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Old 08-02-24, 11:25 AM   #6031
StimpsonJCat
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Will FOTRSU automatically account for torpedo dud rate improvements in late 1943 or is that something I would have to manually "fix" by removing one of the "dudz" mods at the appropriate time?
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Old 08-02-24, 03:06 PM   #6032
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Quote:
Originally Posted by StimpsonJCat View Post
Will FOTRSU automatically account for torpedo dud rate improvements in late 1943 or is that something I would have to manually "fix" by removing one of the "dudz" mods at the appropriate time?
the defects will automatically change in 1943 or 44, whenever.
the defects are also dependent on the torpedo type you are using.
if you switch from 14's to 18's you will enjoy different defects.
but the defect features are defined in the mod and will occur when the game date equals or exceeds the defect definitions.
does that make sense? or did i confuse you?
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Old 08-02-24, 03:22 PM   #6033
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Originally Posted by KaleunMarco View Post
the defects will automatically change in 1943 or 44, whenever.
the defects are also dependent on the torpedo type you are using.
if you switch from 14's to 18's you will enjoy different defects.
but the defect features are defined in the mod and will occur when the game date equals or exceeds the defect definitions.
does that make sense? or did i confuse you?
Perfectly clear. Thank you!
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Old 08-03-24, 11:03 AM   #6034
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As reference, here's the Mark 14 and Mark 18 torpedo sims with some of the internal settings in the sim file. Note that they use dates:




I don't remember the file set this is from, but it is only for illustration purposes anyway... The big question left is "How well does the game track time?"...
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Old 08-04-24, 03:50 PM   #6035
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This probably isn't a FOTRSU specific question, but is there a mod or some setting that would allow me to see air radar and visual contacts on the map while keeping the surface contacts off?
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Old 08-04-24, 08:59 PM   #6036
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Quote:
Originally Posted by StimpsonJCat View Post
This probably isn't a FOTRSU specific question, but is there a mod or some setting that would allow me to see air radar and visual contacts on the map while keeping the surface contacts off?
you can turn off your surface radar. that will non-display surface contacts.
and you can hire/fire sensor crew such that your crew will have low electronic and watch skills. that will reduce the hydrophone contacts.

and, there is a gameplay option to either display the detected contacts or not. that is the only game option available.
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Old 08-08-24, 07:45 PM   #6037
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Default darkness

hey PB,

i keep forgetting to ask if you have used the same darkening-of-the-nighttime that BH used in TMO_BH?
i ask because the nights seem awfully dark.

km
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Old 08-10-24, 09:22 AM   #6038
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Just had my first patrol with FOTRSU, very impressive.

Just wondered couple of things, AFAIK SD radar had omnidirectional antenna and could only give range to aircraft and no direction.

And hydrophones should not be able to track contact behind sub because of so called "baffles" (your own propellers etc. masking that direction). That was solved only with towed array way after WW II.

I guess those are because of game code limitations and no big deal.
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Old 08-10-24, 09:38 AM   #6039
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Default the old-no-home-base chestnut

so, we are based at Midway. Gato-class. April/May 1944. before we shove off on our next mission, i noticed that Majuro is available as a base and, since it is much closer to the action and under the Pearl Mission Command, we transfer there, and then shove off.

very successful mission. successful spy drop off. several sinkings. we go to plot a course for home except we don't have one. i have not seen this issue in the recent past, having worked out those kinks along the way.

@propbeanie: i do not want to interrupt the mission. can you take a look at the status of Majuro with respect to a Gato-class boat and let me know if there is a date anomaly?

we are going to cruise south and east in the hopes that a fouled-anchor will appear as we are cruising.

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Old 08-10-24, 11:07 AM   #6040
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Quote:
Originally Posted by StimpsonJCat View Post
This probably isn't a FOTRSU specific question, but is there a mod or some setting that would allow me to see air radar and visual contacts on the map while keeping the surface contacts off?
You can somewhat get what you are after, but it take a good bit of tweaking in the use of the different icons used on the NavMap. I cannot remember the files you have to alter off the top of my head, but doing so can give you a semblence of what you're after. It does however, add new issues that you probably wouldn't like either... I'll see if I can find an old mod I used to have for similar... will probably take a while though, so don't hold your breath, please.


