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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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![]() ![]() If some people have VIIb/c bunks photos (from radio room bis forward torpedo door)
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#47 |
Admiral
![]() Join Date: Mar 2007
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Is this what you are looking for ?
http://www.blogandgo.co.uk/A55A21/Bl.../m-U995-10.jpg http://www.blogandgo.co.uk/A55A21/Bl...e/m-U995-9.jpg http://www.google.co.uk/imgres?q=typ...w=1680&bih=961
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What we do in life echoes in Eternity Last edited by tonschk; 09-05-12 at 05:52 PM. |
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#48 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Hi Tonschk
![]() Thank you, but I found what I sought : ![]() ![]() ![]() ![]() ![]() ![]() to see, it was not beams, but wardrobes ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-06-12 at 02:25 AM. |
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#49 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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I have... yhm... stiupid question for You,
![]() ![]() PS. Do you know, why textures isn't loading in my extension? I don't ![]() ![]() ![]() ![]() |
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#50 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi Silentmichal
![]() Quote:
![]() In "crew_mega_mod_contains_mightyfine_crew__02_beta_8 19" ![]() But there is no texture datas !!!
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#51 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
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No, I'm talking about this:
https://dl.dropbox.com/u/97170234/SH..._by_SHM_v2.zip It's on page 3 of this topic ![]() |
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#52 | |
The Old Man
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![]() Quote:
@ BIGREG I am looking at Dials and want to add the 4 Radar Range Dials. Existing Dials are welded in Model and useless. Can these be cut and removed? ![]() ![]() Regards! ![]() TheBeast |
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#53 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi TheBeast
![]() Quote:
![]() they are cylinders ,but UV/texture must be to redo and i am not sure that the controller work ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#54 | |
The Old Man
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![]() Quote:
Maybe you can just import UVW from the 3D obj I pulled from SH4? All 4 dials are the same 3d obj with same UVW. Range01.mtl Code:
# Obj-exporter - version 1.4.3 - 8/5/2009 - © 2001-2009 skwas # newmtl cr7_lm1_6c71368b6f33ef14 Ka 0.5773502588 0.5773502588 0.5773502588 Kd 0.5773502588 0.5773502588 0.5773502588 Ks 0.5773501992 0.5773501992 0.5773501992 d 1.0 Ns 0 illum 2 map_Kd "E:\Ubisoft\Silent Hunter 5\data\Textures\TNormal\tex\Uboat9D2_RR_cadrane_radio_9.dds" # ![]() Last edited by TheBeast; 09-06-12 at 05:10 PM. |
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#55 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Ok,i go to make the change
![]() but,in the meantime look for controllers (can be tried on a needle)
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#56 |
The Old Man
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We will not know if Controller is working until we get Textures on the Needles. The Numbers wrap around the cylinder evenly spaced. Without Texture, Cylinder is just black.
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#57 | |
Serial Port Protector
Join Date: Sep 2002
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![]() Quote:
try this here: http://www.subsim.com/radioroom/showthread.php?t=180245 ![]()
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Stormy...... |
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#58 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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Any news about new items in fore quaters?
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#59 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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HI
![]() Be patient... ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#60 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Hi!
![]() OK, right. I still don't know, why my new man (https://dl.dropbox.com/u/97170234/SH..._by_SHM_v2.zip) isn't textured.... ![]() I hope, this mod will really great and super ![]() |
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