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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Silent Hunter
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very useful guys, keep it up. ![]() NWAC was not even on my Radar screen until it was released. I thought it was just some "command&Conquer/Age of Empire" type RTS. I was pleasantly surprised when I found it is an actual simulation of modern naval warfare, and a blast to play.
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#47 | |
Mate
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#48 | |
Silent Hunter
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1. Radar modeling: At first I thought this was a simple on/off affair like Falcon 4, but I was pleasantly surprised to see it is much more intricate. Radar detection is influenced by many factors: height, type of radar, type of target, RCS, target aspect, etc. Radar can even be blocked by land (something which is rarely modeled in sims) allowing you to use RL tactics. All in all, it is very sophisticated, targets will appear or disappear based on various factors and can even come quite close before they are detected. 2. Datalink is modeled: Considering U.S. forces have already been using a simpler system for years, full datalink of air/sea forces as modeled in NWAC should exist well before 2030; 3. "Datalink from a torpedo?": You must be thinking about how it works in "Command". ![]() All in all, this is a surprising little sim. ![]()
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#49 | |
Torpedoman
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To be honest, I started to have doubts about this product with the way its devs answer to my questions. Always referring to their lack of time, human resources and money, meaning that this simulation would/could not be very develop. I think you can understand me, used to play with harpoon and DW that those facts did not encourage me to buy it. You are right on one thing, this is a little sim! So do not expect any good feedbacks from hard-core naval sims players that were probably disapointed that such small game cames on when already so few naval simulations are in the market nowadays. At least, I was myself, and very much because I was really waiting for the "ultimate one". And one thing more about the price, I think the argument it is only 20 $, so you cannot expect more is not valid. I would have been ready to pay three times this price to get something good. In this case, the price is not relevant, it is the product that you bring to the future players.
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Orm Last edited by Orm; 05-03-12 at 09:32 AM. |
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#50 | |
Planesman
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lol |
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#51 | |
Torpedoman
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Orm |
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#52 |
Navy Seal
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Perhaps an adjustment of expectations is in order?
![]() The aim of it is and was a balance between realism and playability. If you go in expecting something else, than yes, you will be disapointed. Not any fault of the game though.
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Contritium praecedit superbia. |
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#53 | |
Planesman
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#54 | |
Mate
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BTW - how come none of you naysayers commented on my post? About simmers being our own worst enemies and a big part of good talent leaving the genre? I LOVE how you ignore any valid arguments and just keep going. This was NEVER billed as Fleet Command 2 nor Harpoon. It is its own game. Get over it and go back to the chunky, ugly, mess of Fleet Command. |
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#55 | |
Planesman
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#56 | |
Silent Hunter
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#57 | |
Mate
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If anyone crossed the line it was you sir, as you just violated the TOS here at subsim. |
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#58 | |
Torpedoman
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Orm |
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#59 |
Seasoned Skipper
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Keep waiting, is all I can say. I don't think we're going to see any big ultrahardcore or even lite sim anytime soon, for all of the reasons that have already been outlined in this thread and elsewhere.
It's occurred to me before that if people took all the time they spent bitching and complaining about sims into something constructive like programming, the sim genre wouldn't be as dead as it is. I for one have never been able to find a programmer interested in subs to collaborate with but there seems to be no shortage of people who spend copious amounts of their spare time complaining about the lack of this or that feature. In the end you can either bitch and spew bile at big publishers who don't care or get down and dirty and DIY. |
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#60 | |
Torpedoman
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![]() BTW, I am waiting for Command and hope that I will get to heaven with it. ![]()
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Orm |
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