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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Oct 2005
Location: Oklahoma, USA
Posts: 227
Downloads: 0
Uploads: 0
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The only "big" mod I've installed is Harbour Traffic 1.46. I haven't checked out RuB enough to decide whether I want it or not yet, and I need a new vid card before I add too much to my game anyway. It's slow enough getting in/out of port as it is with the harbour mod. Anyway, I noticed the harbour mod put some mines around my port of Kiel, but I have as yet to notice any anywhere else.
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#2 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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Actually, RuB isn't too hard on the graphics. I don't have the harbour traffic mod because of the slowdown. i
About mines, hmmm, I'm pretty sure they came with RuB. I played a campaign without RuB and never ran into mines despite being wickedly aggressive. I suppose we could figure this out by checking the campaign before and after in the editor. KB |
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#3 |
Stowaway
Posts: n/a
Downloads:
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Keep going if this is your first go at it... until you cant stand it!
![]() Then, you can play dead-is-dead on your next command(s) ![]() That's what I'm doing ![]() |
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#4 |
Bosun
![]() Join Date: May 2005
Location: Germany
Posts: 62
Downloads: 41
Uploads: 0
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Well, i dont accept stupid tc kills,if that happens i dont touch anything exept for the windows key to minimize SH, and then i kill the sh3 thread via task manger.
After that i reload the last save game. My time is to valuable to loose hours if not days due to Software related difficulties. IF i go down in realtime or up to tc 8 i take the bitter pill. |
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