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Old 07-20-11, 01:39 PM   #6016
Sittingwolf
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Thanks Frau Kaleun! I am not worrying about my specs?
I have got 4 GB of RAM memory on board and very soon I am going to extend it upto 8GB.
But it doesn't work either way so let me try that patch which you suggest using and hopefully it will start with no problems.

Last edited by Sittingwolf; 08-10-12 at 05:51 AM.
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Old 07-20-11, 01:49 PM   #6017
frau kaleun
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Thanks Frau Kaleun! I am not worrying about my specs?
I have got 4 GB of RAM memory and very soon I am going to extend it upto 8GB. But it doesnt work either way so let me try that patch which you suggest using and hopefully it will start with no problems.
With 4 gigs the patch may do the trick, once you've got 8 gigs (64-bit system, I presume?) and the patch letting the game use up to 4GB of it then memory should not be an issue. Good luck!

And if you do still have problems, look for the "lite" version I mentioned above at least until you upgrade your memory. There should be a link to it in the first post of the MFM thread, if not just ask and we can get you hooked up.

Also - when you enable the mod, make sure you add the necessary entries to your EnglishNames.cfg file in the data/Sea folder. I don't think not doing that would crash the game, it might only cause problems if you try to look at ships in the Museum... but I'm not sure. At any rate once you get the mod working you'll want proper display names for all the new ships to show up in your game, and EnglishNames.cfg is the key to that.
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Old 07-20-11, 01:52 PM   #6018
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Yeah!! It's working now! Cheers for help guys.

Yes I've got 64-bit system, for now 4GB of Ram memory (want to extend to 8).
And you are right, maybe because of 64 bit system it didn't want to work.
Now I get it.

Last edited by Sittingwolf; 08-10-12 at 07:25 AM.
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Old 07-20-11, 01:54 PM   #6019
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Yeah!! It's working now! Cheers for help guys.
Best
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Old 07-20-11, 02:47 PM   #6020
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SINK EM ALL!!
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Old 07-20-11, 04:56 PM   #6021
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Are there Polish convoys coming out of Keil?
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Old 07-21-11, 03:56 AM   #6022
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I wouldn't have thought so...well definitely not after the commencement of hostilities.
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Old 07-21-11, 08:42 PM   #6023
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I wouldn't have thought so...well definitely not after the commencement of hostilities.
Would certainly be an odd sight...
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Old 07-24-11, 01:58 PM   #6024
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Sonar

I am in 1939 trying to play a V11C/41 & when I load up the game "Sonar Destroyed comes up but the sonar is working. Is there somewhere listed in the configurations "Sonar Destroyed" so I can delete that saying in the game. That saying keeps messing when I do my saves & starting up in the game.Thank You
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Old 07-24-11, 02:38 PM   #6025
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All I can think of is performing a rollback (if your using Commander) and enabling the late war sensors mod.
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Old 07-24-11, 05:18 PM   #6026
Seaman John Ellis
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hi guys.. just saying hi.. to all who made these mods for silent hunter 3-4-5 wow guys..
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Old 07-24-11, 05:20 PM   #6027
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Welcome to SubSim Seaman John Ellis!

Here you will have fun.
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Old 07-24-11, 05:31 PM   #6028
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Welcome to Subsim, John.
"Enjoy the GWXperience !"

Copyright © Jimbuna.
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Old 07-24-11, 05:37 PM   #6029
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Welcome to Subsim, John.
"Enjoy the GWXperience !"

Copyright © Jimbuna.
But Alex, you are still young, and enjoying it which is nice.
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Old 07-24-11, 06:13 PM   #6030
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Are there Polish convoys coming out of Keil?
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I wouldn't have thought so...well definitely not after the commencement of hostilities.
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Would certainly be an odd sight...
I was in Kiel once right after the start of the war when a Polish destroyer and two patrol boats made an attack. Our one German destroyer made short work of them. I managed to get a torpedo into one of the gunboats before it sank, and was credited with the kill. Had dinner with the destroyer captain afterwards.
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