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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
Uploads: 0
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#2 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Kpt. Lehmann, whilst I apsobloodylutly enjoy the greywolves mod, I have one little request if it can be an optional add-on to the update. That is a smaller sun ? I have searched high and low for a smaller sun, but to no avail, I do believe there was a Kriller2 sun , which is not available anymore, any chance of getting hold of this file from SOMEBODY out in the forum and including it as an optional, I'm running a 6600gt with FSAA at 4*9tap and the sun looks like a freaking great fireball in the sky !!!!
Deep Six ![]() ![]()
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I think i have it bro... just hang in there mean wile i look for it at the CDs and then i will uploade it to Filefronte and post a link for you bro... ![]() Here bro this is Kriller2 sun you can download... http://files.filefront.com/Sunhalo_f.../fileinfo.html Hope this helps... |
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#4 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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JC WOLF man your a winner !!!!
Fankyou very very much..... ![]() ![]() Deep Six
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#5 |
Watch
![]() Join Date: Jun 2004
Posts: 21
Downloads: 31
Uploads: 0
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I didnt understand previous Konvoy mod discussion but I tried to implement the solutions. unfortuneately it didnt help me with my Problem the 1.1 update causes a large black square at high zoom levels on both F5&F6. I am using only GM Mod and Update.
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#6 |
GWX Project Director
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Hi guys,
Please forgive me for my short absence. I am just flat exhausted. I've read all your questions and will be responding soon. A couple of quick things... You must have The Grey Wolves Supermod version 1.0 BEFORE ADDING the version 1.1 update. Read the readme too. It will explain much. |
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#7 |
Swabbie
![]() Join Date: Apr 2005
Location: Waddington, England
Posts: 9
Downloads: 262
Uploads: 0
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Is there anymore links from somewhere else?
I've tried Rapidshare on both IE and Firefox and get f*cked off, putting in 3 letter/numbers isn't hard but it always seems to fail. (I wonder why? maybe the paypal advert is a clue) Regards dik_splash ![]() |
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#8 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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I give Grey Wolves v1.1 a thumbs down
Why? 1.) ![]() 2.) The overly excessive units near german-controlled ports. I'm all for adding a few units to provide a "lived in port", but it is FRUSTRATING, FRUSTRATING trying to sail out of them, and dropping from time compression each time some new "fluff" unit shows up, and the shear numbers of units drags down the time compression. |
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#9 |
Helmsman
![]() Join Date: Mar 2006
Location: Calgary, Canada
Posts: 109
Downloads: 3
Uploads: 0
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I have no idea how you guys got the land to dissapear in your maps, but I promise you that you didn't apply GW or the 1.1 update properly. I've just installed it 3 times different ways and am not getting the errors.
-Start with a clean install. I mean it. Roll back SH3 Commander, uninstall the game, delete the Silenthunteriii folder then reinstall from DVD. -Patch to 1.4b. -Install JSGME. -Run JSGME once, then close it. -Unzip GW 1.0 into silenthunteriii/mods/gw1.0 -Unzip GW 1.1 update into silenthunteriii/mods/gw1.1 (both GW1.0 and GW1.1 should have the 'data' directory and 'optional and documentation' directory inside nothing else.) so you should have: c:\program files\silenthunterIII\mods\GW1.0\data .................................................. ....................\GW Documentation & Optional Mods c:\program files\silenthunterIII\mods\GW1.1\data .................................................. ....................\GW Documentation & Optional Mods There are other files underneith those. But after the main GW1.0 and GW1.1 directories there should only be the \data and the \GW docs and optional folders. -Open JSGME. -Select GW1.0 and click the button with the single arrow pointing to the right. It will take awhile to apply, then it will give you back control. -Select GW1.1 and clikc the button with the single arrow pointing to the right. It should complain about overwriting files, give it the ok. If it didn't compain about overwriting, something is wrong with the way you unzipped things into the mod directories. -Hit the close button. -Start SH3. (with the regular icon, or with SH3 Commander) EDIT: Ok, I have finally seen the repeated overlay bug, but not the missing map. I'll eat my crow now. By the time I had seen it, Kpt released a patch. nice. :-) |
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#10 |
Stowaway
Posts: n/a
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#11 |
Stowaway
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Hm.... if that ok???????
![]() ![]() ![]() ![]() ![]() If its a bag i have a fix i think somewere in my hard disc - should i post it :|\ |
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#12 | |||||||||||
GWX Project Director
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Hotfix for AI U-boat overlay problem and missing SH3 map correction:
http://rapidshare.de/files/18621296/...ay_Fix.7z.html Quote:
I have attempted to upload to FileFront to miror it for you there. but their file upload option is down. If someone could mirror the 1.1 Update and the 1024/Map/Bearing Overlay fix temporarily somewhere other than FileFront for those who cannot access Rapidshare I would appreciate it much. Quote:
Further proof for you and an answer to another question: Quote:
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Regarding JonZ Improved Recognition Manual Mod, all files are merged properly for user-friendliness. Whatever problems you had before should go away AS LONG AS you install the GW version 1.1 update via JGSME. For those using JGSME... you MUST disable/roll back all un-related GW mods and all optional GW mods before enabling the GW 1.1 update. Quote:
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You also need to be aware that many of the problems that are being attributed to GW are stock game bugs that we cannot do anything aboiut. We've fixed a great deal of them, but we cannot fix things that are hard coded. (The save-game routines are totally screwed up for example. In the process of trying to educate gamers regarding them, people get the idea that it is the fault of the GW mod... WHICH IT IS NOT.) Quote:
GW Includes a very advanced version of "Harbor Traffic" and contains essentially what Rubini intended to be included in HT 1.48. Rubini now has real-life obligations that will seriously limit his involvment with modding. Therefore HT 1.48 may be quite a ways away. Also, to address another of your posts. You must have GW 1.0 properly installed BEFORE installing the GW 1.1 update. The GW 1.1 update IS NOT a stand-alone mod. Quote:
Either you tried to apply it as a stand-alone, are using other mods, have a corrupted install... but more likely have just installed it wrong. Read the readme on "how to install." You can use SH3 commander to change your time compression settings when nearing ships, airplanes, land proximity, etc etc. I consider the harbor traffic to be essential to the immersion factor that GW offers and will not be removing it. |
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#13 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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Just to add to Kpt. Lehman about Harbour Traffic 1.48. It was never released as a seperate mod. It is "included" in the Unified Campaign GW Mod.
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#14 |
GWX Project Director
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Thanks vonHelsching!
TO ALL: I have extensively updated the first post on this thread to include many answered questions and issue resolution. |
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#15 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
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FEW important questions
1. is this site have 1.1 or 1.0 GW mod? http://u-boot.realsimulation.com/ 2.How to upgrade from 1.0 to 1.1....DOnt tell em that i must download all 700+Mb then remove previous GW and then install 1.1? 3.Is there any other way to download this update becose I cant use RapidShare-No way im gonna pay them for acess!!
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