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Old 01-19-06, 01:32 PM   #1
Col7777
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I just instaslled the version on your webpage, I got all kinds of errors like one of the posts above, also do you have to be in a campaign or does it work with single missions too?
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Old 01-19-06, 02:52 PM   #2
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Quote:
The war diary is saved in <savegame name>.clg. So please check that. By default, Sh3Gen Beta writes into Entries 1-3, so you will lose this info if another application writes there too. If you want, you can also send the file to me because I will see what went wrong. There is also a certain possibility that Sh3 doesnt like some entries, and I will have to change something in my output routine.
I cant get the war diary to show when I begin a career, like your picture nr.2... It shows up in SHgenerator but not in SH3 in the mission briefing, when I look in <save game>.clg all the mission text is there.
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Old 01-19-06, 03:32 PM   #3
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Quote:
Originally Posted by Col7777
I just instaslled the version on your webpage, I got all kinds of errors like one of the posts above, also do you have to be in a campaign or does it work with single missions too?
I'd like to help but I must see the text of the exception (see above). I have never thought of using it with single missions, do you think this is a worthwile addition?
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Old 01-19-06, 03:34 PM   #4
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Quote:
Originally Posted by kriller2
Quote:
The war diary is saved in <savegame name>.clg. So please check that. By default, Sh3Gen Beta writes into Entries 1-3, so you will lose this info if another application writes there too. If you want, you can also send the file to me because I will see what went wrong. There is also a certain possibility that Sh3 doesnt like some entries, and I will have to change something in my output routine.
I cant get the war diary to show when I begin a career, like your picture nr.2... It shows up in SHgenerator but not in SH3 in the mission briefing, when I look in <save game>.clg all the mission text is there.
I must see it kriller, otherwise I can't help you. I have a suspicion that the text is too long (happens at the beginning of 1939).
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Old 01-19-06, 03:41 PM   #5
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I have just uploaded version 0.2.0. It's using a much simplified user interface .. it doesn't get more Zen I think



I have added code to read the Silent Hunter III installation path from registry. As I am not sure if this is working with everybodies machines, it would be nice if somebody could check it and let me know.

I have also added the "Aircoverage" option, which enables the preliminary code to plot airbases. I do however, not like very much how it plots into the map, but I thought that it might be interesting for some people to see for themselves. The option is disbled by default, but you can enable it under Settings->General->Aircoverage.
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Old 01-19-06, 10:08 PM   #6
THE_MASK
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Version 2 works fine .
XP sp2
.net 1.1
.net 1.1 hotfix
.net 2
commander 2
RUB 1.45
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Old 01-19-06, 10:21 PM   #7
THE_MASK
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Have you noticed that when looking at the map and you use the (clear map) button it also clears all your info as well .
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Old 01-20-06, 01:41 AM   #8
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Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by JScones
Are you using the userAgent string? Try this method...
Thanks for the info. I will check that. Right now I am using the dotNET check sample code that came with NSIS, which has so far worked very well.

As you seem to be a qualified person to ask, can you give me some tips how I can find the Silent Hunter III path in registry? I want to remove the necessity to specify the path manually, but I am not very good at using the registry.
Yep, I'll dig out some code and PM it to you, although it sounds like you may have it licked already. I'll also dig out some info that helps allow you to get your app to work with either .NET Framework 1.1 or 2.0 (Side-by-Side execution). This may take me a few days to get around to, though.

Just be mindful that some people have multiple SH3 installations...you may like to add switch support so people can choose the installation that they want to use.
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Old 01-20-06, 07:41 AM   #9
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Wow, this is a damn nice mod
Works excellent and i just love the diary. Keep it up
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Old 01-20-06, 11:16 AM   #10
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Version 0.2.1 is out. Among some minor changes, I have now implemented a config file which allows you to adjust the global parameters that Sh3Gen uses to generate the patrol layer. I had planned to do this at a much later stage, but I am already very happy with the way the output scales with changes in the global parameters. I encourage everyone to play around somewhat with the values and tell me if he found a well balanced setting, because this will save me some limited testing time. If I like your files, they might be included in the next versions or hosted at my site. We'll see.

I am also satisfied that I have also made some progress in my quest for the smallest possible map file that contains the most valuable information (see my reply to Cdre Gibs's post) - filesize is now ~ 10kb, while it used to be >20 at the beginning.

@sober: This is expected, and theres nothing I can do about it. Maybe you could remove the erase all button from your map tools, but it might be easier if you simply don't use it

@Cdre Gibs: I'm glad I could finally get you a version that works I mean how many times did we try? But not in vain, because through your input I could fix that #null# patrol issue, which I just forgot.

@Cdre Gibs: I have already considered myself to suppress all German ports, because I didn't like the amount of info either. Therefore I have included a change in 0.2.1 which does duppress all shipping in german ports except minefields and subnets. Note that this could be achieved with a single change in Parameter.ini - I set:
Coeff_LocationUpdateModifier_German=0.0 (used to be 0.7 I think).
So if you want to roll back to the situation before 0.2.1, just change the line to:
Coeff_LocationUpdateModifier_German=0.7
or something you like more. Got it?