Quote:
Originally Posted by KaleunMarco View Post
hey PB,

i keep forgetting to ask if you have used the same darkening-of-the-nighttime that BH used in TMO_BH?
i ask because the nights seem awfully dark.

km
No, we do not, but there is an older version of a darker nights kind of thing in there from AOTD_MadMax's original FOTRS mod...


Quote:
Originally Posted by Sardaukar67 View Post
Just had my first patrol with FOTRSU, very impressive.

Just wondered couple of things, AFAIK SD radar had omnidirectional antenna and could only give range to aircraft and no direction.

And hydrophones should not be able to track contact behind sub because of so called "baffles" (your own propellers etc. masking that direction). That was solved only with towed array way after WW II.

I guess those are because of game code limitations and no big deal.
We could do the SD histroically, sort-of... none to start the game, add the A-scope, and then later add the PPI, but it does have a bad tendency to get trashed with the conning tower "updates" that do not happen properly (long SH4 story). The hydrophones are "live" to the rear, but your screws are supposed to over-write other contacts back there... except that the Sonarman can follow them... even through a land mass... another "SH4 thing"...


Quote:
Originally Posted by KaleunMarco View Post
so, we are based at Midway. Gato-class. April/May 1944. before we shove off on our next mission, i noticed that Majuro is available as a base and, since it is much closer to the action and under the Pearl Mission Command, we transfer there, and then shove off.

very successful mission. successful spy drop off. several sinkings. we go to plot a course for home except we don't have one. i have not seen this issue in the recent past, having worked out those kinks along the way.

@propbeanie: i do not want to interrupt the mission. can you take a look at the status of Majuro with respect to a Gato-class boat and let me know if there is a date anomaly?

we are going to cruise south and east in the hopes that a fouled-anchor will appear as we are cruising.

I'll be back later and update this issue with what I find...
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Old 08-10-24, 11:34 AM   #6041
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Quote:
Originally Posted by KaleunMarco View Post
so, we are based at Midway. Gato-class. April/May 1944. before we shove off on our next mission, i noticed that Majuro is available as a base and, since it is much closer to the action and under the Pearl Mission Command, we transfer there, and then shove off.

very successful mission. successful spy drop off. several sinkings. we go to plot a course for home except we don't have one. i have not seen this issue in the recent past, having worked out those kinks along the way.

@propbeanie: i do not want to interrupt the mission. can you take a look at the status of Majuro with respect to a Gato-class boat and let me know if there is a date anomaly?

we are going to cruise south and east in the hopes that a fouled-anchor will appear as we are cruising.

Quote:
Originally Posted by propbeanie View Post
I'll be back later and update this issue with what I find...
i had to stop due to RL so i looked at the Flotillas file and the Gato data under Majuro is quite plain:
[Flotilla 10]
ID= MajuroAtollCommand
NameDisplayable= Forward Base Majuro
AvailabilityInterval=1944-04-01, NULL
[Flotilla 10.UserPlayerUnitType 4]
ID= F10Gato
NameDisplayable= Gato class
AvailabilityInterval= NULL, 1944-10-10
[CareerTrack 1.CareerStatusSave 389]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=USS Grouper (SS-214)
CurrentDate=1944-05-12 00:46:27
DepartureBaseIDLink=MajuroAtoll
DepartureFlotillaIDLink=MajuroAtollCommand
May 22, 1944 is clearly NOT October 1944.

 


i am stumped for the moment. i think i will think on it a bit more.

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Last edited by KaleunMarco; 08-10-24 at 02:13 PM.
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Old 08-10-24, 02:00 PM   #6042
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Hi there

Just played for a while this afternoon and noticed that this ship in Truk gets reported quite often. It might have a too high % for automatic report.



I was patrolling in the coast of New Guinea/Bismarck Sea and got the report like 3 times in less than a week, and then I remembered that in an earlier patrol I had already noticed the same.

And I concur that nights are very dark. I have to increase the gamma and switch off the lights to get my sight used to the dark
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Old 08-10-24, 02:21 PM   #6043
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Quote:
Originally Posted by JapLance View Post
Hi there

Just played for a while this afternoon and noticed that this ship in Truk gets reported quite often. It might have a too high % for automatic report.

