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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
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![]() Quote:
Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#47 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
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Well, you left out the cruisers, but really I was trying to agree with you by quoting another source that I felt more or less concurs with you. Perhaps I worded it wrong.
@AG124: Quote:
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#48 |
A-ganger
![]() Join Date: Mar 2005
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THe ships that requre the most modeling resources are the ones that are not commonly seen, or will be seen at distances where the quality of the model is less important.
Warships WILL and should be more imporant in SH4 but I would rather see modeling resources placed more on the commonly seen ships (greater variety of smaller vessels), and also on things like coastal modeling, buildings, and sub interiors. As someone said though, if they they create an opensource toolkit for ship modeling then the modders could take on this project (and they would of course). And somewhere in the game code we would need the ability to replace existing (stock) warship types with a greater varierty off modded ones that are perhaps selected by the campaign engine on a random basis. So basically, the stock game could come with one battleship class and the individual ships would be replaced by a randomly selected modded one. Trout |
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#49 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Im not worried about Japanese ships that the devs include as Im sure they will model all the important ones.
AI submarines and aircraft is what i would worry about. Look at SH3, No AI subs at all - discraceful! Where are all the fantastic british S and T class subs? They better have AI submarines this time round, I really want the chance to see and I-400 in my scope, lack of Ai subs In SHIV is a bit of a deal breaker for me. (when i say AI subs, I dont mean wolf packs) And what of aircraft? Ugly super low detailed models, very basic AI, lack of variety in ordinance (where are the torpedos, rockets and cannons?) And some incorrect aircraft types included! In SH3 we have the Hurricane and P38 lightning attacking Uboats ![]() These are the things the devs are more lightly to fudge, so i would make a thread about AI Aircraft and subs to be included not ships. Last edited by JU_88; 07-02-06 at 10:08 AM. |
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#50 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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Special aircraft such as transports should be included as well, I think.
And an abundance of fishing boats and the like around harbours.
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