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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 | ||
The Old Man
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The smoke has 6 settings to basically match sub throttle. 0 = all stop 1 = Ahead Slow 2 = Ahead One Third 3 = Ahead Standard 4 = Ahead Full 5 = Ahead Flank Hard to tell if it is working as the smoke is still a little to thick but it appears to be working. Currently in the controller the max is set to 3. Stock sub does 6 knots ahead standard using the snorkel. Anything faster should damage Snorkel and or Scopes anyway. I also wand to add a SoundSource to the Snorkel Head for Exterior Engine sound. Quote:
Did you ensure/add the UnifiedRenderConller is in all the DAT models? |
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#587 |
The Old Man
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Holy Cow! Just did a all nighter, spending approx 8 hours on just the "Page WeaponsAndSensors.ini" file. This file had some errors in it in the EUF 1.4 MOD that were fixed in one of the last patches I posted for EUF 1.4 that is missing now, so I started from scratch.
I updated the Equipment.upc and UPCLocalization.tsr the other day to allow for more Paint Schemes(Skins) on all UBoats but mainly for the Type-VIIC and Type-VIIC41 UBoats. Because of this change, It should now possible to have 24 Paint Schemes on each UBoat. Just create the Upgrade Pack in the UpgradePacks.upc to enable new skins for use as upgrade at the Bunker Mechanic. I made some new Images and and added/re-organized the Image Index. These are the images that are displayed on the Mechanic Upgrade List in port. The Image index now falls in line with the order Upgrades are categorized and order listed on the Bunker Mechanics Upgrade List. Hopefully, today or tomorrow I can get started on the UpgradePacks.upc to bring it in line with these changes. |
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#588 |
The Old Man
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Just finished some work on EUF V2.0 UBoat FX v0.0.6d and uploaded the new changes.
Read download page for detailed information. Download Link: (1.57 MB) http://www.subsim.com/radioroom/down...o=file&id=3724 ![]() |
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#589 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Fantastic to see you over your health bump and back into the important things like modding SH5!
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#590 | |
The Old Man
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#591 |
The Old Man
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Just finished some more work on EUF V2.0 UBoat FX v0.0.6e and uploaded the new changes.
Read download page Revision History for detailed information. Download Link: (813.7 KB) http://www.subsim.com/radioroom/down...o=file&id=3724 ![]() |
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#592 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Nice work, TheBeast. Thanks for sharing.
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#593 |
Nub
![]() Join Date: Dec 2016
Posts: 3
Downloads: 30
Uploads: 0
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Hi Beast, I'm very new to the mods of Silent Hunter and i'm using your UEF 1.4 with patches and fixes. I've been looking everywhere on the forum on how to use the snorkel on your mod but i have no such luck. So my question is how do i use the snorkel? I have it in place instead of the deck gun and i see the snorkel on the boat but i have no idea how to raise or use it.
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#594 | |
The Old Man
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You may need to map a Key to toggle Raise/Lower Snorkel. this is done in file <SH5 Install Root>\data\Cfg\Commands.cfg Search for the following entry and assign a key if needed. I use the Semi-Colon ( ![]() [Cmd158] Name=Toggle_snorkel Contexts=1 Key0=0xBA,C,";" Regards! TheBeast |
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#595 | |
Nub
![]() Join Date: Dec 2016
Posts: 3
Downloads: 30
Uploads: 0
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The snorkel works perfectly, minus some smoke and other stuff but it works. Thank you so much. Regards GyozaRamen |
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#596 |
Gefallen Engel U-666
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GyozaRamen!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#597 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > GyozaRamen
Subsim <> How To Donate <> See The Benefits <> Support The Community If you are new to SH5 look > > HERE << STEAM is not compatible with the essential application TDW’s Generic File Patcher Steam Conversion Installation Instructions for SH5 Updated Version Highly Recommended SH5 > The Wolves Of Steel Mega Mod > Includes Optional KSDCommander And Working Enigma M4 Machine
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#598 |
Nub
![]() Join Date: Dec 2016
Posts: 3
Downloads: 30
Uploads: 0
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Hi Guys,
Thank you all for the warm welcome, looking forward to trying out more mods for silent hunter. Quick question though, CO2 level still rises when i use snorkel, there is still no fix for this? |
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#599 |
Chief of the Boat
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Welcome Aboard Gyoza
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#600 | |
The Old Man
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http://www.subsim.com/radioroom/showthread.php?t=181433 |
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