each game via memeory (ohh crikey lol) In a few words "I'm lost at sea" lol So ....................... Trying my best to get mods sorted etc, i have only this latest 6.3.0 + patches to run with Now can someone off top of their head answer these Q's ............ My sub now sinks like a brick when no forward propulsion (did somewhat previously at around 100m or so i guess) My sub seems to engage electric motors after i stop engines/motors on either a submersion or surface (i generally like to slip below surface nice n quiet also saving batteries from needing to be charged) Running 6.3.0 patched to 6 (correctly i hope) Will try and show mods i've installed thus far in case its a mod soup problem RemoveLogoIntroTheDarkWraith ALTAC Accurate German Flags Environment 5.0 MOD AilDeckwave 1.0 No Umark No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Enhanced FunelSmoke_by HanSolo78 ImprovedWaves_Improved Pitch&Roll BRF 1.3 full EngineSoundsImproved_v1.0 MoraleMod Reduced Mission Tonnage v02 North Atlantic Green 1.1 sobers multi color mod V2 Realistic ammo amount for AA and deck guns MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround DBSM_Music_1_0_4 SUB_hyd_fix_SH5 sobers no footstep sound mod Window_Lights_Redone_V1 Open_Horizons Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 NewUIs_TDC_6_3_0_ByTheDarkWraith NewUIs_TDC_6_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_3_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_3_0_jimimadrids_map_tools NewUIs_TDC_6_3_0_Real_Navigation NewUIs_TDC_6_3_0_WWIIInterface_by_naights Manos Scopes-Core Files Manos Scopes-patch for 16x9 IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_Aircraft_Spotting_At_Depth IRAI_0_0_29_No_hydrophone_on_surface Old Style Explosions V1.1 SteelViking's Sky Banding Mod Reboot's Water Drips 1.1 Dooms Decks for VIIABC41 1.4 Many many Thanks
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Have Fun Bye Def |
01-21-11, 11:13 AM | #6093 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
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Quote:
For one - I think you should enable the "NewUIs_TDC_6_3_0_ByTheDarkWraith " first. About the rest of them - I think it looks OK. Hopefully. |
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01-21-11, 12:10 PM | #6094 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
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Hiya,
Chased down my prob Got to be one of three mods installed Will sift through them after food Many Thanks ps: in hope against hope, has anyone got got sobers sky banding mod ? he pulled it, but i found it great for my needs
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Have Fun Bye Def Last edited by Defiance; 01-21-11 at 01:24 PM. Reason: edited text |
01-21-11, 01:31 PM | #6095 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Quote:
Would be interesting to know which three mods and which one of these that eventually seems to be the bad guy. // Last edited by Silent Steel; 01-21-11 at 01:51 PM. |
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01-21-11, 01:50 PM | #6096 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Bug? Or maybe just me being foolish?
I'm assigned a recon mission to Bergen Naval Base.
When I get to Bergen all I find are several german naval ships + one british ship in the harbour reporting she has sighted me. So I finish her off with my deck gun. The little bright yellow icon with the camera icon shows on the map so I know I've reached the right position. At the very top of the screen is the "anchor icon" asking: Dock at Bergen giving me the options 1. Refit 2.End Patrol 3.Postpone. Numbers 1 & 3 are available #2 is not. In the Captain's Log I can see that my mission is "Not Completed". Just the latest message from BdU to maintain radio silence for two hours. But the Radio Messages keep coming... So far six or seven british ships have reported they have sighted me. The funny thing is that there are no brits to be found in the vicinity... What am I missing here? What am I supposed to do to complete my recon mission? I remember from SH4 I could take photos when on recons but in SH5 I haven't found the key. Is that what I'm missing? Besides - BdU keeps calling me U-45 when it should be U-19. In the Radio Messages I'm called U-19. Why? Please help me out. // Last edited by Silent Steel; 01-22-11 at 02:23 AM. |
01-21-11, 01:57 PM | #6097 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya,
Hehe, as i just read this i'm freshly installing SH5, thought it maybe easier to track culprit down from afresh so to speak Had another thought, asap game's installed i'll test and report back As Said, problem is not anything to do with TDW's UI mod (just not having any previous versions to fall back on to check i was at a loss as to what was causing problems) ps: in hope against hope, has anyone got got sobers sky banding mod ? he pulled it, but i found it great for my needs
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Have Fun Bye Def |
01-21-11, 03:38 PM | #6098 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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a gues
Bug? Or maybe just me being foolish?
I'm assigned a recon mission to Bergen Naval Base. When I get to Bergen all I find are several german naval ships + one british ship in the harbour reporting she has sighted me. So I finish her off with my deck gun. The little bright yellow icon with the camera icon shows on the map so I know I've reached the right position. At the very top of the screen is the "anchor icon" asking: Dock at Bergen giving me the options 1. Refit 2.End Patrol 3.Postpone. Numbers 1 & 3 are available #2 is not. In the Captain's Log I can see that my mission is "Not Completed". Just the latest message from BdU to maintain radio silence for two hours. But the Radio Messages keep coming... So far six or seven british ships have reported they have sighted me. The funny thing is that there are no brits to be found in the vicinity... What am I missing here? What am I supposed to do to complete my recon mission? I remember from SH4 I could take photos when on recons but in SH5 I haven't found it. Is that what I'm missing? Besides - BdU keeps calling me U-45 when it should be U-19. In the Radio Messages I'm called U-19. Why? Please help me out. // __________________ What i think you must do: get as close you can for the ,,recon point,, Go to the periscop. Move the scope to have in site one of the enemy ships and the push ,,space,,. That lock the target and in the middle of the scope you must have ,,take photo,,. You push that and you mission must be complete then. I remember you that i only gues that - but just give a try. |
01-21-11, 04:01 PM | #6099 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
TheDarkWraithUserOptions.py 1. disable the mod NewUIs_TDC_6_3_0_ByTheDarkWraith 2. open with notepad the TheDarkWraithUserOptions.py (mine is in C:Ubisoft/Silent hunter 5/MODS/NewUIs_TDC_6_3_0_ByTheDarkWraith/Data/Scripts/Menu) 3. Find inside: UboatHullNumber = "U-19" and replace U-19 with wathever you want that you apear in radio messages 4. Save 5. Enable the mod NewUIs_TDC_6_3_0_ByTheDarkWraith |
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01-21-11, 06:32 PM | #6100 |
Watch
Join Date: Aug 2007
Posts: 25
Downloads: 627
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Hi TDW The patch fixed my problem of not being able to select journals. I now have an issue with not getting a reply when I request a 'Depth under keel' command. I get the navigator confirming the order, hear the ping out and return, but the depth does not show on the logbook. Edit: It seems to have started working again after I installed mod ans started a new Campiagn
Last edited by Ross59; 01-21-11 at 09:29 PM. |
01-21-11, 08:47 PM | #6101 |
Ace of the deep .
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01-22-11, 01:51 AM | #6102 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
I've got a Sky Banding Mod but it's made by SteelViking. Cheers // |
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01-22-11, 01:56 AM | #6103 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Quote:
That's what's funny. I've already changed my hull number to U-19... // |
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01-22-11, 07:37 AM | #6104 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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Will your UI mod include Ruby2000´s german translation of radiomessages, when translated radiomessages for Megamod?
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U-552 Tiger IDF |
01-22-11, 07:50 AM | #6105 |
Black Magic
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Tags |
dbrn, favorite, new ui |
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