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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() I'll try to fix this later on, cause i got go in 15 min. to work brother... Don't bother cause i'll fix that for you mate! ![]() uninstalling everything again, and enable the mods by that order , also delete the old New dials mod from the MODS JSGME Folder, and add this new one, it haves no layer version so it will be optional for you to install if you whant... Make sure you don't have both versions of mi mod installed brother this could be because of that bro... for this mod install just this new fixed version , it's equal to the old one but with the fixed Menu_ini ... ![]() |
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#47 | ||
Torpedoman
![]() Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
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#48 | |||
GWX Project Director
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#49 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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The 'Generic Contact Mod', isn't that what that is? What else could it be?
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#50 | ||||
Torpedoman
![]() Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
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i change this two files, contline.tga and dashline.tga, an use the tga's from the simfeeling mod inside the sea- and airfolder. |
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#51 |
GWX Project Director
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Oh my goodness that was a long time ago! Good find Snaketch... but still not all-inclusive.
New ships have been added to GW that were not accounted for back then. |
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#52 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
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#53 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Tonnage Ace , i'm back mate...
can you refull mi coriousity and tell me if it is ok the install mate...??? Whant to help and can't find you... ![]() ![]() |
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#54 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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All of the times I've tried, I've used freshly downloaded copies of your mods, so it doesn't have anything to do with installation. Basically the only problems I'm having are the two I listed above:
1. The screen at the bottom of the nav map being doubled. 2. The icons on the left being washed out on certain screens. Other than those two problems, JIRM works awesome and everything else is great(I especially love the slide out compass, great to actually be able to set the exact course I want down to the degree). I know this sounds wierd but I hope you can solve these problems by the afternoon cause I won't have access to the net for a while after that. |
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#55 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Ok lets try out something... First try this with the Leer version that you've got there... - Insted install it with the mod enabler, just drag & Drop the Leer tga file into the Layout folder of SH III /data/Menu/Gui/Layout... - If the problem remains with the lerr version, go to this Topic: http://www.subsim.com/phpBB/viewtopic.php?t=49918 Download the old version and instal it with the mod enabler ... Then tell me if one of this solutions worked, to fix the leer version... =================== I'm still looking to solve your other problem with the shortcut fading... ![]() |
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#56 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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I dragged the old Leer version into your updated mod and enabled it but still got no change.
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#57 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Yeah, but sorry try it the way i've talled you drag & drop directlly into the SH III respective folder, and overwrite when prompet. Sometimes ther are Tga. files that the JSGME doesn't overwrite the right way, so if you past the tga file directly into is place at the SH III it will replace for sure the Leer version and fix the bug... ![]() |
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#58 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I was thinking that ther is still the hard way to fix that...
Following this steps: - Disable all Mods, and backup the JSGME MODS Folder to your desktop, just the MODS Folder with all your mods that you'll need to install later... - Uninstall the generic mod enabler, and go to the SH III directory and delet all remaining JSGME Files, like the Mods folder that will stay there after the uninstall... - Reinstall the JSGME again, and run it to creat the MODS Folder, and move your backedup mods on the desktop Mods folder to the recently created MODS on SH III Directory... - Enable all Mods again by the previous order enabeling the JIRM and mi mod after in the end... -Test the game... ======================== I've done this sometimes to clear the JSGME History backed up, and it fixes all bugs... ![]() |
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#59 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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Sorry bud, no results. I'm heading to bed for a few hours and I'll check back here to see if you've found a solution.
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#60 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Try mi above solution... ![]() ![]() |
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