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#46 |
Stowaway
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No one believes me.
![]() I know it sounds like a tease post, but I really did change the repair times. I will go ahead and post the results here, but I want the credit for it if someone uses it in one of their mods! ![]() Basic.cfg- [COMPARTMENT] NumberOfCrew0=15 Interval1_0=9.1 Interval2_0=9.6 Interval3_0=399.7 NumberOfCrew1=6 Interval1_1=3.0 Interval2_1=4.1 Interval3_1=398.5 NumberOfCrew2=9 Interval1_2=4.6 Interval2_2=.06 Interval3_2=312.1 NumberOfCrew3=12 Interval1_3=6.1 Interval2_3=7.8 Interval3_3=316 NumberOfCrew4=8 Interval1_4=4.1 Interval2_4=5.3 Interval3_4=311 NumberOfCrew5=10 Interval1_5=5.1 Interval2_5=6.5 Interval3_5=313.7 NumberOfCrew6=7 Interval1_6=3.7 Interval2_6=4.7 Interval3_6=399.7 NumberOfCrew7=5 Interval1_7=2.7 Interval2_7=3.5 Interval3_7=327.3 NumberOfCrew8=3 Interval1_8=1.6 Interval2_8=2.3 Interval3_8=324.65 NumberOfCrew9=4 Interval1_9=2.2 Interval2_9=2.9 Interval3_9=396.1 NumberOfCrew10=14 Interval1_10=6.5 Interval2_10=9.2 Interval3_10=314.3 NumberOfCrew11=2 Interval1_11=1.1 Interval2_11=1.7 Interval3_11=394.1 NumberOfCrew12=1 Interval1_12=0.5 Interval2_12=0.7 Interval3_12=391.1 -------------------------- I edited the Interval3 line in each setting to around 300+. This was the best balance I think. But doing this alone will not allow the sub crew to run engines, etc. So I also modded this: [CREW_0] ;SEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.2 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=10000 Hp=10 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=0 [CREW_1] ;ABLESEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.2 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=10000 Hp=11 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=20 [CREW_2] ;LEADINGSEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.2 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=10000 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=50 [CREW_3] ;PETTYOFFICER MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=2000 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=100 ----------------------------------- I increased the quality effect to 10000 for the lower class sailors. This allows the boat to run ok with the other settings above. I left the higher officers alone, because it affects the damage control team too much. These Quality Effect numbers need tweaking and balancing. That will come soon enough. I tested these settings with the damage control team. You will need them! I know this this tweak isn't perfect and needs some fine-tuning, but it makes for really long repair times now. Hello Das Boot. ![]() I will soon send a text file of this mod to the SubSim library for posting after some more fine-tuning. Last edited by nvdrifter; 06-07-06 at 03:38 PM. |
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#47 | |
Ace of the Deep
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"REPAIR TIMES STILL WAY TOO SHORT..SO DECIDED TO DO SOMETHING ABOUT IT" ![]() ![]() ![]() ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#48 | |
Stowaway
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![]() I honestly believe it will be like playing a whole different game now. I think the gameplay will be much, much better (and suspenceful) now with this tweak. Last edited by nvdrifter; 06-07-06 at 03:43 PM. |
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#49 | |
Blade Master
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#50 |
Ace of the Deep
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many thanks NVdrifter
![]() it's called "brainstorming" ![]() ![]() ![]() those interval things are mighty powerfull modding tools--all credit to you!!
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#51 | |
Stowaway
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#52 | |
Blade Master
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#53 |
Stowaway
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I think the flooding rates might need to be tweaked, too. Not sure. The flooding can quickly overwhelm the compartment due to the slower repair times.
Last edited by nvdrifter; 06-07-06 at 08:38 PM. |
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#54 | |
Commander
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For the NYGM Crew Management Mod I built a computer model to predict the correct values for each of the Interval*_* settings in each compartment. For the bow compartment (and the damage control room) I set the Interval3_* value high (45 is the highest for the 14 man bow torpedo room) too, but not to the extreme you did. Interestingly I noticed, for the damage control room, longer repair times, but I never connected this to the the Interval3_* value. Some of this may be due to the fact I was using the compartment + the DC room, which has a multiplicative effect on repair times. Be careful with this value since in order for a compartment to function, you need to have the sum of the crew member efficiences greater than the Interval1_* value, and this is a number between 0 (the min) and Interval3_* (the max) for each compartment. This makes setting CoefMorale and CoefFatigue tricky. In addition, you've effectively nullified any changes to morale or efficiency because of the large value you've used for QualEffect. By the way, here's a paper I wrote on the subject of morale with the relevant equations and theories. I have more papers on the subject if you'd like to read those too. Let me know. http://rapidshare.de/files/22498380/morale.doc.html You're also welcome to use my computer model to help solve for the correct compartment values. Let me know and I'll upload it since it's too big to send in email. Good find and good luck. ![]() |
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#55 |
Stowaway
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Here is another tweak I made to use in conjuction with repair time tweak:
Basic.cfg- [DAMAGE] OpenComp=1 PartiallyOpenComp=0.8 EnclosedComp=0.5 I increased the enclosed and partially enclosed compartment numbers. This way, personell and equipment inside the sub are more vulnerable to damage and death (creating more need for repairs and such) before hull integrity reaches zero. Makes for some serious Das Boot moments. ![]() |
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#56 | |
Blade Master
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These are the NYGM values... [DAMAGE] OpenComp=10 ; was 1 PartiallyOpenComp=6 ; was 0.5 EnclosedComp=0.1 ; no change With these values your deck gun and non shielded AA crew are very suseptable to 20mm canon fire. The coning tower are suseptable to canon fire. |
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#57 | |
Stowaway
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#58 | |
The Old Man
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*Falls from the Seat*
*Goes Get a Coke* *Holds His Breath* I...can't...blink...i...have to...be...the......first one to....DL this! ![]() Finally the damadge model is Fixed! YAY! ![]() Can't wait to have this included into NYGM! ![]() Quote:
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#59 |
Stowaway
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I've been playing around with the zones flooding settings. Still haven't got it quite right yet, but almost.
Balancing this all out will be the real challenge now. The one setting really affects a lot of other crew settings. But I think we are heading in the right direction now. Last edited by nvdrifter; 06-08-06 at 08:53 AM. |
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#60 |
Ace of the Deep
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drifter..what happens if you just add- for example-
10 to ALL the figures [COMPARTMENT] NumberOfCrew0=15 Interval1_0=17.1 Interval2_0=19.6 Interval3_0=29.7 and the same with all the CoefMorale=10.4 CoefFatigue=10.2 QualEffect=11 does this just result in exaclty the same repair times as normal or do the repair times increase along with it--that might be use-full if you get really stuck a compromise beta test might be to only mod certain compartments not them all--leave the torp compartments as stock but increase the deislel engine room and command room and maybe the bridge- flak gun deck gun leaving the electric engines etc and torp rooms alone might allow for less problems when submerged controlling the qual effect--the long repair times only really hitting home when you realise that your dead in the water when surfaced for many hours--which would be critical if your low on batterys and or there are a lot of aiircraft around-- this way only certain quals would need to be boosted to compensate and you would still be left with long repair times for the critical systems needed to recharge batterys escape and defend your self on the surface
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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