![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
|
![]()
Is there a mod that simulates Q-ships in SH5? If not, does anyone think they would like to make one. I did love the one that was made for SH3. It really makes approaching lone merchants in the early war years much more interesting.
|
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
You mean those heavily armed warships in merchants clothing?
I know Q-ships were armed with Depth Charge racks and large guns, but hiding them in SH5 would be difficult, I myself, do not know how to hide ships weapons. But maybe other modders might have more input. It is a good idea though. I could add DC racks to a Merchant ship, but he will have difficulty find anyone without a sonar, but I could add a sonar. |
![]() |
![]() |
![]() |
#3 | |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
|
![]() Quote:
Last edited by Stoli151; 07-25-13 at 01:35 AM. |
|
![]() |
![]() |
![]() |
#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
In the negative, creating dummy but fully working weapons wouldn't be a big problem ![]() Quote:
![]() On a side note, there were so few of these ships, that the chance to come along one of them should be very low anyway. |
|||
![]() |
![]() |
![]() |
#5 | |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
|
![]() Quote:
Last edited by Stoli151; 07-25-13 at 01:49 PM. |
|
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() P.S. I had a look into stock SH5 armed merchants, and I didn't see any special setting/controller attached to their main gun bones. But the bones themselves are placed in some underdecks not immediately visible to the observer, or they are well within the hull ![]() Has anyone seen these ships firing in game? ![]() Moreover, someone in Jimbuna's Q Ship thread suggested using SHIII's trap container, though this method wasn't flawless. In any case, after solving the puzzle of how to conceal armaments, creating proxy copies of any merchant featured in game, and converting them into Q-ships is really easy ![]() |
|
![]() |
![]() |
![]() |
|
|