 


I was patrolling in the coast of New Guinea/Bismarck Sea and got the report like 3 times in less than a week, and then I remembered that in an earlier patrol I had already noticed the same.
yeah, i've tried looking for that beastie on-and-off for a while but i cannot find it in any file.
if we only knew what ship she is then i could narrow the search to that ship or ship-type and find the bugger and change the setting.
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Old 08-10-24, 07:08 PM   #6044
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Quote:
Originally Posted by KaleunMarco View Post
i had to stop due to RL so i looked at the Flotillas file and the Gato data under Majuro is quite plain:
[Flotilla 10]
ID= MajuroAtollCommand
NameDisplayable= Forward Base Majuro
AvailabilityInterval=1944-04-01, NULL
[Flotilla 10.UserPlayerUnitType 4]
ID= F10Gato
NameDisplayable= Gato class
AvailabilityInterval= NULL, 1944-10-10
[CareerTrack 1.CareerStatusSave 389]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=USS Grouper (SS-214)
CurrentDate=1944-05-12 00:46:27
DepartureBaseIDLink=MajuroAtoll
DepartureFlotillaIDLink=MajuroAtollCommand
May 22, 1944 is clearly NOT October 1944.

 


i am stumped for the moment. i think i will think on it a bit more.

So yeah, if you were April 1-2, 1944, then maybe an issue, but not in May, like you had - UNLESS the transfer was on April 1 or 2 upon arriving back at Midway... What can happen in SH4 is while the "Command" is available, and the Base is available, and the boat is available, and a mission is available, the game itself is roughly 2 days behind. So when you see April 1 date, and you transfer for an April 1 departure, the game gets lost. If it was April 3 or later, all is well in the SH4 world. There is a possible fix, but it has not been through all of the tests yet. So the Comman itself is dated 1944-04-01, NULL, the base Majuro Atoll Forward Base (NAB Majuro) is dated NULL, NULL, which assumes the Command date. The F10Gato boat is dated NULL, 1944-10-10, from where it transfers to Guam, and is properly dated there. So the idea is to move the dates of the Base and the boat to 1944-04-03, and possibly avoid the dating issue. The mission objectives are all properly dated, some preceeding the Command and Base dates... Just remember that SH4 does all the assignments upon arrival back at base...

Quote:
Originally Posted by JapLance View Post
Hi there

Just played for a while this afternoon and noticed that this ship in Truk gets reported quite often. It might have a too high % for automatic report.

{img}

I was patrolling in the coast of New Guinea/Bismarck Sea and got the report like 3 times in less than a week, and then I remembered that in an earlier patrol I had already noticed the same.

And I concur that nights are very dark. I have to increase the gamma and switch off the lights to get my sight used to the dark


I had better find that... that was on old old test from way back... Test is finally successful, but now I gorfot what it was... a JyunsenB1 submarine at Moen?? I do not remember, but we'll get that for the next release...
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Old 08-10-24, 07:38 PM   #6045
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Quote:
Originally Posted by propbeanie View Post
So yeah, if you were April 1-2, 1944, then maybe an issue, but not in May, like you had - UNLESS the transfer was on April 1 or 2 upon arriving back at Midway... What can happen in SH4 is while the "Command" is available, and the Base is available, and the boat is available, and a mission is available, the game itself is roughly 2 days behind. So when you see April 1 date, and you transfer for an April 1 departure, the game gets lost. If it was April 3 or later, all is well in the SH4 world. There is a possible fix, but it has not been through all of the tests yet. So the Comman itself is dated 1944-04-01, NULL, the base Majuro Atoll Forward Base (NAB Majuro) is dated NULL, NULL, which assumes the Command date. The F10Gato boat is dated NULL, 1944-10-10, from where it transfers to Guam, and is properly dated there. So the idea is to move the dates of the Base and the boat to 1944-04-03, and possibly avoid the dating issue. The mission objectives are all properly dated, some preceeding the Command and Base dates... Just remember that SH4 does all the assignments upon arrival back at base...

[CareerTrack 1.CareerStatusSave 387]
ID=ID
Reason=CSS_FlotillaChange
NameDisplayable=
CurrentDate=1944-04-14 07:46:27
FlotillaIDLink=MajuroAtollCommand

[CareerTrack 1.CareerStatusSave 388]
ID=ID
Reason=CSS_BaseChange
NameDisplayable=
CurrentDate=1944-04-14 07:46:27
BaseIDLink=MajuroAtoll
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