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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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I'm going to jump throw the window 100 times (I live in a 1st floor).
![]() ![]() 3 times I've tried to download it, 3 times it stop before finishing. I'd try 3 navigators, I can't make the donwload manager works (tried also 2). Somebody, please, can tell me what navigator and/or donwload manager has used? ![]() ![]()
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#47 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#48 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Thank you wetwarev
![]() I was starting to fell alone ![]() I will try again, and again and...
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#49 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I get no black sky, and the 16k view is way better, my crew spotted a C2Cargo 13400 away. They probably would of missed it otherwise, or unless i was submerged but even then it might of been to far away.
The dials look good, i like how pressing F4 now takes you to the conning tower hatch instead of outside. Worth the DL |
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#50 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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I'd some troubles to download the mod yesterday, but at the 4th try it was good.
I've dont seen any bug on my first mission of a new career. All is ok for me. Exept the new commands (left buttom) doesn't work I've installed only IUB and options Harbor Heavy and Radiolog heavy. and all on a clean SH3 install But I've don't seen any fighter near the english coats during 100 kms. (It's my first mission, perhaps I'll see it later :P ) |
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#51 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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I made a weather report fix for RUb, but I believe it is also necessary for IUB. Both mods share the same files.
Check out this thread: http://www.subsim.com/phpBB/viewtopic.php?t=44705
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#52 | |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
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First things first. Good job sir. My thanks to you and everyone who contributed to this. I now have black sky whenever the sun should be visible. At night I see beautiful stars and a really nice moon. During the day, if the weather is overcast the sky looks right, i.e. good looking clouds. However when the sky should be clear, it is black. I can see the sun as a big pale yellow ball, fairly plain; and I can see the moon, beautifully rendered, but the sky is uniformly black everywhere else. As soon as the sun sets, the stars come back out and all is well. Now, I did not experience this on my first patrol with IUB. Everything looked fine. The problem appeared after I updated my nvidia driver to 81.85. I then tried the beta 81.87 and the sky was still black. I am going to try now to revert to whatever I had before, seventy something, I hope I can find it. I installed IUB by first going to SH3 Commander 2.2 and doing a rollback. Next, I used JSME to remove everything I had loaded. Then I deleted the data directory from my SHIII directory and copied a clean v1.4b version back into that directory. Finally, I used JSME to install IUB and nothing else. My system is: P4 2.4 GHz Win XP fully patched 1 GB ram nvidia GeForce FX 5700 LE 128MB And I always run "end it all" before playing. Again let me say how much I like this mod. I have always used RUB, and really appreciate the realism, but I also like the eye candy. Before IUB I would have RUB and 15 other mods loaded via JSME (another fine program) but often couldn't remember which version of which mod caused which effect. I was fighting CTDs constantly. Now I am envisioning a future where I use Commander and IUB and nothing else. My life is complicated enough, anything to simplify it is greatly appreciated. I have some sense of the list of contributers but I'm sure I am not aware of them all. And I realize that there are a lot. To everyone who contributed to this project: The drinks are on me if we ever meet; in the meantime, thanks again and keep up the good work. JBC |
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#53 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Well finally, after 5 tries, I could download it.
![]() I like it very much and I haven't got the sky problem. I notice the general slowdown, but is usual on my computer. Great work, maybe you can make the file easier to donwload, split in parts, or make the use of a download manager easy, but foor the rest, all works well. Maybe a compaint... that guy who shout when hitting a ship... gets me nervous, I think he will be my "last torpedo". :hmm: My computer, if anyones need to know is PIII 800 320 Mb RAM Nvidia FX5500 128 Mb graphic card WinXP fully actualized. 90 GB of Hard Disk. Yes, I know is a wonder that SHIII runs... but It do even with a good amount of details... I don't need to set the settings to minimum. Only that the charges are long, but then, the game goes well ![]()
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#54 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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really an excellent work!
Just 1 problem: I don't like your sound effects, especially the explosions, how can I restore the original files? Thanks. |
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#55 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Thanks for the info JBClark; it seems the new Nvidia drivers are the culprit. I rolled back to the 77.77 series myself. Apart from the usual missing sun glare, they're fine.
cunnatzzo: If you have a backup, just restore original .wav files of SH3 in the /data/Sound folder. It's a shame you don't like them though, I only include improvements - for example, the original pressure hull creak sounds are the same ones as used in the Dwarven mines in Morrowind!! |
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#56 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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orgy, I like your sound improvements but not their quality, just my opinion.
Thank you for your great work. ![]() |
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#57 |
Swabbie
![]() Join Date: Apr 2005
Posts: 12
Downloads: 132
Uploads: 0
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First: Thanks to all mod makers for the time and effort. I would probably hav punted on this game long ago if not for your effort.
Thanks to oRGy for compiling those efforts into a kick-ass package. Now my problem: Everything Looks great but when looking at the horizon my FPS drop to single digits. If I look below the horizon the FPS jumps to 30+. I assume this has to do with the visibility changes. Is there any way to eliminate just the visibility change to test this? My system: P4-2.8, 1 Gig Ram, 9800 Pro (128) |
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#58 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Is this out on the open sea or near coastline?
Anyway you could try the atmosphere mod (8km) version - it's on the SH3 Mod Workshop forum. It should be compatible... mostly. |
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#59 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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It's tolerable, but I was wondering if using the default scene.dat file would resolve this. I haven't tried it, because I'm torn between the frame rate issue, and the ability to see 18km(which is very nice)....
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#60 |
Swabbie
![]() Join Date: Apr 2005
Posts: 12
Downloads: 132
Uploads: 0
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Thanks for the reply! I did some playing around during the weekend.
Here is the scenario: middle of North Sea. Slowdown only seemed to occur during rough seas and looking toward England. If I looked to port and that is the direction England was that is where the slowdown occured. If I sailed toward England and looked to the bow - FPS drop. If I looked any other directions FPS was acceptable. I spent the weekend pulling IUB apart and trying different things to see if I could isolate the mod causing this. I didn't solve this problem but I found out replacing the Skycolors*.dat files solved the Black mid-day sky problem (this only occured after i started pulling IUB apart). Any help you can give me on this would be appreciated. |
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