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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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The manual... In fairness, it's what? a 200+ page manual that is currently only readable via the in-game interface? I'd happily read it cover-to-cover if I had the PDF. As it stands now, its only value is using it when on specific duties in the game and you get the "question mark" icon to click to read specific items. By the way, the manual pages for the TDC make no mention of the switch you need to know exists that actually turns on the AoB tracking motor for the C-series TDC. Worse, the default view of the TDC completely hides the knob so you don't know it's there, and the manual makes no mention of it. W,A,S,D while plotting is good to know, thanks! Edit: LOL, this is not a snap-to line, you're just telling me that WASD will scroll the screen as I draw. Really? M-toggle, we are generally trained by most applications that a second press of an item and it toggles, so that one was intuitively known. UI size, I believe I saw that one in the key bindings at some point. So I knew I could change it if I wanted to. Shift key is another one that is common. We are trained by other games/apps that holding shift while moving is a way to speed things up. So another intuitive one. The right-click in orbital view is a bit annoying, and probably contributes to the "Clunky-ness". Changing course by this manner is probably done accidentally a lot while people are just trying to rotate the camera. They inadvertently change their course. However, with time, you are forced to get used to it. So OK. Keep in mind, this is all in direct response to a Dev asking "Do you have any specific examples of what needs to be worked on in the UI so it does not seem clunky." If the general response to a new player is RTFM, then the UI is not intuitive. You get the "Clunky UI" label, and you'll probably lose a fair amount of active players just because they don't know how to efficiently manage their ship. Again, I'm at 300+ hours, I have read a lot, watched a lot, played a lot of naval sims. The UI is not intuitive. There have been times (particulary when it comes to that undocumented AoB motor) where I almost shelved the game. Last edited by XLjedi; 07-22-24 at 06:48 AM. |
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#47 | |
Seaman
![]() Join Date: Nov 2017
Posts: 31
Downloads: 15
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It is true that is more confortable to read the manual in a pdf outside the game, but they say the manual is not complete and they will do the pdf when the game is released. Reading the manual can solve any doubt about how the game and the UI work (and use it better even if you think it is "clunky"). |
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#48 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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RTFM is not a dev solution for being characterized as a "Clunky Interface". I'm among the few willing to be specific and document the reasons why their interface is clunky. They can proceed to do nothing if they should so choose. I'll be fine, play happily, and try to teach folks how to adapt to it. I have only begun to scratch the surface though in terms of why their UI is clunky. Last edited by XLjedi; 07-21-24 at 02:06 PM. |
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#49 | |
Watch
![]() Join Date: Jul 2024
Posts: 17
Downloads: 1
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1. Also in the periscope view I very much miss the ability to use the periscope and set the TDC at the same time like you can in SH3. I understand that IRL you can't do that, but for sake of convenience in a videogame I really miss that feature for those of us who like manual setup. It feels clunky having to swap back and forth. 2. In SH3 I Number 3 is a rather fundamental change so I doubt this will change but... 3. The views. I would much prefer if FPP, section, and orbit view were completely separate from each other and toggled via a button or keypress. I am always wishing I could zoom out more in sectional view, as well as wishing I could zoom in more on orbital view. And while the transition looks cool, it makes it feel clunky when you accidentally zoom in or out too far (which I seem to do a lot). 4. EDIT: Ok, so somehow I missed these were all on the left side under TAB view. So this is resolved. 5. If I change my direction using gyrocompass or rudder control then I lose my plotted course. In SH3 I don't lose my plotted course when making changes in direction and can return to it at any point. There are a couple of tools I really like having in modded SH3 too. The attack disk, and the RAOBF. They make my life easier when trying to position myself and manually calculate a solution. There may be mods that add these. I need to look into that. There is also the fundamental difference of having to have a crew member at a station to use it. You are unlikely to change this, and I get why. But being able to hop into any station myself immediately on SH3 is very convenient I have to say. Hope this was useful feedback. Last edited by s0cks; 07-23-24 at 05:55 PM. |
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#50 |
Watch
![]() Join Date: Jul 2024
Posts: 17
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I've just realised that I'd rather ALT toggled the interface, not "hold to display". Something else I find clunky as I like to do a lot from the periscope view.
EDIT: Also, don't do what I did and hit ALT+F4, lol! It seems I can't hit F4, then ALT, my only option is to hold ALT and click it. As per above. Would much prefer a toggle. Last edited by s0cks; 07-23-24 at 05:52 PM. |
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#51 |
Seaman
![]() Join Date: Nov 2017
Posts: 31
Downloads: 15
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![]() 1. You can press ALT in periscope view 2. You can move them around the screen and put all of them at the same time where you want . Just drag them. 3. You can deactive in the settings mouse view activation. For a free camera with max zooming N hotkey. There is a mod for The attack disk. |
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#52 |
Gefallen Engel U-666
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s0cks!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#53 | |
Watch
![]() Join Date: Jul 2024
Posts: 17
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Many thanks! ![]() Quite enjoying the game atm and this will make things even better. |
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#54 |
Watch
![]() Join Date: Jul 2024
Posts: 17
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Well having the ability to move those UI elements around so they are always visible is sooooooo much better. It makes me wish we could move all UI elements.
Turning off the scroll wheel to change view wasn't quite as good as I'd hoped though, as it doesn't afford you any extra zoom in/out capability. Attack disk is a welcome addition though! But again, wish I could move it to where I want. Now I just need to find out how I can actually find some targets in this slow, low range, Type II. |
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#55 |
Bosun
![]() Join Date: Aug 2007
Location: Guadiaro, Spain
Posts: 65
Downloads: 2
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Has this happened to anyone? That is to say that once in port, when you go to mission selection, there aren't any available? I spent a reputation point to get a new set of orders and still nothing?
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“Oh God, thy sea is so great and my boat is so small” “As we sail thru life, don't avoid rough waters, sail on because calm waters won't make a skillful sailor” |
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#56 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Have you purchased the perk that allows you to leave the port without a mission? Is it possible that when all missions of a flotilla have been completed, you end up in this situation and the expectation is you request transfer to a new flotilla? Are you playing on an old save game? |
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#57 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
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send your savegame to the devs with F11. They will look at it. Thanks. Cheers Ruby |
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#58 |
Bosun
![]() Join Date: Aug 2007
Location: Guadiaro, Spain
Posts: 65
Downloads: 2
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Thanks for the replies, I tried to send my save game as recommended by Ruby2000. This is what the mission selection screen looks like when I click the officer from BdU
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“Oh God, thy sea is so great and my boat is so small” “As we sail thru life, don't avoid rough waters, sail on because calm waters won't make a skillful sailor” |
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#59 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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Is there a nomograph in the game? If not can it be added?
Picked this game up recently and love it. Nice work Looking forward to release.
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#60 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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