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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Thanks, rulle!
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#2 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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#3 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Sensors.dat only contains values for the player's OWN u-boat, such as visibility range and radar range. It includes jungman's radar tweeks. This is the file that is included with the atmospheric mod. AI_Sensors.dat is the file that contains snorkel detection values and sonar fixes, among other things. This file is NOT included as part of the atmosperic mod. If you are currently using jungman's radar fixes, though, it can be used in conjunction with the atmospheric mod. P.S. I have tweeked sensors.dat to include Sergbuto's snorkel & wake reflections. A new version of Atmopheric Mod, compatible with serg's reflecions v2.0, will be out shortly... ![]()
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#4 |
GWX Project Director
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Version 1.5 of 16 Km Basic Atmosphere mod now available.
Changes to 8 Km version and 1.25 waves version are coming up hopefully today. Changes made:Version 1.5 now includes Sergbuto's corrected periscope and snorkel- wake and reflection fixes. (Changed sensors.dat and sensors .val files in data/library folder) This makes it VERY important that when using Sergbuto's Version two reflection and wake fixes... you must delete the sensors.dat and sensors.val files from that mod before application or you will overwrite important changes made to the 16 KM visibility mod incorporated here. Please be patient with our evolution of this mod... when you fix one problem, often others appear. Thank you Sergbuto! |
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#5 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Will the new version of the sensors.dat include appropriate values for the RWR ranges? Jungman helped me on the ones in IuB and I'm too lazy to want to update them again.
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#6 | |
GWX Project Director
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To everyone, I know it is a bit irritating when things change often. We have fixed a problem or two and in the process discover other problems. The issues are finite and there is an end-point here... We have a few things to sort out, but all will come together in the end. ![]() |
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#7 | |
GWX Project Director
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#8 | ||
GWX Project Director
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#9 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
Downloads: 0
Uploads: 0
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#10 |
GWX Project Director
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Sure no problem Glenno... once we get all the potential compatability problems worked out... we can address that.
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#11 | |
Watch
![]() Join Date: Apr 2005
Posts: 19
Downloads: 0
Uploads: 0
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Do I got that right? Also - should this fix and this mod be installed only when in port? Or do I have a reasonable chance of getting this to work in mid-patrol? Capt. Ferrulo |
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#12 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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#13 | ||
GWX Project Director
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I would make the changes in port. It may work in mid-patrol, but it is best to not take chances. I hope that helps. ![]() |
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#14 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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1) Install Uboatreflections 2.0 mod first. 2) Then install the Atmospheric mod on top of it (some files will overwrite the reflection fix, that is normal). Quote:
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#15 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I'm sure the guys won't mind me jumping in here, but for anyone that is getting the "black sky during day" problem *and* they are using SH3Cmdr and JSGME, try this FIRST:
1. Perform a rollback in SH3Cmdr. 2. Disable the Atmosphere mod in JSGME. 3. Re-enable the Atmosphere mod in JSGME. This combination of steps "cleans" your SH3 files. And, as a number of people have already attested, it has worked for them with this and many other mods. To avoid similar file problems with *any* mod in the future, ALWAYS rollback SH3Cmdr BEFORE installing/enabling new mods. Whilst usually not a problem, it is always a good habit to get into to ensure that you limit the potential for file clashes. Also note that you can adjust water density via SH3Cmdr in conjunction with running this mod without causing side effects. |
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