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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the deep .
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There was only 1 contact if that's any help .
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#47 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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#48 | |
Gunner
![]() Join Date: Sep 2013
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Try TDW's torp tutorial as it has one ship closeby and you start submerged. That is where I did my testing. I did not mess with different depths. |
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#49 |
Gunner
![]() Join Date: Sep 2013
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I just had time to do a few more tests of this.
With only these mods enabled: Code:
NewUIs_TDC_7_5_0_ByTheDarkWraith Realistic_Hydrophone_1_0 R.E.M by Xrundel TheBeast 1.2 - no hyd on surface - NewUIs-IRAI compatible |
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#50 |
Ace of the deep .
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Just tried it again on a warship , works perfectly .
Campaign = North western approaches , multiple warships (only 1 warship moving) . Click on hydrophone and rotate hydrophone to warship sound contact . Press 0 (zero) on keyboard . Exit the hydrophone . Hydrophone needle sweeps back and forth . ''You can order the sonarman to follow a contact by either pointing the hydrophone needle towards a contact or looking at a contact at the UZO, Attack or Observation periscope '' Sobers comment''then exit out of the hydrophone to see the needle sweep back and forth" Last edited by THE_MASK; 10-27-13 at 08:51 PM. |
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#51 | |
Gunner
![]() Join Date: Sep 2013
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I just repeated my tests on a warship contact using the cornered giant mission. Same result. I lock the soundman onto the contact with the zero key, and then when I leave the sonar station he follows the target but the needle continues to do 360 normal sweep. This occurs at all depths, with only the 3 mods I listed earlier. I also tried it with NewUIs 7.4.2 since so far I had only tried 7.5.0. Same result with both builds. Last edited by lodebeard; 10-27-13 at 11:43 PM. |
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#52 | |
Ace of the deep .
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#54 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
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#55 |
Ace of the deep .
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Ok , it obviously doesn't work in single missions . Works in my campaign though .
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#56 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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Anyway I got contactupdate everytime it swept over if it had changed position. after 3 mins I got info closing. Tried deleting SH5 folder in my documents but same result. Last edited by Husksubsky; 10-28-13 at 10:05 AM. |
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#57 | |
XO
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Location: oslo,Norway
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Regards Last edited by Husksubsky; 10-28-13 at 07:02 PM. |
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#58 |
Gunner
![]() Join Date: Sep 2013
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First thing I did after installing Realistic Hydrophone was to start a new campaign and play. For me, campaign or single mission, the result is the same. If REM is installed, the needle does not track back and forth as it should...
I will double check this when I get home from work this evening. |
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#59 |
Ace of the deep .
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There is an option in OptionsFileEditorViewer
When the sonarman is ordered to follow nearest contact this is the maximum range from the sub the contact can be (in meters) DEFAULT=7500.0 Meters |
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#60 |
Gunner
![]() Join Date: Sep 2013
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@Sober
Good idea, but the ships I did my testing with (TDW torp tutorial and the Cornered Giant mission) are well within the default 7,500 m range, so I dont think that is the solution. |
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