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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
The Old Man
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What I like on subsims ? Hard to say.
Let's analyse .. I hate war. I hate weapons. I hate killing. I love machines. I'm amazed by weapons. Even nukes. How does it goes together ? I can't tell. I like simulations of all kind. Aircrafts, spaceships, FPS, anything. All this fast paced, 3d environment action. Subsims are different. Big part of it is just knowing all the stuff. And there is also the the myth of outsmarting enemy (like we can see in movies and books). In fact, in DW, you very rarely outsmart somebody. Who makes mistake dies. If nobody makes mistake, better ship (ie ship with better sensors) wins. But it is still fun, somehow .. I too wonder. Idea of being in command ? Fleet command was no such fun for me. Idea of being closed in tight iron tube under the water ? I hope not ![]() I've heard recently one of my grand uncle died on austrian sub in WWI. So maybe it is simply genetic disease ! ![]() |
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#47 | |
Admiral
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how do you find the number of tonnes you sink?
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#48 |
Sub Test Pilot
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I note down every ship i sank then go to the USNI refrence and find the tonnage then add it together.
I keep a record of it.
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#49 |
Admiral
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Ah, clever......
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#50 | |
Naval Royalty
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#51 |
Sub Test Pilot
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In single player ive yet to be sunk. and the tonnage doesnt include mp games.
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#52 | |
The Old Man
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#53 | |
Naval Royalty
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#54 |
Admiral
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Its not that hard, especially in a sub, even I am coming back to the "world" of submarines, specifically the Kilo (its my favorite besides the Seawolf). I also have yet to be sunk in a sub since my "return"
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#55 | |
Naval Royalty
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I also think they like to play the vessel with an edge. |
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#56 |
Admiral
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so it was sort of like a Seawolf against a torpedoless corvettes? thats pretty sad. I hate those missions where, like you said, it puts an already super deadly sub against a very easy opponet. I think that putting any surface combatant against a sub without at least a ASW aircraft makes it way too easy for the sub to do ASuW.
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#57 |
Bosun
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Sometimes even helos doen't help that much, u just have to use a SAM launched from the conn
![]() ![]() BTW: Whats REALLY boring r the missions that don't have enemies at all. What was sonyalists thinking? or have i just not played them? |
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#58 | ||
Naval Royalty
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While an SSK might be able to get off a first shot against a surface combattant, the surface combattant, by using his speed, can frustrate an SSK's ability to get off a shot at all. If a surface combattant detects an SSK, even if he's just armed with SVTT, then he has successfully defended the high value units he's escorting because now they have the option of changing course, leaving the SSK HOPELESSLY out of position for a torpedo shot. So, the battle is more competitive than one might imagine. There's also the fact that if an SSK shoots a surface vessel, now there's a flaming datum. So now they have the SSK localized to a certain degree, if they know it's weapons range (i.e. they look in the USNI reference). Now the problem is how to search the area of uncertainty faster than it's expanding, which a surface warship can do. So... an SSK really needs to pick it's shots because if he shoots early, he's risking having a bunch of angry destroyers chasing after him, even if he hits his target of choice. Submarines need to shoot the target of maximum impact to be effective. A surface vessel can kick a submarine's butt, but it has to be very smart about what is working in it's favor and it has to choose it's battles. Surface ASW is really an art of it's own, but it requires a very high degree of proficiency to be competitive. I think that DW people tend to have a pro-submarine bias, though, and make scenarios from the perspective of a submarine being the ultimate weapon. Last edited by SeaQueen; 10-07-06 at 01:29 PM. |
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#59 |
Admiral
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hmmm, interesting. I also agree that some people view subs as "king" of the game/seas, and that they think they are invincible. but one thing with the submarine, is that once you fire a torpedo and it explodes, there is now a long 'blue-out' period where it becomes very hard to find anything with sonar. this can allow a sly submarine commander(
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#60 | ||||||
Naval Royalty
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Suppose you wanted to set up a barrier patrol between Bear Island and the Norwegian coast, okay? It takes over a full day to go from one side to the other at 5kts. Does a few minutes of broadband noise make a big difference? Not really. You might lose contact for that period of time, and if you only had a very tenuous hold on the bad guy he might be tipped off by the explosion and quickly slink away, but that minute or so of noise isn't a big deal to me in terms of my tactics. I suspect if I had a tenuous hold on him and lost it, I'd probably be able to pick it up again later unless he'd already essentially gotten past me. Quote:
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