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#46 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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A few suggestions:
- More dud torpedos! I have the Realistic Torps option enabled in SH3 but the only duds I ever get are when they impact at shallow angles or detonate early in heavy seas. Makes me wonder if dud torpedos are even in the game?... - Bring back the torpedo running pattern in F6 view (for FAT and LUT torpedos). Apparently this can be done by changing the file DashLine.tga in \data\Menu\Gui - Realistic player ranks: I don't think there were any U-boat commanders with the rank of a mere Leutnant z.S. Let the player start as Oberleutnant. Here's how: edit de_menu.txt with the following 170=Oberleutnant z. S. 171=Kapitänleutnant 172=Korvettenkapitän 173=Fregattenkapitän Fregattenkapitän may be equally unrealistic, but most players will never reach that rank anyway ![]()
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#47 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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#48 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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Thanks for the info Beery! I wasn't aware that there were a number of Leutnant commanders in reality.
I see your point with the torpedo pattern lines being rather unrealistic. It's just that they made the F6 map a little more useful. Right now the F6 map is totally useless. Would it be possible to make the plot lines of the nav map appear on the F6 map? This way the player does his plotting on the nav map, and can see the plot zoomed-in on the F6 map.
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Rock 'n' roll is the only religion that will never let you down |
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#49 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Get rid of short-cuts, so you have to get to parts of the sub in a more realistic time frame.
Venatore ![]() |
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#50 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Okay, so RUB1.45 has enabled decks awash - but how do I actually get my U-boat to partly submerge to the magic depth?
Is there some special key or do I need to get the special depth from some file and then "submerge" to that depth (using the depth gauge)? Thanks Vermin |
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#51 |
Chief
![]() Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
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Hi Vermin,
i just find ordering a depth of 7 of 8m, depending on sea state, does the job Kaleun |
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#52 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Thanks Herr Kaleun!
![]() Vermin |
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