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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Planesman
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Hey everyone - apologies for the huge delay between updates. A few people have been asking whether development has been discontinued recently and rather than drawing it out even further, I have decided to release what I have created so far and leave the other changes for future updates.
As the size of the game code grows, it becomes more difficult to maintain and add new features without introducing new bugs. So as usual, please let me know if you come across any problems! Version 0.28 Download here: http://bit.do/subcommander_028 Changes:
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Sub Commander: A free roguelike submarine simulator |
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#587 |
Watch
![]() Join Date: Nov 2014
Posts: 17
Downloads: 3
Uploads: 0
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Hey Geoff, thanks much for the update. It's looking slick!
EDIT: I don't think this was a bug, actually. I jumped the gun! I like the nice touches, like radio messages informing you of the world situation and authorizing shipping strikes. Adds some excitement to the hunt. It would be nice, though, if we could filter out the diplomatic messages so that we don't lose the mission ones. The sheer volume of messages makes it hard to keep track of things. Will ASW planes continue bombing you forever? One started on me off the coast of Florida and kept going for some time. I bottomed out in the shallows there and just kept being pummeled for 20+ minutes. It might be nice if ASW planes had limited ordinance and would eventually give up to go do something else. Last edited by JerikTelorian; 06-29-16 at 09:07 AM. |
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#588 |
Nub
![]() Join Date: Feb 2016
Posts: 2
Downloads: 10
Uploads: 0
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Thanks for the update! It looks awesome.
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#589 | |
Planesman
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![]() Quote:
Aircraft currently have unlimited ammunition and fuel so yes, they will continue to bomb you forever at the moment. This should be fairly simple to change so I'll aim to put it in the next update.
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Sub Commander: A free roguelike submarine simulator |
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#590 |
Swabbie
![]() Join Date: May 2016
Posts: 7
Downloads: 1
Uploads: 0
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You could give the current mission its own spot on the screen, or have it always be at the top of the radio messages. Though filtering would also be awesome.
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#591 |
Planesman
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Sorry about the lack of updates recently. I've been exploring the possibilities of bringing a heavily modified version of Sub Commander to Android and iOS - still long way to go, but it's looking promising so far!
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Sub Commander: A free roguelike submarine simulator |
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#592 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Sweeet Lord!!!!
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#593 |
Swabbie
![]() Join Date: Nov 2016
Posts: 5
Downloads: 4
Uploads: 0
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I just downloaded this game yesterday and it is amazing!
I may have found a bug though. On the gamesetting config file I noticed there was a full screen option. Not having very good eyesight and having trouble seeing the game on a 1080p screen I turned it on. When I started the game again, it appeared to have kept the same resolution and size and just opened in the top left of my screen. I am not sure if this is a bug or not. If not, have you considered adding a custom resolution support or an other equivalent? Of course this game is still amazing, and I will probably continue to play it no matter what. I am only wondering if there would be more full screen support coming soon. Thank you for continuing work on this project and I look forward to future updates! ![]() |
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#594 |
Electrician's Mate
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Sweet jebus
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>Something catchy here< |
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#595 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Now that my SH3 is crashing in my Windows 8.1
![]() I love FLT, I love UBOOTs... so perfect! It would be interesting if you could select wwii scenarios and actually having some impact in the war (not sure if you may have any impact right now). Please, continue your work, I think there may be a lot of nice ideas to do an epic game, like FTL. PS. I'm a skilled C++ coder if you need some help. |
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#596 |
Gefallen Engel U-666
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JuanLiquid!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#597 |
Watch
![]() Join Date: Jun 2016
Posts: 17
Downloads: 1
Uploads: 0
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Maybe also make it so you can control other boats. Such as, destroyers, battleships, torpedo boats. Just might add a bit of flavor.
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#598 |
Chief of the Boat
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Welcome to SubSim Juan
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#599 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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Hi Geoff, after coming back to SubCommander after a long absence, things are looking excellent so far!
A quick question, what is the max range for a torpedo? Also, do enemy destroyers etc have anti-torpedo capabilities I should be aware of?
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#600 | |
Planesman
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Torpedoes have a range of 25 nautical miles (approximately the effective range of a Mk. 48 torpedo in real life). For reference, each 'square' of the world map has a side length of 13.3 nautical miles. There are no anti torpedo countermeasures at the moment, AI ships will try to evade the torpedo but that's it.
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Sub Commander: A free roguelike submarine simulator |
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