SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-07-05, 01:35 PM   #46
Neutrino 123
A-ganger
 
Join Date: Jul 2005
Location: UCLA, Los Angeles
Posts: 73
Downloads: 0
Uploads: 0
Default

Thanks for the list, Jamie. I'm glad to know a few of the annoying ones have already been sorted out.
__________________
Neutrino 123
Neutrino 123 is offline   Reply With Quote
Old 09-07-05, 01:53 PM   #47
DivingWind
Engineer
 
Join Date: Jan 2005
Location: Lithuania
Posts: 211
Downloads: 7
Uploads: 0
Default

Now, when Jamie answered I can whait for the patch untill the end of time.
Subsimers,Rome wasnt built in a day,same with DW, it needs time.It will (without a doubt) evolve into something great and unbeatable, one way or the other

This game is unique. It's uncomparable to any uder sub sims. If someone is still hesitating BUY it now without any fares !
__________________

DivingWind is offline   Reply With Quote
Old 09-07-05, 02:11 PM   #48
Syxx_Killer
Admiral
 
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
Default

I guess I don't know my modern stuff that well, but I know it enough to know this game is top notch. I guess since I don't know my modern weapons that well, I find myself having fun with the game rather than yammering about bugs and patches. This game is so deep and technical, of course there will be a bug or two. I guess basically what I'm saying is, I like the game and will try and do my part to recommend it to prospective commanders.
Syxx_Killer is offline   Reply With Quote
Old 09-07-05, 02:33 PM   #49
jlab
Nub
 
Join Date: Jul 2003
Posts: 3
Downloads: 0
Uploads: 0
Default

thanks for responding here jamie.

i know some will disagree with me, but i think many of the people here, the ones who actually paid for DW, would actually HAVE paid more. i'm not sure it would have made that much of a difference, considering the real numbers of purchasers involved, but anyway... if one considers the actual $s per hour of great play that you can get from a superior game/sim like DW, it turns out to be incredibly cheap in comparison to almost any other form of entertainment.

i am looking forward to a patch, and i'm glad to hear y'all are still working on it. keep up the good work.

and yeah guys, lets try to keep it positive about this stuff. any gamer that nows shizzit about sims knows that DW is beyond compare even as it stand right now.
jlab is offline   Reply With Quote
Old 09-07-05, 03:04 PM   #50
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 42,645
Downloads: 10
Uploads: 0


Default

Quote:
Originally Posted by JamesT73J
Bought the game yet, Skybird?
As I already said on Monday or Tuesday - yes, from a friend's brother who visited me over the weekend and who was NOT too happy with it, he knows more about the database than I do and found the SCX data to be far more sophisticated. He went back to SCX. I have no bad consciousness for buying second hand. The copy had produced income for sonalysts, and I have payed him 50 euros for it, which roughly equals the dollar price.

Hey, I even alraedy hailed the great manual!
__________________
If you feel nuts, consult an expert.
Skybird is offline   Reply With Quote
Old 09-07-05, 03:40 PM   #51
Boomer Ang
Watch
 
Join Date: Dec 2001
Posts: 22
Downloads: 0
Uploads: 0
Default

I will abandon for sure SA theories and games in the future, don't blame for this , it's a personal decision.

What I care to highlight anyway is that in these last 7/8 years I had the pleasure to meet here several good friends with whom I had lot of amazing time talking about sub games and whatever made us having good time talking each other.

Just like it happens in real life I also found some men with whom I had hard discussions anyway I appreciated also this side of the community because it is , and above all it has never been made of fake men but real ones with I enjoyed to talk with and I am proud to have been a member of this community.

As you certainly are seeing I am writing directly here instead of a copy and paste from a corrected blue-print of Wordpad therefore my logical thoughts are not very organized anyway who knows me since years have surelly understood what I am meaning.

I won't come back here to bad talking about DW, now it has no more importance for me but the temptation to greet my old friends ( and why not even some old " enemies " ) sooner or later will prevale so I'll be back sometimes to talk with the great Skybird, remembering also huge Tomasew ( huge in terms of sympathy and skillness not about the weight of course ) every old men like Mcarm, Te Kaha ,Jtseed , Ramius I stop here otherwise I'll forget few instead of dozens....

Sure, cheers even to Oleg ( did you finally find out which is the key to push to turn the pc on ? ) , Furia and every old enemy I had here...I had a lot ,now that I am recalling :- )

Cheers

Boomer

P.S: please don't cry
Boomer Ang is offline   Reply With Quote
Old 09-07-05, 05:00 PM   #52
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 42,645
Downloads: 10
Uploads: 0


Default

"The great"...? I like the sound of that... I decided for that reason that I would miss you if you should leave for too long :rotfl: Why not heading over to the general forum instead, spending more time over there? The discussion there are not less tricky than here
__________________
If you feel nuts, consult an expert.
Skybird is offline   Reply With Quote
Old 09-07-05, 05:21 PM   #53
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Jamie
The only reason that I have not posted a patch update to this point is that many of the fixes are still up in the air and need to be tested for play balancing... If you would like a minimal list of sorts, then here:
  • - The STADIMETERS on all 4 subs now remember which platform was selected last time when a player re-enters the screen. Also, the list is circular.

    - Kilo BB sound cheat was removed.

    - Kilo speed bug (where speed increased to 18 knots when diving and ordering ahead 2/3) was fixed.

    - The speed lock buttons were changed to behave like Sub Command. That means that they stay locked when autocrew TMA is on or off AND the player can still enter speed, course, bearing and range values even with the locks on. Autocrew was taught to honor the locks as he generates a solution.

