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Old 11-25-05, 09:25 AM   #46
EAF274 Johan
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A few suggestions:

- More dud torpedos! I have the Realistic Torps option enabled in SH3 but the only duds I ever get are when they impact at shallow angles or detonate early in heavy seas. Makes me wonder if dud torpedos are even in the game?...

- Bring back the torpedo running pattern in F6 view (for FAT and LUT torpedos). Apparently this can be done by changing the file DashLine.tga in \data\Menu\Gui

- Realistic player ranks: I don't think there were any U-boat commanders with the rank of a mere Leutnant z.S. Let the player start as Oberleutnant.
Here's how: edit de_menu.txt with the following

170=Oberleutnant z. S.
171=Kapitänleutnant
172=Korvettenkapitän
173=Fregattenkapitän

Fregattenkapitän may be equally unrealistic, but most players will never reach that rank anyway
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Old 11-25-05, 10:06 AM   #47
Beery
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Quote:
Originally Posted by EAF274 Johan
A few suggestions:

- More dud torpedos! I have the Realistic Torps option enabled in SH3 but the only duds I ever get are when they impact at shallow angles or detonate early in heavy seas. Makes me wonder if dud torpedos are even in the game?...
I don't know of any way to make more duds. If I knew how to do it, I would.

Quote:
- Bring back the torpedo running pattern in F6 view (for FAT and LUT torpedos). Apparently this can be done by changing the file DashLine.tga in \data\Menu\Gui
It was removed because real commanders wouldn't have plotted it on their maps. I think it gives the player too much info.

Quote:
- Realistic player ranks: I don't think there were any U-boat commanders with the rank of a mere Leutnant z.S. Let the player start as Oberleutnant...
There were 6 U-boat commanders whose final rank was Leutnant zur See. There were probably a lot more who commanded as a mere Leutnant and who rose to a higher rank. In RUb you only command as a Leutnant for a short while - usually only a single patrol.
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Old 11-28-05, 04:24 AM   #48
EAF274 Johan
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Thanks for the info Beery! I wasn't aware that there were a number of Leutnant commanders in reality.

I see your point with the torpedo pattern lines being rather unrealistic. It's just that they made the F6 map a little more useful. Right now the F6 map is totally useless. Would it be possible to make the plot lines of the nav map appear on the F6 map? This way the player does his plotting on the nav map, and can see the plot zoomed-in on the F6 map.
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Old 12-06-05, 02:49 AM   #49
Venatore
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Get rid of short-cuts, so you have to get to parts of the sub in a more realistic time frame.

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Old 12-25-05, 07:02 AM   #50
Vermin
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Default Decks awash?

Okay, so RUB1.45 has enabled decks awash - but how do I actually get my U-boat to partly submerge to the magic depth?

Is there some special key or do I need to get the special depth from some file and then "submerge" to that depth (using the depth gauge)?

Thanks

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Old 12-25-05, 12:55 PM   #51
Kaleun
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Hi Vermin,

i just find ordering a depth of 7 of 8m, depending on sea state, does the job

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Old 12-26-05, 10:52 AM   #52
Vermin
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Thanks Herr Kaleun!

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