![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
|
![]() Quote:
awesome Reply and well said! ![]()
__________________
Captain AJ ![]() |
|
![]() |
![]() |
![]() |
#47 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]()
@Cyborg,
Good reply no doubt. I happen to have played all SH series except SH2 which I own but didn't play for long as SH3 came out. And SH5 after a long time when I realized that it could finally be played decently. I notice that in all SH games, there is Auto TDC and the option to deactivate or activate contacts on the map. You are right by saying that not much can be learned with Auto TDC, but what would have happened in terms of game success if these options were not included, have you thought about this? I think this sim game would not have had such a success because much less abordable for the average gamer. I also think that amongst the many gamers, first they did play Auto TDC to pass to Manual TDC, a thing they would never have done if Auto TDC was not included...Auto TDC has just woken-up their interest in the game. So it's a good thing that Auto TDC is in the game ![]() And then, learning is not everything, it's a game, not just a sim, at least this is also a valid viewpoint and fully reflects the opinion of one of the poster above who wants to use his spare time as well as he can. Everyone at his own pace...This game is a Marathon, not a sprint. Last edited by XenonSurf; 07-24-18 at 03:50 AM. |
![]() |
![]() |
![]() |
#48 |
Growing Old Disgracefully
|
![]()
Hi Guys
I think Manual Targeting (MT) contains some sort of fear factor for some players. Look at MT in the most simplistic of operations. U-Boat position 800 to 1000 metres at 90 degrees to the targets course line. Set the periscope bearing on 0 degrees and enter 90 degrees port or starbord as AOB. The one thing you have to know is the targets speed or you can wing it. If you are using map contacts then that is quick an easy to do. Range is not required at these distances although a range needs to be entered in to the TDC. The torpedoes speed selected will determine how far off the periscopes 0 degrees bearing the firing bearing will be. You do not need to identify the target. The torps are setup speed and depth. Lock the target. Move the periscope so both gyro angles are at 0 degrees. When the target enters the cross hairs Fire and result unless a dud. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#49 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
|
![]()
Sorry Berb, but I pride myself on hitting ships from long distances
![]() 800-1000 meters? Way too dangerous with escorts on the prowl, unless I am in the middle of a convoy. I need my range, speed, AOB and gyro angle calculations...
__________________
![]() |
![]() |
![]() |
![]() |
#50 |
Admiral
![]() |
![]()
Ashikaga... you are violating Kriegsmarine regulations! The U-Boat Commander Handbook states a commander should make a shot at close range in most cases! Be more aggressive!
|
![]() |
![]() |
![]() |
#51 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
|
![]()
While that is correct close shooting brings added duds. Well at least in this game hahahaha.
__________________
![]() |
![]() |
![]() |
![]() |
|
|