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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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![]() I even tried not using the 16KM Atmosphere mod and it still locks up about halfway through the load screen. Just to test it I tried loading the game without using SH3 Commander and it did load. I'm going to look at what SH3 commannder is doing that conflicts with DRM. I've never had any problems with SH3 Commander before so it may be something I added to the random files. I have TikiGod's 50 pinups loaded in the random folder and use SH3 Weather so I'll look there first. I reset my random folders back to "stock" SH3 Commander but no luck. What fatigue model are people using? I'm using GW 8 hr and also let SH3 Commander launch Sh3 Weather.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 Last edited by Samwolf; 10-27-06 at 08:48 AM. |
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#47 |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
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I have the same problem locks up halfway through load screen, I am using GW and SH3 Commander, I tried without SH3 Commander and same thing, damn I was looking so forward to using this today.
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#48 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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[CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED ;Randomises/sets crush depth for each sub type ;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres> ;Upper and Lower provides the randomisation range ;Written to each sub's .zon file Upper=1 Lower=0.9 IIA=NSS_Uboat2A|x2688|175 IID=NSS_Uboat2D|x2688|200 IXB=NSS_Uboat9b|x2CA2|275 IXC=NSS_Uboat9c|x3066|275 IXC/40=NSS_Uboat9c|x3066|275 IXD2=NSS_Uboat9d2|x2CA2|275 VIIB=NSS_Uboat7b|x1A86|250 VIIC=NSS_Uboat7c|x1A86|300 VIIC/41=NSS_Uboat7c|x1A86|350 VIIC/42=NSS_Uboat7c|x1A86|450 XXI=NSS_Uboat21|x35A8|350 Don't know why this conflicts with DRM, I like the idea of randomised crush depths but unless someone knows how to get this to work with DRM I'll live without it for now.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#49 |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
Uploads: 0
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Damn, i deleted SH3 commander and it still stuck halfway through load and then I reinstalled GW over existing GW and then all the mods including this DRM mod and it loads fine now, do you think I can reinstall SH3 Commander now and all will be fine? Thanks for that info by the way SamWolf I guess i should have read the entire thread and seen that before I deleted sh*t
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#50 |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
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I must say the one thing I dont like as of rite now is the hull integrity showing, can you remove this? I know its not a factor now with all compartments having own integrity but I prefer not to see this and go on instincts. I am just leaving port so have not had a chance to see this mod in action will put more later.
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#51 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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Downloads: 37
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#52 |
Loader
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One thing I noticed and did not see in the readme is that it no longer shows the green proficiency bars above each compartment, I like this since I it takes away more arcade aspects of the game.
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#53 |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
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Samwolf I cannot find those files where are they located in SH3 commander?
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#54 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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Downloads: 37
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#55 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
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What is the difference between using the greywolves version and the unmodded game version? I'm running Rub 1.45 with latest version of harbor traffic and a bunch of other graphic mods....so its not necessarily an unmodded game version or grey wolves.....which version for drifters should I be using? the game hangs at 50% loading and I have to kill sh3 process to back out...I'm running sh3 commander with the added cfg posted above in sh3 commander.
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#56 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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;[DAMAGE]
DAMAGE|OpenComp=10 DAMAGE|PartiallyOpenComp=0.005 DAMAGE|EnclosedComp=0.002 ;Crew hit point changes CREW_0|Hp=25 CREW_1|Hp=25 CREW_2|Hp=25 CREW_3|Hp=25 CREW_4|Hp=25 CREW_5|Hp=25 CREW_6|Hp=25 CREW_7|Hp=25 CREW_8|Hp=25 ;[COMPARTMENT] COMPARTMENT|NumberOfCrew0=15 COMPARTMENT|Interval1_0=.0001 COMPARTMENT|Interval2_0=9.6 COMPARTMENT|Interval3_0=10869.7 COMPARTMENT|NumberOfCrew1=6 COMPARTMENT|Interval1_1=.0001 COMPARTMENT|Interval2_1=54.1 COMPARTMENT|Interval3_1=10858.5 COMPARTMENT|NumberOfCrew2=9 COMPARTMENT|Interval1_2=.0006 COMPARTMENT|Interval2_2=6 COMPARTMENT|Interval3_2=10862.1 COMPARTMENT|NumberOfCrew3=12 COMPARTMENT|Interval1_3=.0001 COMPARTMENT|Interval2_3=7.8 COMPARTMENT|Interval3_3=10876 COMPARTMENT|NumberOfCrew4=8 COMPARTMENT|Interval1_4=.0001 COMPARTMENT|Interval2_4=5.3 COMPARTMENT|Interval3_4=10861 COMPARTMENT|NumberOfCrew5=10 COMPARTMENT|Interval1_5=.0001 COMPARTMENT|Interval2_5=6.5 COMPARTMENT|Interval3_5=10863.7 COMPARTMENT|NumberOfCrew6=7 COMPARTMENT|Interval1_6=.0007 COMPARTMENT|Interval2_6=44.7 COMPARTMENT|Interval3_6=10859.7 COMPARTMENT|NumberOfCrew7=5 COMPARTMENT|Interval1_7=.0007 COMPARTMENT|Interval2_7=3.5 COMPARTMENT|Interval3_7=10877.3 COMPARTMENT|NumberOfCrew8=3 COMPARTMENT|Interval1_8=.0006 COMPARTMENT|Interval2_8=2.3 COMPARTMENT|Interval3_8=10874.65 COMPARTMENT|NumberOfCrew9=4 COMPARTMENT|Interval1_9=.0002 COMPARTMENT|Interval2_9=22.9 COMPARTMENT|Interval3_9=10856.1 COMPARTMENT|NumberOfCrew10=14 COMPARTMENT|Interval1_10=.0005 COMPARTMENT|Interval2_10=8.2 COMPARTMENT|Interval3_10=10864.3 COMPARTMENT|NumberOfCrew11=2 COMPARTMENT|Interval1_11=.0001 COMPARTMENT|Interval2_11=.7 COMPARTMENT|Interval3_11=10854.1 COMPARTMENT|NumberOfCrew12=1 COMPARTMENT|Interval1_12=0.0005 COMPARTMENT|Interval2_12=0.7 COMPARTMENT|Interval3_12=10851.1 @Dogikit ![]() The only basic.cfg files he changed from 1.02>1.02a were the crew hit points. I just added them in to make it easier for copy/paste. zz |
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#57 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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#58 | |
Chief
![]() Join Date: Feb 2001
Posts: 319
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I'd reccomend d/l GW or NYGM. Both are excellent upgrades using RUB as a base. zz |
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#59 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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I got it to work...the vanilla works for me.....I was having the 50% error with the sh3 commander...as described in the above posts.......I disabled all the crush depths as samwolf suggested...and now the mod loads perfect....without getting stuck at 50%....thanks samwolf....
I did grey wolves but, its too much on frames and it adds alot of stuff I don't want...as does NYGM.....I use alot of the NYGM stuff already like crew management etc...and I am happy with keeping it modular.... I'm going to try to install the unified campaign next to get more docked ships in enemy ports....I just want that, the added canals, other theatres populated with traffic, and lit merchant ships.....and i'll be happy... I have been using hollywood advanced and really liked the damage model...and from what I read this takes that mod one step further....so we will see..... Last edited by Tikigod; 10-28-06 at 06:24 PM. |
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#60 | |
Chief
![]() Join Date: Feb 2001
Posts: 319
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zz |
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