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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Helmsman
![]() Join Date: Mar 2007
Posts: 101
Downloads: 14
Uploads: 0
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Not even......I use 1.5
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#587 |
Seaman
![]() Join Date: Jun 2008
Location: Bell Ranch NM
Posts: 41
Downloads: 25
Uploads: 0
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Well hell, I don't know what to tell you then. Sorry.
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#588 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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Ok trying this mod out now, but have a fairly major issue.
I'm using auto-targetting, but it seems since installing this mod, it now no-targetting ![]() Every Torp I fire (no matter the type and with a Gato and experienced crew) goes directly aft of the ship im shooting at, no matter the speed, distance or type of ship. Now I can lead the target by unlocking the target lock and aiming further towards the bow, but then almost every torp is either a dud, hits the ship, falls to the bottom then explodes, or still manages to fly right by the aft! Through playing around with a semi-auto solution and different tactics i've managed to hit a few, but in general it takes about 4-5 loads of a save game before I manage to sink a single ship with firing a full salvo or torps. These are my installed mods. REL_TriggerMaru_Overhaul_152 RSRDC_TMOv15_V371 RSRDC_V371_Patch10 #1 PE3 Install #2d PE3 Special Effects For TMO #3b PE3 submarine bubbles and caustics and roll pitch for TM #4 PE3 Ship_debris_SH4_with bodies #5 PE3 real reflections for harbour and objects #6 PE3 patch for TM 2RTR US Periscope v1.1 SI HUD Kit TMO_SBoat_engine_Patch Camera distance Could one of these mods be screwing up the auto-target?
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Use of undefined constants causes assumptions! |
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#589 | |
Stowaway
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When your firing are you firing with the scope up, on a target or are you locking the PK then lowering scope before attacking. I personally at least launch 1-2 torpedos before engaging PK, and even then rarely fire from it. Since your torpedos are going aft is it possible your leaving the scope up to long and being detected?? Sorry I don't have a better answer for you. |
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#590 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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As long as there is nothing obivoulsy conflicting, Im going to do another patrol before I start pulling mods out.
So far I have been only attacking at night, within 500m, both with and without lock "L" and with and without locking PK. In general though, ive been aiming at the bow of the ship and heating the stern. Longer ship arent such a problem, but the short ones pretty much says im going to miss it by a bee's dingle.
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Use of undefined constants causes assumptions! |
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#591 | |
Stowaway
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#592 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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How many minutes before firing are you manually opening your torpedo tubes?
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#593 | |
Stowaway
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#594 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Does TMO introduce any new ship sinking model like NSM or leaves the stock one?
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#595 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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TMO_EnableUboat_ver4?
Ducimus,
Is there a ver4 now? It's mentioned in Operation Monsun Mod?
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#596 | ||
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
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#597 | |
Stowaway
Posts: n/a
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Edit: I couldn't find a link so I'ne uploaded it myself on filefront.... http://hosted.filefront.com/Lynx2069/ Please note: NONE OF THIS IS MY WORK, I TAKE ABSOLUTLY NO CREDIT AND HAVE JUST UPLOADED THE FILE TO BE OF ASSISTANCE TO FELLOW SUBSIM SKIPPERS. IF SOMEONE WOULD LIKE IT REMOVED, YOU WILL HAVE NO PROBLEM FROM ME ON DOING SO. |
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#598 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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Is it a Beta perhaps and not officially out yet?
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#599 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
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I was just wondering, since this mod isn't compatible with the realistic sinking physics mod does it have its own realistic sinking system? Or are there plans to make it compatible?
I see that NSM is credited on the OP but it says it is incompatible in the FAQ, I are confused ![]() |
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#600 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,032
Downloads: 69
Uploads: 0
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AFAIK the damage model is unchanged from the stock game.
Others have reported that they are able to use NSM mod (1.4) in 1.5 without any adverse effects, but only if playing the US side. U-boaters will be stuck with the standard damage model as NSM does not cover Allied ships. |
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