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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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I like how the low FOV camera makes you feel like youre there, good for movies and such. But when youre in the thick of combat trying to frantically look around it can be quite dizzying.
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#47 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
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Hi!
This is one of the best Mods for SHIII ever been brought out! A complete new gamefeeling in the sim..... Thank`s a lot to CCIP for his support and work on that! @CCIP Maybe u feel/understand now what i meaned with the more-intensive-feeling inside and outside of the sub..... ![]() U did it for me and others.... thanks a lot! Best wishes Sale |
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#48 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
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Hi CCIP!
the Mod is perfect how it is! -Did u add the same effect to the Followingboat camera? I mean the camera which is used with the comma button, which is staying by the ship. -Is it possible to add the same 50 FOV effect to the binoculars view? if yes, is it possible to do the same with the periscope&Uzo views? That would be the perfection of your great cameramod! ![]() But it is perfect how it works now! I say it again: U have made maybe the best mod for this game, i have seen! Thanks a lot! Greetings Sale! |
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#49 |
Navy Seal
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I'll try it with UZO/Periscopes and Binoculars - not 100% sure if it'll work, but we can always try (I haven't really looked into how zoom levels work).
I can also bring back a wider angle for the flak guns, for example, in case the narrow angle makes it confusing during action - that could probably help, and you'd still have the 'zoomed' view whenever you wanted (by changing the zoom level). :hmm: |
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#50 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
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The Views on Flak and Deckgun are great how they are now!
![]() But the thing in Uzo, Binoculars and Persicope would be really fantastic..... but it is not so important, but would be a great improvement! The mod is fantastic how it works now..... the other things are not soooo much important, i think. ![]() But u said it, testing is all...... its a big improvement for the game now! |
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#51 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Are there any camera controls you have added in the camera mod? I mean over the mod as a whole.
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#52 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
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Thanks for the latest version of this wonderful Mod CCIP. I tried it out last night with Beery's new Night Sky/Water Mod and the combined perspective and claustrophobia was incredible. This has made such a difference to the whole experience.
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My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
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#53 |
Torpedoman
![]() Join Date: Apr 2005
Location: Chicago Expatriate
Posts: 116
Downloads: 6
Uploads: 0
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After getting to visit the U-505 in Chicago (I lived only four blocks from a U-boot!
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#54 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
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Hi CCIP!
Thank`s again for ur great CameraMod! Have had a lot of fantastic gameplay hours.... ![]() just a small question! Hey, i know i am nerving u with those things... ![]() Alright, is it possible to add the same FOV (zoom) Factor to the GowithOutsideCamera which u get when u are pressing Button "," komma? And second: is it possible to make the range/limitation of distance decreased from now 100 meter to 1000 meter? So we could enjoy the moving with the Boat with a fantastic Zoom factor how u have it in F12 Freecam, and we could so run with the boat and look at it from a distance of 1000 meters or so.......!? that would be great... a lot of people would enjoy that intensive feeling... ![]() Thank`s for all answers! Best wishes Sale |
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#55 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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bookmark
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#56 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
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@ CCIP!
any suggestions? @ ALL! Anybody have a tutorial or HOWTO edit HexValues? Then i could do this bymyself..... But i am a stupid idiot in editing Hexvalues ![]() I have no idea what Values are for what..... I only see when oden the dat.files with a hexeditor, i only see there a salat of numbers..... Sorry for that nerving! ![]() Thank`s for all answers! Greetings Sale |
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#57 |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
Uploads: 0
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Hi CCIP
First, sorry my english. Im using this great mod, but I have problems with it. When I press F12 the cam move itself to many meters underwater. I have to move it to the surface but it automaticaly returns to underwater, perhaps 60 or 100 meters, I am not sure how deep. Also it is impossible to look at a specific direction because it starts to spin in another direction. The camera respond to mouse movements just for a while (0.5 seconds), then spins horizontally. Other times it had spun with the horizontal inclined 45 degrees to the rigth.... you see the horizon like a right slash = " / " This happens once each two times I load the game. ![]() The installed mods are ![]() Any idea? I'll test it uninstalling some mods to see the problem stops. |
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#58 |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
Uploads: 0
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A time ago CCIP released a version of his CAM mod with angle FOV 10, 20, 30, 40, 50, 60, 75 default, 75 modded, 90, 100, 110, 120 and 130 = 13 files total
![]() ![]() ![]() These files worked fine to me, but sadly I erased them after installed the actual version 2 ![]() Anybody knows where can I find them again? ![]() |
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