    - The way that the sub TMA's handle manual solutions was improved AND manual solutions can now be handled for the first time by the FFG TMA.

    - A bug where the acoustic displays stopped displaying data from either helo's buoys when the sync'd helo was changed was fixed.

    - Corrected a test in the sensor logic that could have failed incorrectly. (This was incidental and not related to any known bug)


    - Corrected the speed vs OS noise bug in the submarines ("Sound vs. Speed" fix).

    - Corrected a problem with the FFG Towed Array Save Game function which caused loaded gamaes to ignore changes in the contact list.

    - Fixed a problem where the FFG's AI helo had its loadout restored when a saved game was loaded. Also, fixed the buoy waypoint list so that a loaded game gives correct waypoint count.


Now is that all of the fixes? No, absolutely not... There are many changes to the code that have to be verified and tested and will then be thoroughly tested by the BETA testers before ANYTHING is released.

So before you exclaim that your most disliked bug is missing from that list (my top ones are the "Screen Flicker" and the "Music Stutter" bugs, personally), please give us the benefit of the doubt to continue to work and potentially secure some fuding from our new publishing partner.

- Jamie
Thank you, sir.

Edit: Oh, and I'm sitting in HL now if anyone's game.
PeriscopeDepth is offline   Reply With Quote
Old 09-07-05, 05:29 PM   #54
Hellcat
Ensign
 
Join Date: May 2004
Location: Ontario, Canada
Posts: 224
Downloads: 7
Uploads: 0
Default

Thank you Jamie, it means a lot that a rep has responded concerning this issue directly.

On a side note I recently purchased Rainbow Six: 3 and quickly discovered that the modding community had died a quick death due to ubisoft clamping down on any potential modding by not releasing a planned SDK.. Now not really a good comparison to our current situation however at least you guys are at the table and willing to discuss issues with us.
__________________
"readiness is only accomplished when the need for it is over"

Hellcat is offline   Reply With Quote
Old 09-07-05, 07:51 PM   #55
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

DW is the best modern warfare subsim out there--it's also the only one. No company has made a new nuke subsim since Sierra made Fast Attack in 1997. I hope a few guys don't kill the entire genre with obsessive nit-picking.
Onkel Neal is offline   Reply With Quote
Old 09-07-05, 07:55 PM   #56
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
Default

Thanks for the reponse Jamie. Count me in as a very satisfied customer of DW.(And other products you developed as well).

I understand what Xabba's intention was in starting this thread. It seems to be a respectful "how ya' doin'" and "what's going on" type of thread. I'm actually glad he brought it up. I was wondering myself how you folks at Sonalysts were doing with 1.02. But I'm just speechless how the people who seem to show nothing but dissatisfaction(and they happen to be the loudest to boot ) tend to come to these threads and destroy the original intent with " I want, I demand, gimme, gimme, gimme, gimme......ad nauseaum. Then they proceed to threaten boycotts and other childish drama. You people at Sonalysts have made it perfectly clear (to me at least) that DW IS NOT abandonware.

I'll bet dollars to donuts that some of these "unhappy people" would have alot more fun playing Dangerous Waters if they weren't looking for reasons to hate it.

Sea Demon
Sea Demon is offline   Reply With Quote
Old 09-07-05, 08:07 PM   #57
bradclark1
Ocean Warrior
 
Join Date: Feb 2003
Location: Connecticut, USA.
Posts: 2,794
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
DW is the best modern warfare subsim out there--it's also the only one. No company has made a new nuke subsim since Sierra made Fast Attack in 1997. I hope a few guys don't kill the entire genre with obsessive nit-picking.
Obsessive nit-picking? How about some support from the company?
This community is like mushrooms. Kept in the dark and shoveled some crap every now and then.
Support works both ways. I've only seen it one way, the community to company. When did this game come out and what support has been given?
Then SA has the nerve to say "be positive". Are we still supposed to be positive in 2006?

Brad
bradclark1 is offline   Reply With Quote
Old 09-07-05, 08:11 PM   #58
OlegM
Engineer
 
Join Date: Dec 2001
Posts: 214
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
DW is the best modern warfare subsim out there--it's also the only one. No company has made a new nuke subsim since Sierra made Fast Attack in 1997. I hope a few guys don't kill the entire genre with obsessive nit-picking.
LOL re obsessive nitpicking... amen to that Neal

O.
OlegM is offline   Reply With Quote
Old 09-07-05, 08:27 PM   #59
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by bradclark1

Obsessive nit-picking? How about some support from the company?
This community is like mushrooms. Kept in the dark and shoveled some crap every now and then.
Support works both ways. I've only seen it one way, the community to company. When did this game come out and what support has been given?
Then SA has the nerve to say "be positive". Are we still supposed to be positive in 2006?

Brad
Brad, Sonalysts have been very informative and active in this forum, mate. They post here frequently. But we should accept that they cannot give all the information we want all the time. I think we are expecting too much (yes, there is such a thing ). Lol, I remember when we would hear from the game companies once a quarter... be patient, my friend.

Yeah, they are saying "be positive" when people start talking about boycotting. They are the only company making this type of game, are we going to be positive in 2010 when we are still remembering the days when Sonalysts made commercially available subsims? It sure could happen.
Onkel Neal is offline   Reply With Quote
Old 09-07-05, 09:01 PM   #60
bradclark1
Ocean Warrior
 
Join Date: Feb 2003
Location: Connecticut, USA.
Posts: 2,794
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
I think we are expecting too much (yes, there is such a thing )
I beg to differ mate. Expecting a patch after a year is not expecting too much.
bradclark1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.