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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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I'm out of ideas ![]() Maybe try without Commander. That's the only thing I did not do. Also check if putting that whole G3F section to completely at the bottom of the ini file changes something. The chrono position is correct, but why it undragable is odd. |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
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Beautifull work bro, brilliante chronocasing job man... ![]() ![]() |
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#3 |
Stowaway
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Ok since the complexity of the codes and procedures, I'll make a pakage deal tomorrow reuniting Navimap mods and this mod.
Alright? |
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#4 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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![]() I'm also running SH3 Commander 2.4 with the following mods (and also play in 1024x768), in case it matters: IUB 1.02 NYGM crew mgmt NYGM airplane&ship damage combo (.06/0.39) Navimap Hydrophone Speed Chart Sound delay (for deck gun) 1.2 I'll check those other things you mentioned above tomorrow - it's getting a bit late here tonight. Thanks for all this great work ![]()
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#5 |
Stowaway
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#6 |
Swabbie
![]() Join Date: Feb 2006
Posts: 12
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now this is REALLY getting wierd.....
I decided to move the chrono down so that I can see the face even if I can't drag it. I edited the position of dial down to 800. The only hand of the chrono that works is the estimated minute hand. The actual minute hand as well as the second hands (actual and estimated) start to drop from the top of the screen at around 15 seconds now (or 3 minutes for the minute hand) and continue to fall untill they reach the top (60 seconds, when the minutes maxes out it remains at the bottom). It's as if they arn't attached to the stopwatch properly. Of course, it is still not dragable. ![]() Yes, I have moved the settings to the bottom of the .ini file. I have double checked and all values (other than the first Pos= line for the total chrono) are as listed in this post. The only difference between minutes and estimated minutes are the names, crop values, and critvals. Now, for grins and giggles, I switched the G3F Ixxx values as well as the dial numbers for the real seconds and estimated minutes. Only difference is the real seconds no longer show up and fall down when the stopwatch is running, but the estimated seconds still do. So I decided to change them back to normal (dial number and G3F Ixxx number) and switch the critvals. Same thing, only the real seconds doesn't show up now..... Wait a sec.. I noticed something.... :hmm: HOLY ****ING ****!!! I figured it out Because I copy and pasted from the website, there was a space after drag=true (making it undragable) and after circular=true for all but the estimated minutes (it was last, making the rest linear). I removed this space and guess what? It works now!!! ![]() Stupid whitespace =P This was never a problem in C++ panthercules, check to see if this is your problem as well. |
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#7 |
Seaman
![]() Join Date: Apr 2005
Posts: 35
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Very coool!!!
Is this something that could be packaged into a mod? Or do we all need to edit the files manually? |
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#8 |
Stowaway
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I'm sorry, I just don't get it. What is the point of having a draggable chrono ? I hope I don't sound rude or anything as that is certainly not my intention but i'm wearing my finger nails down scratchnig my head and trying to figure out what use a draggable chrono is....can any one help ?
There's another mod where all the TDC dials are available in the attack persicope screen, now that would be usefull (well, if they were'nt so damn big and were positioned neatly at the bottom of the screen with the other dials perhapps)....so are you using the chrono as a test dial and then, once you've figured out how to drag 'n drop it as you desire, you're going to make the TDC dials available in drag 'n drop mode ? Its fascinating stuff but i'd really appreciate it if someone could let me know "why" ? thanks..... |
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#9 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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#10 | |
Stowaway
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#11 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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#12 |
Torpedoman
![]() Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
Downloads: 64
Uploads: 0
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Why do you want a draggable chrono? Lots of reasons, speed calculations on nav-map as someone said above also speed calculations in sonar station.
I just hope someone finds a way to make them clickable or bindable. Until then I'm still using a stopwatch heh. I am gonna use JonZ's art though, looks great.
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-VP Missing targets since 1990. |
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#13 |
Loader
![]() Join Date: Jul 2002
Location: Alexandria, Va
Posts: 90
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For many many people manual editing is scary and just to much for them. Slap this into a JSGE mod folder and make it easy to use for everyone.
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*Conning my computer into port since my Commodor-64* |
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#14 | |
Stowaway
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Many mods like RuB, IuB, HT147 and SimFree slideouts (and more) Alter the menu_1024x768.ini. Tonight I'll see if I can slap all these three majors in one. |
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#15 |
Torpedoman
![]() Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
Downloads: 64
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problem with that is the fact so many mods use 1024x786 or whatever file.
so....it'd disable all mods that use it unless he has those mods as well. basically it'd be a pain for everyone
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-VP Missing targets since 1990. |
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