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Old 10-27-06, 07:26 AM   #46
Samwolf
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by kylania
Are you using the 16km mod that's included with GW 1.1a or a seperate version of it?
Thanks, I think I have the separate version. Let me try the included version and see if that makes a difference.
No Luck.

I even tried not using the 16KM Atmosphere mod and it still locks up about halfway through the load screen.

Just to test it I tried loading the game without using SH3 Commander and it did load. I'm going to look at what SH3 commannder is doing that conflicts with DRM. I've never had any problems with SH3 Commander before so it may be something I added to the random files.

I have TikiGod's 50 pinups loaded in the random folder and use SH3 Weather so I'll look there first.

I reset my random folders back to "stock" SH3 Commander but no luck.

What fatigue model are people using? I'm using GW 8 hr and also let SH3 Commander launch Sh3 Weather.
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Last edited by Samwolf; 10-27-06 at 08:48 AM.
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Old 10-27-06, 10:23 AM   #47
WhiteW0lf
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I have the same problem locks up halfway through load screen, I am using GW and SH3 Commander, I tried without SH3 Commander and same thing, damn I was looking so forward to using this today.
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Old 10-27-06, 10:42 AM   #48
Samwolf
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Quote:
Originally Posted by WhiteW0lf
I have the same problem locks up halfway through load screen, I am using GW and SH3 Commander, I tried without SH3 Commander and same thing, damn I was looking so forward to using this today.
I found that going into the SH3 options.cfg file in SH3 Commander and deleting this block of code fixes the loading problem

[CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;Randomises/sets crush depth for each sub type
;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1
Lower=0.9

IIA=NSS_Uboat2A|x2688|175
IID=NSS_Uboat2D|x2688|200
IXB=NSS_Uboat9b|x2CA2|275
IXC=NSS_Uboat9c|x3066|275
IXC/40=NSS_Uboat9c|x3066|275
IXD2=NSS_Uboat9d2|x2CA2|275
VIIB=NSS_Uboat7b|x1A86|250
VIIC=NSS_Uboat7c|x1A86|300
VIIC/41=NSS_Uboat7c|x1A86|350
VIIC/42=NSS_Uboat7c|x1A86|450
XXI=NSS_Uboat21|x35A8|350

Don't know why this conflicts with DRM, I like the idea of randomised crush depths but unless someone knows how to get this to work with DRM I'll live without it for now.
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Old 10-27-06, 11:38 AM   #49
WhiteW0lf
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Damn, i deleted SH3 commander and it still stuck halfway through load and then I reinstalled GW over existing GW and then all the mods including this DRM mod and it loads fine now, do you think I can reinstall SH3 Commander now and all will be fine? Thanks for that info by the way SamWolf I guess i should have read the entire thread and seen that before I deleted sh*t
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Old 10-27-06, 12:03 PM   #50
WhiteW0lf
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I must say the one thing I dont like as of rite now is the hull integrity showing, can you remove this? I know its not a factor now with all compartments having own integrity but I prefer not to see this and go on instincts. I am just leaving port so have not had a chance to see this mod in action will put more later.
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Old 10-27-06, 12:45 PM   #51
Samwolf
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Quote:
Originally Posted by WhiteW0lf
Damn, i deleted SH3 commander and it still stuck halfway through load and then I reinstalled GW over existing GW and then all the mods including this DRM mod and it loads fine now, do you think I can reinstall SH3 Commander now and all will be fine? Thanks for that info by the way SamWolf I guess i should have read the entire thread and seen that before I deleted sh*t
You should be able to reinstall Sh3 Commander, just remove that block of code after installing. That seems to be what is causing the conflict. Turn off the "Hull Integrity" using Sh3 Commander.
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Old 10-28-06, 12:53 AM   #52
WhiteW0lf
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One thing I noticed and did not see in the readme is that it no longer shows the green proficiency bars above each compartment, I like this since I it takes away more arcade aspects of the game.
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Old 10-28-06, 09:39 AM   #53
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Samwolf I cannot find those files where are they located in SH3 commander?
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Old 10-28-06, 11:00 AM   #54
Samwolf
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Quote:
Originally Posted by WhiteW0lf
Samwolf I cannot find those files where are they located in SH3 commander?
Program Files/Sh3 Commander/cfg/SH3 Options.cfg. It should be toward the bottom of the file
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Old 10-28-06, 02:39 PM   #55
Tikigod
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What is the difference between using the greywolves version and the unmodded game version? I'm running Rub 1.45 with latest version of harbor traffic and a bunch of other graphic mods....so its not necessarily an unmodded game version or grey wolves.....which version for drifters should I be using? the game hangs at 50% loading and I have to kill sh3 process to back out...I'm running sh3 commander with the added cfg posted above in sh3 commander.
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Old 10-28-06, 02:39 PM   #56
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;[DAMAGE]
DAMAGE|OpenComp=10
DAMAGE|PartiallyOpenComp=0.005
DAMAGE|EnclosedComp=0.002

