![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
|
![]() Quote:
CCIP has modded the reload times, please read this thread: http://www.subsim.com/phpBB/viewtopic.php?t=39760 |
|
![]() |
![]() |
![]() |
#2 | ||
Sailor man
![]() Join Date: Nov 2005
Location: Finland
Posts: 49
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
If this is the day we shall fall, then let us go down with honour, and be remembered as the lonely knights of the sea, the men who felt mercy but were unable to give it... Because that is what we are. |
||
![]() |
![]() |
![]() |
#3 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I think that the misunderstandings In this discussion are because you are talking about two completely different things -
situation A - putting 200 rounds in a ship; situation B - putting 20 rounds in a ship. it gets the intended realistic results for the situation A, However, it gets unrealistically slow reload times for situation B, as mentioned by many others, and as agreed by Beery (5 minutes to fire 20 rounds, wasn't it so ? and 15 minutes for 30 rounds.) This is what I dislike - shouldn't situation B, getting a quick coup-de-grace, be the absolutely most common historically usage of the deck gun, and situation A - just a few acts of desperation ? I understand that the game hard-codes too much to get a correct simulation in both cases, however, shouldn't the idea be to focus that the usual, common situations would work correctly, instead of the rare cases ? What use is having the exception cases work realistically, while the common usage is unrealistic ? I am saying that the timing should be adjusted so that the time to fire ~30 rounds is realistically accurate (so a reload time of 30 seconds), even if it disrupts the 200 round issue - since the 200 round situation is an exception, but the 20-30 round situation is the one that must work properly. |
![]() |
![]() |
#5 | |
A-ganger
![]() Join Date: Oct 2005
Posts: 74
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
Why make RUb's deck gun more effective when it is still more effective than real deck guns were?
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#7 | |
A-ganger
![]() Join Date: Oct 2005
Posts: 74
Downloads: 0
Uploads: 0
|
![]()
Beery:
Quote:
Personally if I suspect that I have to fire more than 40 rounds, I use a torpedo. But mostly I use the deckgun for sinking fishing ships, which takes less than 20 rounds. Which really justifies a lower reloading time. |
|
![]() |
![]() |
![]() |
#8 |
GWX Project Director
|
![]()
DIE thread DIE!
![]() ![]() ![]() We don't need you anymore. |
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Oct 2003
Location: EU
Posts: 11
Downloads: 70
Uploads: 0
|
![]()
Hello guys,
this MOD rocks.... but lets get serious now: do we really need to chase a almost sinking ship (looking from behind he was leaning almost 45° to the right for at least 2 hours....... moving in zick-zack too) for hours to get it sleeping with the fishes through the useless deck-gun? plz tell me if there is something to change in some INF file/whatever.... you know this sucks (especially if you shoot into the water accidently.... you never know) its a good thing to make a realistic mod, but don't forget that some things just have to be game-style. greetz, cab |
![]() |
![]() |
![]() |
#10 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
the hole article is in: http://www.uboataces.com/weapon-deck-gun.shtml Ref. |
|
![]() |
![]() |
![]() |
#11 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
Speaking about real-life, the deckgun cannot be used as a primary weapon.
If we use our sense of logic, one would understand that a tiny little gun such as the 88 or the 105 will neither do much damage nor be very effective against any type of shipping. And if one understands that much, then one would presumably be less worried about the horrendous load times of the RUb deckgun. - However - ...for those of us who would like better gameplay rather than super realism, by all means you should change the deckgun reload times. I know I did. ![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
it is likely that the 4 hour attack was something like this:
30 minutes of rapid fire followed by 15 minutes to watching flames and thinking that the ship was about to sink. (Like was pointed out many u-boat captains thought ships were destroyed when in fact they survived.) Then another 30 minutes of rapid fire followed by another 30 minutes of just watching the new flames - the captain would not want to waste all his ammo so he would allow long pauses to see what the outcome would be. Likely the last hours were filled with even longer quiet pauses. As for the movement of shells the Captain could station many men below decks to carry the shells to the hatch area for the men on deck. I think the real problem with the deck gun is that it is simply to powerful. The shell fire rate should be reduced 15 sec. but the power of those shells needs to be greatly reduced in stead. |
![]() |
![]() |
#13 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
also the 4 hour shelling that was mentioned does not report what the weather was like that day. Maybe the weather was really bad - I read of an account someone mentioned here last Spring about a u boat shelling a ship when water was up over the feet of the gun crew.
In all events I agree that the deck gun is simply to uber. |
![]() |
![]() |
#14 |
GWX Project Director
|
![]()
Something else to think about....
When you reduce the damage potential of both the 88mm and the 105mm deck guns to something closer to realistic... It really makes your reload times unimportant, because it then becomes a question of total damage potential and ammunition supply. ... You shouldn't have enough ammunition to sink more than a couple of ships with your DG. |
![]() |
![]() |
![]() |
|
|