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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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I just instaslled the version on your webpage, I got all kinds of errors like one of the posts above, also do you have to be in a campaign or does it work with single missions too?
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#3 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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#4 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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#5 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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I have just uploaded version 0.2.0. It's using a much simplified user interface .. it doesn't get more Zen I think
![]() ![]() I have added code to read the Silent Hunter III installation path from registry. As I am not sure if this is working with everybodies machines, it would be nice if somebody could check it and let me know. I have also added the "Aircoverage" option, which enables the preliminary code to plot airbases. I do however, not like very much how it plots into the map, but I thought that it might be interesting for some people to see for themselves. The option is disbled by default, but you can enable it under Settings->General->Aircoverage.
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#6 |
Ace of the deep .
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Version 2 works fine .
XP sp2 .net 1.1 .net 1.1 hotfix .net 2 commander 2 RUB 1.45 |
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#7 |
Ace of the deep .
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Have you noticed that when looking at the map and you use the (clear map) button it also clears all your info as well .
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#8 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Just be mindful that some people have multiple SH3 installations...you may like to add switch support so people can choose the installation that they want to use. |
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#9 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Wow, this is a damn nice mod
![]() Works excellent and i just love the diary. Keep it up ![]() |
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#10 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Version 0.2.1 is out. Among some minor changes, I have now implemented a config file which allows you to adjust the global parameters that Sh3Gen uses to generate the patrol layer. I had planned to do this at a much later stage, but I am already very happy with the way the output scales with changes in the global parameters. I encourage everyone to play around somewhat with the values and tell me if he found a well balanced setting, because this will save me some limited testing time. If I like your files, they might be included in the next versions or hosted at my site. We'll see.
I am also satisfied that I have also made some progress in my quest for the smallest possible map file that contains the most valuable information (see my reply to Cdre Gibs's post) - filesize is now ~ 10kb, while it used to be >20 at the beginning. @sober: This is expected, and theres nothing I can do about it. Maybe you could remove the erase all button from your map tools, but it might be easier if you simply don't use it ![]() @Cdre Gibs: I'm glad I could finally get you a version that works ![]() @Cdre Gibs: I have already considered myself to suppress all German ports, because I didn't like the amount of info either. Therefore I have included a change in 0.2.1 which does duppress all shipping in german ports except minefields and subnets. Note that this could be achieved with a single change in Parameter.ini - I set: Coeff_LocationUpdateModifier_German=0.0 (used to be 0.7 I think). So if you want to roll back to the situation before 0.2.1, just change the line to: Coeff_LocationUpdateModifier_German=0.7 or something you like more. Got it? @JScones: Thanks for your help. I am sure this information will be very useful. @Ragtag: Great that you like it. If you want to make a suggestion, here's the place. As my creativity has already been used up atm, I am now waiting for new ideas.
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#11 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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For the record, I want to publish the details of the parameter.ini, because I hope some people will start working with it:
Code:
[LocationUpdate] #These values control the intelligencelevel for locations# Coeff_LocationUpdateModifier_German=0.0 Coeff_LocationUpdateModifier_Axis=0.6 Coeff_LocationUpdateModifier_NeutralAxis=1.0 Coeff_LocationUpdateModifier_Neutral=1.0 Coeff_LocationUpdateModifier_NeutralAllies=0.5 Coeff_LocationUpdateModifier_Allies=0.3 Inc_LocationUpdateBaseValue=0.5 Delta_LocationUpdateVariation=0.5 Thd_LocationUpdateMinGroups=1 [GroupVisible] #These values control the chance for groups to be visible# Coeff_GroupVisibleModifier_German=0.7 Coeff_GroupVisibleModifier_Axis=0.6 Coeff_GroupVisibleModifier_NeutralAxis=1.0 Coeff_GroupVisibleModifier_Neutral=1.0 Coeff_GroupVisibleModifier_NeutralAllies=1.0 Coeff_GroupVisibleModifier_Allies=0.075 Coeff_GroupVisibleModifier_AlliedWarship=6.0 Coeff_GroupVisibleModifier_AlliedTaskgroup=0.5 Coeff_GroupVisibleModifier_AlliedValuable=3.0 Coeff_GroupVisibleModifier_AlliedConvoy=1.5 [TheaterAssessment] #These values control the assessment of the general situation# Thd_SituationUpdate_Theater=0.4 Thd_SituationUpdate_Single=10 Thd_SituationUpdate_Warships=5 Thd_SituationUpdate_Neutrals=10 Thd_SituationUpdate_Hunters=20 Thd_SituationUpdate_Convoys=3 [PositionalVariation] #These values control the positional variation of visible units# Delta_PositionalVariation_Theater=2500 Delta_PositionalVariation_Location=0 [BaseVisible] #These values control the chance for bases to be visible# Coeff_BaseVisibleModifier_AlliedAirbase=0.6 [Aircoverage] #These values control the way aircoverage is used# Inc_AircraftRangeBaseValue=500 Delta_AircraftRangeVariation=250
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#12 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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I don't know how the original campaign creator works but is it possible to have SH3gen to detect when it creates a new mission and then have SH3gen to generate and add the information automatically before i start the mission?
Just so we wont have to alt-tab, generate and then reload. I have no idea how this works so i'm just asking :P Again, great work ![]() |
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#13 | |
Medic
![]() Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
Posts: 163
Downloads: 0
Uploads: 0
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Gato ![]() |
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#14 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Today I have uploaded version 0.2.2 , which fixes a serious oversight in the war diary. With the previous versions, if the entries created by Sh3Gen exceeded a certain number of lines, Sh3 would hang permanently whenever you wanted to switch to the war diary. It seems this is because Sh3 cannot arrange single entries over multiple pages.
For this alone, I have complete rewritten the part that does the war diary output. It can now spawn long entries over several pages, which should result in a theoretically infinite number of possible informations. You won't see much difference, but this will come handy in case I should implement additional features in the war diary. @Ragtag & Herr Karl: I have anticipated your question. Of course it sounds idiotic that you have to go out of port, create a save game, run an external app and then reload. But before I started implementing Sh3Gen I had to decide if I was going to implement it this way or not at all. The problem is, simply put, if you want to add this amount of new features to a game like Sh3 you will need a hole through which you will be able to smuggle it in. I have found one in the form of the .map and .clg files, though it has the aforementioned inconveniences and of course it's not the best one could think of. But it works very well. Moreover, I think it is realistic, as real U-Boat commanders where only allowed to open their orders when they were already at sea. If someone has found a better way that works, I'd be glad to implement it into Sh3Gen.
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#15 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Version 0.3.0 has been uploaded to my site. For this version, I have improved the spatial engine by adding support for quadrants and cartographic aliasnames. Most importantly this means that you are now going to see occasional info on single merchant traffic. Moreover, info about targets includes the quadrant or a geographic location, not just the theater of operation as in previous versions.
I think I can better illustrate the changes with some screenshots: ![]() ![]() ![]()
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