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#46 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
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I lock and aim for the gut on the surfaced boat... and I use the TII or the ZK on the submerged boat... just have to aim real good from sonar bearings... aimpoint is below the Conning Tower... ZK is a bit of a problem.. it wants to hit the rudder too much, which does not even slow down the S-boat... Never had a bounce-off yet... 1 shot is all it takes... blows up real good (Hollywood style)... Good mod Serg... very enjoyable and easy to add to the Harbors for more thrills... ![]() I wonder if I can add Hydrophone or Sonar so that the S-Boat will detect an enemy contact?... ![]() Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#47 |
Pacific Aces Dev Team
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Actually, the sub has hydrophone at the H01 node. But maybe in this case it does not work and it is necessary to define a specific type for it to function, as done for DDs. Also, I doubt the sub will change direction for attacking the enemy when the latter detected. It is only DD/DE's AI is capable of doing that. But it is still a good idea to put in other sensors such as sonar and radar.
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#48 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
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Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#49 |
Stowaway
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IO have got a trouble - surfaced submarine (S class) causes СTD, while attampting to see it in the museum
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#50 |
Pacific Aces Dev Team
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It seems that others do not have this problem and it works fine for me. Maybe there is a conflict with some of your mods/ships/units. Eventually, numerious 3D-model clonings by various people will lead to such kind of conflicts between units created by different modders.
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#51 | |
Grey Wolf
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#52 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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At 5 meter on a surfaced sub i get an impact on the hull(But i found the sweet spot,just under the sail...one fish,one kill)
Deeper (6 or 7)i'm likely to get a bounce. At 12 meter,same thing,even the kill(Aimed right at the periscope) Both the target were docked. The S class has roughly the same draft of a type IX(compared during a pirate-style broadside deck gun fight at a roughly 100 meter distance,many death on my side ![]() And...about bouncing torpedo:during one of my test,with the enemy Sub surfaced and pointed at the same direction of my boat,one of my Torp,with a MAGNETIC setting,depth 1 meter,passed just on the side of the rudder,bounced OUT of the water,and then again in the water...useless and without propulsion. It's strange because the AI type VII with virtual torpedoes(It was Sergbuto work??? I don't remember :hmm: )was affected by the magnetic setting,over and under the boat. During one of my test a magnetic setting ZaunK passed over the engine area and exploded,impact was more likely to bounce on the hull(For the same reason i use to set all my homing torpedo under the keel of the target-ship.So he can do many passes if eventually,for some reason doesn't detonate.I have a really blasted story about this,but this is not the right place to talk about it) EDIT:strange thing happened...after the killing blow under the sail i get an "Enemy unit destroyed" message but the enemy boat it's still floating,even with a large hole were it should be the command room,at 32x time compression(I want to see the sinking) Sadly,my "testing" was interrupted by the RAF,but from underwater i can see it's still afloat.Strange :hmm: |
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#53 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
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So, if you slightly miss the 'sweet spot', but the topside compartments blow and all propulsion stops, then it's a sinker for sure and may not worth another eel.... if no escorts around to give chase, it may be worth a few deck gun shells for the coup de grace.. Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#55 |
Stowaway
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WeLl, I have cloned both subs and now they work fine. Sergbuto, would you mind if I include cloned subs to next release of my mod?
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#57 |
A-ganger
![]() Join Date: Dec 2005
Location: Wisconsin
Posts: 79
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That looks awesome! Nice job!
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#58 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
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Hunter,you mean that the Magnetic detonator works now?
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#59 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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Is there a non-rapishare link to download this boat? I can't find it at u-boat.simulations either...
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#60 |
Pacific Aces Dev Team
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It was a limited time offer.
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