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#46 |
Ocean Warrior
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Looks right to me, i usualy add an aditional knot or 2 above the intercept speed to insure i get there ahead of the convoy, then i usualy submerge and listen myself for the convoy. If i dont hear them i head along the path the convoy was heading and listen for time to time untill i find them.
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#47 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Finally I got it figured out. Read it a few dozen times and while atfirst it seemed ridiculously complicated its simple now.
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#48 | |
Captain
![]() Join Date: Jan 2006
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![]() Quote:
![]() For a post that only deals with the interception part you can look here: http://www.subsim.com/radioroom/show...ght=claren%27s or simply read about it on the wiki ![]() |
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#49 |
HERR KALEUN
Join Date: Jul 2006
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you know guys i was beating my head against the wall trying to figure out how to intercept my target and know wwith this new tool at my disposal i shall wreak havok and loose the doggs of war thank you very much for all you time and effort to help us all out
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#50 |
Sparky
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Great stuff!
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#51 |
Commander
![]() Join Date: Mar 2006
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Great post and thanks for the PDF guys. Good job!
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#52 |
Ocean Warrior
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Okay in the instructions it mentions the Convoy speed and tells us that of course it means about so fast. So I wanna know exactly what Slow Medium and Fast are. Which speeds in knots refer to these general terms?
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#53 |
Ocean Warrior
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Well from my expirence, slow is usualy 5 or 7 knots, medium is 10-12 knots, and fast is anything from 15 to over 30 (typicaly only warship task forces do 30 knots or better)
From my contacts.cfg file Code:
[ContactSpeeds] ;less than each value means (in this order): stationary, slow, medium and fast speed ; over the last value means very fast speed Merchant=0.1,8,12,35 ;[kts] Warship=0.1,8,19,35 ;[kts] including uboats Air=0.1,8,19,35 ;[kts] Convoy=0.1,8,12,35 ;[kts] So a ship can be going anywhere from 0.2 to 8kts and be considered traveling slow, from 8.1 to 12 is medium, and 12.1-35 is fast Last edited by NeonSamurai; 08-01-06 at 10:56 AM. |
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#54 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Thanks a ton mate. Very helpful.
![]() So in your experience what is the speed that I should expect a convoy labelled as Fast going at? I ask this only because unlike with Slow and Medium the difference between 15 and 30 knots kinda big when marking an intercept course. Last edited by P_Funk; 08-01-06 at 09:46 PM. |
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#55 |
Ocean Warrior
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Thanks for the great aid.........but question. You stated you noticed you and the target would arrive at the intercept point at the same time.
How do you know what time the target will get there ? His est speed/distance to point ? |
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#56 | |
Grey Wolf
![]() Join Date: Mar 2001
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![]() Quote:
"What course do I need to set so that the target and I arrive at the SAME POINT at the SAME TIME?" Without going into the underlying trig, your intercept course will get you at YOUR speed to the same point the target will get at ITS speed in an identical amount of time - hence you will get there together. Plotted/calculated perfectly, you would actually collide.....:rotfl: That's why the 'intercept speed x initial proportionality measure' circle is centred on the initial plot line for the target: i.e. 1km per kt of speed of target = 6km line based on target's speed of 6kts Hence, at an intercept speed of 12kts the 'proportionate circle' is a radius of 12 x 1 = 12kms, and this is centred on the point along the target plot 6km from initial plot point. Hope that answered your question without making it more confusing! |
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#57 |
XO
![]() Join Date: Jul 2002
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Great post.
Another technique to find the course to intercept is by using the Nomograph tool. What I do is plot a course for the contact ship by drawing a line from the contact along it's heading to some future position. Use the Nomograph to determine where it will be in so many hours. You may want to mark along the line 8, 12, 16 hours for example. Whatever makes most sense based on how far away you are. Then plot a course for the sub to intercept the target anywhere along its course that looks within the time frame from the subs position. You will then see the time it takes to reach that point with your sub at a given speed. From there you can quickly adjust your heading and/or speed to intercept the target at the best point. Now that you have stopped laughing. Yes this is nothing more then guessing. Yet this quick guess can rapidly be adjusted to find an accurate intercept point that is reachible in time. Once you know where your target should be for any time on the clock, you then have the choice of when to make the attack, dusk, dawn, night, whatever. If I'm low on fish, for example, I might want to go for a night surface attack and interecpt the target later in the day. Maybe you want to be in deeper water. The point is you can choose an attack that is most favorable. Also once the sub approaches within 10km of targets predicted position you can dive and listen for it. You must allow time for this though. Are you still laughing. Well I can't remember the last time a contact slipped by me. Last edited by Harmsway!; 08-09-06 at 11:10 AM. |
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#58 | ||
Ocean Warrior
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![]() Quote:
![]() So basically, since you always want to get to the intercept point before the target, you must always travel to that point at a greater speed than what you used as a reference when plotting the intercept point, correct ? |
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#59 | |
Ocean Warrior
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#60 |
Swabbie
![]() Join Date: Aug 2006
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Great tutorials!
![]() ![]() Pretty the same as Harmsway's - pure guessing. But I also can't say I've ever missed a contact. Nice to know someone's thinking in a similar way. ![]()
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