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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#586 |
中国水兵
![]() Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
Uploads: 0
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Pedrobas: I'm currently running version 0.3 of your mod pack and everything seems to be fine. Only sometimes flags on some ships are not animated (frozen), but I can close my eyes and live with this minor issue. I believe it's not caused by the mod pack itself anyway. I can't upgrade the mod pack at this point, because I'm on patrol so I will be able to do so when I get back to base. Just a question: When I upgrade from 0.3 to higher version should I start new career or will my savegames run normally with newer versions of MMM? Honestly I don't want to loose my saves right now since I've sunk few ships already. Anyway 0.3 is working fine for me, thank you, very good work on this one and keep going.
If anyone knows how to fix those frozen flags please let me know. Thanks in advance.
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![]() ![]() First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
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#587 |
Loader
![]() Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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Just to confirm , i downloaded the "parts v0.5" file.
I activate the packs P1-5 in order right? 1,2,3,4,5 like that? I am getting conflicts with the each pack on the previous pack before it (overwriting files on the previous pack). This is normal right? |
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#588 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
in JSGME you will have: MMM p1 - Base Mod v0.5 MMM p2 - Base Mod v0.5 MMM p3 - Base Mod v0.5 MMM p4 - Base Mod v0.5 MMM p5 - Base Mod v0.5 MMM p6 - Base Mod v0.5
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#589 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
About the frozen flags, itīs a SH5 bug, it happens sometimes. Normally, saving the game, exit game, restart game, load save game, solves the problem, but not always.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#590 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
so the best to do is this: 1- Download all the 5 parts and put then in the Desktop (or whereever you want, but they have to be toghether). 2- unrar only the first part, it will continue automatically with other parts. 3- When finished you will have a folder called "MMM v0.4 AIO" sized nearly 1,9 GB. Inside this folder you have 3: "Documentation", "EXTRAS", "MMM v0.4 Base Mod" 4- Copy "MMM v0.4 Base Mod" inside your MODS folder. 5- Enable it via JSGME. Hope this helps Note: yes it includes stormy's dbsm base plus some optionals. Read the "txt" files included, to see what else.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#591 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Pedrobas you're amazing
![]() Can I just ask how you see AI subs in the Campaign? I've never seen one. I have discovered Convoys and sent contact reports, is this when they show up? Do I have to follow the convoy for a day or so?
__________________
***THE GENERAL*** |
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#592 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#593 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Thanks. Do they appear due to your contact reports or do they spawn just as part of the Campaign? Do contact reports have any bearing on anything?
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***THE GENERAL*** Last edited by The General; 03-15-12 at 06:38 AM. |
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#594 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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They are part of the campaign, but it seems that contact reports have an effect also, after several hours another subs arrive.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#595 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Fantastic! This is as it shoud be. Can't wait to give v0.5 a go when I get home. I have been house-sitting for my friends for a week, whilst they were in Rome. You have put out two new versions of MMM in that time! You are working too hard Pedrobas, you are a hero!
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***THE GENERAL*** |
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#596 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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Agreed. Hes brilliant!
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#597 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#598 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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Just installed the mods and starting the game up right now!
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#599 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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![]() I'm getting a crash when starting a new campaign, I have only parts 1-6 enabled in JGSME.
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#600 |
Watch
![]() Join Date: Jan 2012
Posts: 23
Downloads: 56
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[T:\Ubisoft\Silent Hunter 5\MODS] MMM p1 - Base Mod v0.5 MMM p2 - Base Mod v0.5 MMM p3 - Base Mod v0.5 MMM p4 - Base Mod v0.5 MMM p5 - Base Mod v0.5 Date & No Renown Cost MMM p6 - Base Mod v0.5 OH II Minefield map for TDWs Ui TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english My Sub VIIC41 for OHII v1.7 v0.5 Constant CTD's, any ideas? |
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