;Crew hit point changes
CREW_0|Hp=25
CREW_1|Hp=25
CREW_2|Hp=25
CREW_3|Hp=25
CREW_4|Hp=25
CREW_5|Hp=25
CREW_6|Hp=25
CREW_7|Hp=25
CREW_8|Hp=25

;[COMPARTMENT]
COMPARTMENT|NumberOfCrew0=15
COMPARTMENT|Interval1_0=.0001
COMPARTMENT|Interval2_0=9.6
COMPARTMENT|Interval3_0=10869.7
COMPARTMENT|NumberOfCrew1=6
COMPARTMENT|Interval1_1=.0001
COMPARTMENT|Interval2_1=54.1
COMPARTMENT|Interval3_1=10858.5
COMPARTMENT|NumberOfCrew2=9
COMPARTMENT|Interval1_2=.0006
COMPARTMENT|Interval2_2=6
COMPARTMENT|Interval3_2=10862.1
COMPARTMENT|NumberOfCrew3=12
COMPARTMENT|Interval1_3=.0001
COMPARTMENT|Interval2_3=7.8
COMPARTMENT|Interval3_3=10876
COMPARTMENT|NumberOfCrew4=8
COMPARTMENT|Interval1_4=.0001
COMPARTMENT|Interval2_4=5.3
COMPARTMENT|Interval3_4=10861
COMPARTMENT|NumberOfCrew5=10
COMPARTMENT|Interval1_5=.0001
COMPARTMENT|Interval2_5=6.5
COMPARTMENT|Interval3_5=10863.7
COMPARTMENT|NumberOfCrew6=7
COMPARTMENT|Interval1_6=.0007
COMPARTMENT|Interval2_6=44.7
COMPARTMENT|Interval3_6=10859.7
COMPARTMENT|NumberOfCrew7=5
COMPARTMENT|Interval1_7=.0007
COMPARTMENT|Interval2_7=3.5
COMPARTMENT|Interval3_7=10877.3
COMPARTMENT|NumberOfCrew8=3
COMPARTMENT|Interval1_8=.0006
COMPARTMENT|Interval2_8=2.3
COMPARTMENT|Interval3_8=10874.65
COMPARTMENT|NumberOfCrew9=4
COMPARTMENT|Interval1_9=.0002
COMPARTMENT|Interval2_9=22.9
COMPARTMENT|Interval3_9=10856.1
COMPARTMENT|NumberOfCrew10=14
COMPARTMENT|Interval1_10=.0005
COMPARTMENT|Interval2_10=8.2
COMPARTMENT|Interval3_10=10864.3
COMPARTMENT|NumberOfCrew11=2
COMPARTMENT|Interval1_11=.0001
COMPARTMENT|Interval2_11=.7
COMPARTMENT|Interval3_11=10854.1
COMPARTMENT|NumberOfCrew12=1
COMPARTMENT|Interval1_12=0.0005
COMPARTMENT|Interval2_12=0.7
COMPARTMENT|Interval3_12=10851.1

@Dogikit
The only basic.cfg files he changed from 1.02>1.02a were the crew hit points. I just added them in to make it easier for copy/paste.

zz
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Old 10-28-06, 02:48 PM   #57
Tikigod
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cool, thanks nevetszz.
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Old 10-28-06, 03:59 PM   #58
zzsteven
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Quote:
Originally Posted by Tikigod
What is the difference between using the greywolves version and the unmodded game version? I'm running Rub 1.45 with latest version of harbor traffic and a bunch of other graphic mods....so its not necessarily an unmodded game version or grey wolves.....which version for drifters should I be using? the game hangs at 50% loading and I have to kill sh3 process to back out...I'm running sh3 commander with the added cfg posted above in sh3 commander.
Welllll if you insist on running RUB, you should probably down load the vanilla version then open each file in WinMerge and compare it to the appropriate file in RUB. Make changes manually.

I'd reccomend d/l GW or NYGM. Both are excellent upgrades using RUB as a base.

zz
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Old 10-28-06, 06:15 PM   #59
Tikigod
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I got it to work...the vanilla works for me.....I was having the 50% error with the sh3 commander...as described in the above posts.......I disabled all the crush depths as samwolf suggested...and now the mod loads perfect....without getting stuck at 50%....thanks samwolf....

I did grey wolves but, its too much on frames and it adds alot of stuff I don't want...as does NYGM.....I use alot of the NYGM stuff already like crew management etc...and I am happy with keeping it modular....

I'm going to try to install the unified campaign next to get more docked ships in enemy ports....I just want that, the added canals, other theatres populated with traffic, and lit merchant ships.....and i'll be happy...

I have been using hollywood advanced and really liked the damage model...and from what I read this takes that mod one step further....so we will see.....

Last edited by Tikigod; 10-28-06 at 06:24 PM.
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Old 10-28-06, 06:19 PM   #60
zzsteven
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Quote:
Originally Posted by Tikigod
I got it to work...the vanilla works for me.....I was havign the 50% error with the sh3 commander....I disabled all the crush depths as described above....and now the mod loads perfect....without getting stuck at 50%....
Cool!! Have fun with hours of repair times. I enjoy the heck out of it.

zz
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