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Old 04-11-06, 09:48 AM   #46
JCWolf
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Quote:
Originally Posted by Tonnage_Ace
I tried the new fix jcwolf and your a genius! I can now use JIRM without any problems, however a few new ones have crept up:

1. I tried SH3 with and without the Leer fix and in both times, the image seems to be on top of another leer image, just slightly lower.

2. The other problem is that the station shortcuts on the left, seems fine when viewing them from the command room, periscope, sonar/radio room, but seems washed out on all the other screens. As you can see, the shortcuts on the left where my mouse cursor is are washed out but the map tools on the upper right hand corner are at the correct contrast.
Brother this is cursed! :rotfl:

I'll try to fix this later on, cause i got go in 15 min. to work brother...
Don't bother cause i'll fix that for you mate!

uninstalling everything again, and enable the mods by that order , also delete the old New dials mod from the MODS JSGME Folder,
and add this new one, it haves no layer version so it will be optional
for you to install if you whant...

Make sure you don't have both versions of mi mod installed brother this could be because of that bro...

for this mod install just this new fixed version , it's equal to the old one but with the fixed Menu_ini ...
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Old 04-11-06, 09:51 AM   #47
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Quote:
Originally Posted by Tonnage_Ace
Quote:
Originally Posted by snakech
hello @all
is its possible to became back the color of the contacts on the map, (green, red and black), now they all black.
thank in advance
snakech
GW mod turns all your contacts black, the only way to change them back(red, blue, black) is to go into the optional folder in GW, you'll find the files there to revert back to default.
thank for your quick reply, may i dont now which files
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Old 04-11-06, 09:54 AM   #48
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Quote:
Originally Posted by snakech
Quote:
Originally Posted by Tonnage_Ace
Quote:
Originally Posted by snakech
hello @all
is its possible to became back the color of the contacts on the map, (green, red and black), now they all black.
thank in advance
snakech
GW mod turns all your contacts black, the only way to change them back(red, blue, black) is to go into the optional folder in GW, you'll find the files there to revert back to default.
thank for your quick reply, may i dont now which files
At the moment there is no option included in GW to return the contacts to stock colors.
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Old 04-11-06, 10:17 AM   #49
Tonnage_Ace
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The 'Generic Contact Mod', isn't that what that is? What else could it be?
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Old 04-11-06, 10:27 AM   #50
snakech
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by snakech
Quote:
Originally Posted by Tonnage_Ace
Quote:
Originally Posted by snakech
hello @all
is its possible to became back the color of the contacts on the map, (green, red and black), now they all black.
thank in advance
snakech
GW mod turns all your contacts black, the only way to change them back(red, blue, black) is to go into the optional folder in GW, you'll find the files there to revert back to default.
thank for your quick reply, may i dont now which files
At the moment there is no option included in GW to return the contacts to stock colors.
i found the an solution http://www.subsim.com/phpBB/viewtopi...contact+colors

i change this two files, contline.tga and dashline.tga, an use the tga's from the simfeeling mod inside the sea- and airfolder.
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Old 04-11-06, 10:34 AM   #51
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Oh my goodness that was a long time ago! Good find Snaketch... but still not all-inclusive.

New ships have been added to GW that were not accounted for back then.
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Old 04-11-06, 10:46 AM   #52
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Quote:
Originally Posted by Kpt. Lehmann
Oh my goodness that was a long time ago! Good find Snaketch... but still not all-inclusive.

New ships have been added to GW that were not accounted for back then.
yes i now, may for the moment its ok for me, thank for your quick reply.
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Old 04-11-06, 11:30 AM   #53
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Tonnage Ace , i'm back mate...
can you refull mi coriousity and tell me if it is ok the install mate...???


Whant to help and can't find you...
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Old 04-11-06, 11:55 AM   #54
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All of the times I've tried, I've used freshly downloaded copies of your mods, so it doesn't have anything to do with installation. Basically the only problems I'm having are the two I listed above:

1. The screen at the bottom of the nav map being doubled.

2. The icons on the left being washed out on certain screens.

Other than those two problems, JIRM works awesome and everything else is great(I especially love the slide out compass, great to actually be able to set the exact course I want down to the degree). I know this sounds wierd but I hope you can solve these problems by the afternoon cause I won't have access to the net for a while after that.
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Old 04-11-06, 12:30 PM   #55
JCWolf
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Quote:
Originally Posted by Tonnage_Ace
All of the times I've tried, I've used freshly downloaded copies of your mods, so it doesn't have anything to do with installation. Basically the only problems I'm having are the two I listed above:

1. The screen at the bottom of the nav map being doubled.

2. The icons on the left being washed out on certain screens.

Other than those two problems, JIRM works awesome and everything else is great(I especially love the slide out compass, great to actually be able to set the exact course I want down to the degree). I know this sounds wierd but I hope you can solve these problems by the afternoon cause I won't have access to the net for a while after that.

Ok lets try out something...

First try this with the Leer version that you've got there...

- Insted install it with the mod enabler, just drag & Drop the Leer tga file into the Layout folder of SH III /data/Menu/Gui/Layout...

- If the problem remains with the lerr version, go to this Topic:

http://www.subsim.com/phpBB/viewtopic.php?t=49918

Download the old version and instal it with the mod enabler ...

Then tell me if one of this solutions worked, to fix the leer version...

===================

I'm still looking to solve your other problem with the shortcut fading...
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Old 04-11-06, 12:47 PM   #56
Tonnage_Ace
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I dragged the old Leer version into your updated mod and enabled it but still got no change.
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Old 04-11-06, 12:54 PM   #57
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Quote:
Originally Posted by Tonnage_Ace
I dragged the old Leer version into your updated mod and enabled it but still got no change.

Yeah, but sorry try it the way i've talled you drag & drop directlly into the SH III respective folder, and overwrite when prompet.


Sometimes ther are Tga. files that the JSGME doesn't overwrite the right way, so if you past the tga file directly into is place at the SH III it will replace for sure the Leer version and fix the bug...
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Old 04-11-06, 01:12 PM   #58
JCWolf
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I was thinking that ther is still the hard way to fix that...


Following this steps:


- Disable all Mods, and backup the JSGME MODS Folder to your desktop, just the MODS Folder with all your mods that you'll need to install later...

- Uninstall the generic mod enabler, and go to the SH III directory and delet all remaining JSGME Files, like the Mods folder that will
stay there after the uninstall...

- Reinstall the JSGME again, and run it to creat the MODS Folder, and move your backedup mods on the desktop Mods folder to
the recently created MODS on SH III Directory...

- Enable all Mods again by the previous order enabeling the JIRM
and mi mod after in the end...

-Test the game...

========================

I've done this sometimes to clear the JSGME History backed up, and it fixes all bugs...

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Old 04-11-06, 01:21 PM   #59
Tonnage_Ace
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Sorry bud, no results. I'm heading to bed for a few hours and I'll check back here to see if you've found a solution.
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Old 04-11-06, 01:22 PM   #60
JCWolf
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Quote:
Originally Posted by Tonnage_Ace
Sorry bud, no results. I'm heading to bed for a few hours and I'll check back here to see if you've found a solution.

Try mi above solution...
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