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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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#2 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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The links are for the 330+Mb NYGM TW v2.0 which currently does not include the The NYGM IX/1 & IX/3 Tower ‘persiscope’ fix (available here http://www.filefactory.com/?104ae9) or the NYGM Tonnage War v2.0 - U-boat Visual Update (available here http://www.filefactory.com/?1ed0b0) |
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#3 |
Swabbie
![]() Join Date: Nov 2005
Posts: 11
Downloads: 7
Uploads: 0
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Question maybe it shall be like this but i find it a bit annoying hehe why is that sound from ship hit eithger torpedo impact or gun impact comes about 3 sec after impact aka sound delay ? can you fix that or ?
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#4 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Must admit, I am not a great fan of it, just used to the old way. When we do the next updat I will get the original files included as an option. |
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#5 |
Swabbie
![]() Join Date: Nov 2005
Posts: 11
Downloads: 7
Uploads: 0
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Thx for the fast answer hehe
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#6 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi to all, big time thanks for the work and creativity behind the NYGM mod series, thansk for saving SH3 and making it continue to be worth playing and an ongoing challenge.
Now for the problem, I'm sure others have alerted the dev team, but I think they over compensated re the escorts. Now they got ESP, not only do they know when your there, they can see you with X Ray vision, you cant get near the convoys on the surface without being detected. This would be expected from late 43 onwoards, but in 1939, in October, I keep get plastered every time I evn fart near a convoy, going deep and silent doesnt seem to make any difference. Can the escorts be given less ESP? |
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#7 |
Stowaway
Posts: n/a
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Yes. I'm not sure exactly what the settings should be, or where to find them, but if you use any of the big mods from RUB on you'll find them much less capable, at least in the early years. Also, there have been several single mods over the last year to this same effect.
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#8 |
Silent and Deadly
Join Date: Apr 2005
Location: S.F. Bay Area
Posts: 10
Downloads: 407
Uploads: 0
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Hello to all who created NYGM Tonnage 2.0 Mod,
I just wanted to say Great Work. You folks have improved SH3 and have given the game a new dimension. Since NYGM Tonnage 2.0 is new, I noticed there are 6 WAW Training missions under the Single Mission section. I also noticed that once the mission is completed there is no indication that the Primary objective or the secondary objectives have been completed. Maybe this is a bug that may have been missed in the testing stage. Has anyone else observed this problem and will there be a fix in the next upgrade? Thanks again for a job well done. Jlwalker Last edited by jlwalker; 06-11-06 at 10:35 PM. |
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#9 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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A lot of the missions are designed to be played in conjunction to WaW where the player does these in pre-war trials etc. Also, when the mission does not require a vessel to be sunk then the only other objective is reach a certain spot. I hope that this answers your question satisfactorally |
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Does NYGM 2 model a difference between early and late war DC's and HH's ?
I am noticing a radical increase in ordinance lethality between the J's in Barham mission, and the Evarts's in 505. In one I feel like I wearing Platemail, in the other just my Soiled Silk PJ's. Just looking for confirmation and passing the notice along. What takes the 8 J classes 2 hours real time to do, the 1 Evart is doing in 2 minutes - or less. Driving the same boat, same crew. |
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#11 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Can you send me a PM with greater detail of your 2 missions and then I will investigate. |
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#12 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#13 |
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
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#1 - AMAZING MOD I give it a big
![]() Now silly newbie question time ![]() What is the piece of wood that appears on the upper left portion of the screen, it is in all views and seems to do nothing ?? ( that I can figure ) If a screen shot is need to help with my question please tell me and I am happy to post one. Once again thanks so much to the people that took the time to make a great game even better. ![]() |
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#14 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#15 |
Ace of the deep .
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Explain the E above the crew again please . Read the manual quickly but couldnt see it .
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