@JScones: Thanks for your help. I am sure this information will be very useful.

@Ragtag: Great that you like it. If you want to make a suggestion, here's the place. As my creativity has already been used up atm, I am now waiting for new ideas.
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Old 01-20-06, 11:20 AM   #11
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For the record, I want to publish the details of the parameter.ini, because I hope some people will start working with it:

Code:
[LocationUpdate]
#These values control the intelligencelevel for locations#
Coeff_LocationUpdateModifier_German=0.0		
Coeff_LocationUpdateModifier_Axis=0.6			
Coeff_LocationUpdateModifier_NeutralAxis=1.0
Coeff_LocationUpdateModifier_Neutral=1.0		
Coeff_LocationUpdateModifier_NeutralAllies=0.5
Coeff_LocationUpdateModifier_Allies=0.3	
Inc_LocationUpdateBaseValue=0.5
Delta_LocationUpdateVariation=0.5	
Thd_LocationUpdateMinGroups=1	

[GroupVisible]
#These values control the chance for groups to be visible#
Coeff_GroupVisibleModifier_German=0.7
Coeff_GroupVisibleModifier_Axis=0.6			
Coeff_GroupVisibleModifier_NeutralAxis=1.0
Coeff_GroupVisibleModifier_Neutral=1.0		
Coeff_GroupVisibleModifier_NeutralAllies=1.0
Coeff_GroupVisibleModifier_Allies=0.075	
Coeff_GroupVisibleModifier_AlliedWarship=6.0
Coeff_GroupVisibleModifier_AlliedTaskgroup=0.5
Coeff_GroupVisibleModifier_AlliedValuable=3.0		
Coeff_GroupVisibleModifier_AlliedConvoy=1.5		

[TheaterAssessment]
#These values control the assessment of the general situation#
Thd_SituationUpdate_Theater=0.4
Thd_SituationUpdate_Single=10				
Thd_SituationUpdate_Warships=5
Thd_SituationUpdate_Neutrals=10
Thd_SituationUpdate_Hunters=20			
Thd_SituationUpdate_Convoys=3				
	
[PositionalVariation]		
#These values control the positional variation of visible units#
Delta_PositionalVariation_Theater=2500
Delta_PositionalVariation_Location=0			

[BaseVisible]
#These values control the chance for bases to be visible#
Coeff_BaseVisibleModifier_AlliedAirbase=0.6

[Aircoverage]
#These values control the way aircoverage is used#
Inc_AircraftRangeBaseValue=500			
Delta_AircraftRangeVariation=250
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Old 01-20-06, 02:21 PM   #12
Ragtag
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I don't know how the original campaign creator works but is it possible to have SH3gen to detect when it creates a new mission and then have SH3gen to generate and add the information automatically before i start the mission?
Just so we wont have to alt-tab, generate and then reload.

I have no idea how this works so i'm just asking :P
Again, great work
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Old 01-23-06, 01:48 AM   #13
Herr Karl
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Quote:
Originally Posted by Ragtag
I don't know how the original campaign creator works but is it possible to have SH3gen to detect when it creates a new mission and then have SH3gen to generate and add the information automatically before i start the mission?
Just so we wont have to alt-tab, generate and then reload.

I have no idea how this works so i'm just asking :P
Again, great work
Sounds like a good idea to me...thxz GE
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Old 01-23-06, 11:37 AM   #14
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Today I have uploaded version 0.2.2 , which fixes a serious oversight in the war diary. With the previous versions, if the entries created by Sh3Gen exceeded a certain number of lines, Sh3 would hang permanently whenever you wanted to switch to the war diary. It seems this is because Sh3 cannot arrange single entries over multiple pages.

For this alone, I have complete rewritten the part that does the war diary output. It can now spawn long entries over several pages, which should result in a theoretically infinite number of possible informations. You won't see much difference, but this will come handy in case I should implement additional features in the war diary.

@Ragtag & Herr Karl: I have anticipated your question. Of course it sounds idiotic that you have to go out of port, create a save game, run an external app and then reload. But before I started implementing Sh3Gen I had to decide if I was going to implement it this way or not at all.

The problem is, simply put, if you want to add this amount of new features to a game like Sh3 you will need a hole through which you will be able to smuggle it in. I have found one in the form of the .map and .clg files, though it has the aforementioned inconveniences and of course it's not the best one could think of.

But it works very well.

Moreover, I think it is realistic, as real U-Boat commanders where only allowed to open their orders when they were already at sea.

If someone has found a better way that works, I'd be glad to implement it into Sh3Gen.
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Old 01-25-06, 11:54 AM   #15
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Version 0.3.0 has been uploaded to my site. For this version, I have improved the spatial engine by adding support for quadrants and cartographic aliasnames. Most importantly this means that you are now going to see occasional info on single merchant traffic. Moreover, info about targets includes the quadrant or a geographic location, not just the theater of operation as in previous versions.

I think I can better illustrate the changes with some screenshots:





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