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Old 03-14-25, 07:12 PM   #46
Noone0
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Quote:
Originally Posted by KaleunMarco View Post
delete your Save Folder.
it probably has leftover files/folders from the last mod-set you were playing and they do not play well with WDAD.
Just tried that, Still CTD's All mods where placed in correct order too, anything else?
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Old 03-15-25, 06:26 AM   #47
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4gb patch
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Old 03-15-25, 11:14 AM   #48
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Originally Posted by vickers03 View Post
4gb patch
I've tried that, still CTDs

Last edited by Noone0; 03-15-25 at 11:24 AM.
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Old 03-15-25, 12:29 PM   #49
JU_88
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Dont know if this Mod is still in any sort of development?
but I am the author the T class model used in it, I made it for GWX 2.0 back in 2006, when i was still learning 3d, so yeah, it looking abit tatty now. despite somes ones stella efforts on massivley improving the textures
Anyway, for what its worth - I did create new and better 3d Models for T Class and S class NPC Subs in GWX Knight Cross, (with use as player boats in mind)
See post #244
https://www.subsim.com/radioroom/sho...252967&page=17


(Anyone) Please feel free to port those models across from KC to this mod if desired, Id love to see them made playable.
-All i ask is just credit me and GWX KC for it in your readme and that would be sweet.


Cheers.

Last edited by JU_88; 03-15-25 at 12:38 PM.
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Old 03-15-25, 05:16 PM   #50
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Quote:
Originally Posted by JU_88 View Post
Dont know if this Mod is still in any sort of development?
but I am the author the T class model used in it, I made it for GWX 2.0 back in 2006, when i was still learning 3d, so yeah, it looking abit tatty now. despite somes ones stella efforts on massivley improving the textures
Anyway, for what its worth - I did create new and better 3d Models for T Class and S class NPC Subs in GWX Knight Cross, (with use as player boats in mind)
See post #244
https://www.subsim.com/radioroom/sho...252967&page=17


(Anyone) Please feel free to port those models across from KC to this mod if desired, Id love to see them made playable.
-All i ask is just credit me and GWX KC for it in your readme and that would be sweet.


Cheers.
Excellent!
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Old 03-15-25, 05:19 PM   #51
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Default British submarine movie "Close Quarters" (1943) (link)




This 1943 feature-length dramatization follows the Royal Navy T-class submarine "Tyrant" on a routine North Sea patrol off the coast of Norway.
Like many British wartime movies, the cast of this feature film are the serving officers and crew.
It was also filmed aboard an operational submarine, offering a rare and detailed view of life in such complex, cramped quarters.
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Old 03-18-25, 03:22 PM   #52
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Quote:
Originally Posted by KaleunMarco View Post
delete your Save Folder.
it probably has leftover files/folders from the last mod-set you were playing and they do not play well with WDAD.
Would that include the save.tmp file as well?
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Old 03-18-25, 07:07 PM   #53
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Quote:
Originally Posted by Noone0 View Post
Would that include the save.tmp file as well?
if you are attempting to continue a career, then remove everything except these two folders:

\Documents\WDA\data\cfg\RichSavedGames
\Documents\WDA\data\cfg\SaveGames

if you are starting a new career, it is faster/easier to delete everything under \data.

SH4 will create everything that it needs at the next app launch except for your game options. you will set those.

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Old 03-18-25, 10:14 PM   #54
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I saw this mod thanks to one of Taff's videos (love me some Taff In Exile), but when I tried booting it up, its not working. I'm using a fresh install for SH4 with U-Boat Missions downloaded, and LAA enabled, I see the new splash screen, have everything enabled according to the load order, but when the bar gets full, I get the same errors.

"There is a new (not implemented) page: <Page ChooseLoadSave>!"
"There is a new (not implemented) page: <Page PlayerRank>!"
"There is a new (not implemented) page: <Page IntelligenceUnits>!"
"There is a new (not implemented) page: <Page WeaponsAndSensors>!"
"Menu ID not found: 0x6101000b!"
"Menu ID not found: 0x61080004!"

After that series of errors, in that order, its a CTD. At this point I am being driven insane. What in the [TORPEDO LOS] am I doing wrong, here?! Did I not install it correctly, is there a missing file, WHAT IS GOING ON?!

Load Order (For Reference):
WDAD_v100
WDAD_v100_Patch1
WDAD_v100_Patch k
WDAD AI Italian Sub Adua V1.1
WDAD-HMS Triton Refit 1.1
WDAD Missions 1940
Med Campaign 2.5 Release
British_Speech_Mod_SH4
SH4 British Dive Klaxon V1-1

Last edited by SirZyBoi; 03-18-25 at 10:22 PM. Reason: Providing Load Order
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Old 03-18-25, 10:32 PM   #55
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SirZyBoi!...finally on the surface after a 2-year 'silent run'!
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Old 03-23-25, 05:58 PM   #56
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Quote:
Originally Posted by JU_88 View Post
(Anyone) Please feel free to port those models across from KC to this mod if desired, Id love to see them made playable.
-All i ask is just credit me and GWX KC for it in your readme and that would be sweet.


Cheers.
I had a couple conversions of World of Warships models I was working on to no avail, just crashing somewhere I'm not sure how to dig up.
But, these seem much more viable as the models are already present and loaded into the proper file sets basically...
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Old 03-27-25, 04:22 PM   #57
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Nice - good luck.
Maybe the Wow Model was too high vert count? (therory) I know you can work around S3ds vert limits per node -by breaking a model down in to parts. However I think there is a ceiling for vert counts for the SH3 engine and by extention probably SH4 to, since its a derivative.


-In KC we were forced to abandon the aft Diesel room interiors for the 7c's, which was maybe close to a million polys + its many animations not so high for modern standards but for a 20 year old game engine, a whole lot of nope. Kept getting CTD's on late war career starts. Another one was AlexBs Aquatania, lovley model - but it just proved to be too much.
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